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resolved some TODOs
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c8c0db6aa9
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3 changed files with 4 additions and 6 deletions
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@ -10,7 +10,6 @@ import java.util.function.Supplier;
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public class ItemEquality {
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public static final ItemEquality DAMAGE = new ItemEquality((stack, filter) -> stack.getDamageValue() == filter.getDamageValue(), false, Type.DAMAGE);
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// TODO see if this tagMatches replacement is good enough?
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public static final ItemEquality NBT = new ItemEquality(ItemStack::areShareTagsEqual, false, Type.NBT);
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public static final ItemEquality MOD = new ItemEquality((stack, filter) -> stack.getItem().getCreatorModId(stack).equals(filter.getItem().getCreatorModId(filter)), true, Type.MOD);
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@ -39,8 +39,6 @@ public class ItemTerminalWidget extends AbstractWidget {
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@Override
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protected void renderWidget(GuiGraphics graphics, int p_268034_, int p_268009_, float p_268085_) {
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var mc = this.screen.getMinecraft();
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var renderer = mc.getItemRenderer();
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// TODO test this new blit offset replacement?
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graphics.pose().translate(0, 0, 100);
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if (this.selected)
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graphics.fill(this.getX(), this.getY(), this.getX() + 16, this.getY() + 16, -2130706433);
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@ -28,6 +28,7 @@ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.level.material.MapColor;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.BooleanOp;
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import net.minecraft.world.phys.shapes.CollisionContext;
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@ -224,9 +225,9 @@ public class PipeBlock extends BaseEntityBlock {
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protected static boolean hasLegsTo(Level world, BlockState state, BlockPos pos, Direction direction) {
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if (state.getBlock() instanceof WallBlock || state.getBlock() instanceof FenceBlock)
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return direction == Direction.DOWN;
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// TODO figure out new condition for legs now that materials are gone
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/* if (state.getMaterial() == Material.STONE || state.getMaterial() == Material.METAL)
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return Block.canSupportCenter(world, pos, direction.getOpposite());*/
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var mapColor = state.getMapColor(world,pos);
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if (mapColor == MapColor.STONE || mapColor == MapColor.METAL)
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return Block.canSupportCenter(world, pos, direction.getOpposite());
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return false;
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}
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