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https://github.com/Ellpeck/PrettyPipes.git
synced 2024-12-22 23:39:22 +01:00
fixed items looking funky in pipes sometimes
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parent
ab7e472a0f
commit
9ea6f7353f
2 changed files with 21 additions and 9 deletions
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@ -25,13 +25,17 @@ public class PipeRenderer extends TileEntityRenderer<PipeTileEntity> {
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@Override
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public void render(PipeTileEntity tile, float v, MatrixStack matrixStack, IRenderTypeBuffer iRenderTypeBuffer, int k, int i1) {
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BlockPos pos = tile.getPos();
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if (tile.items.isEmpty())
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return;
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matrixStack.push();
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BlockPos tilePos = tile.getPos();
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matrixStack.translate(-tilePos.getX(), -tilePos.getY(), -tilePos.getZ());
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for (PipeItem item : tile.items) {
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matrixStack.push();
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matrixStack.translate(
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MathHelper.lerp(v, item.lastX, item.x) - pos.getX(),
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MathHelper.lerp(v, item.lastY, item.y) - pos.getY(),
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MathHelper.lerp(v, item.lastZ, item.z) - pos.getZ());
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MathHelper.lerp(v, item.lastX, item.x),
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MathHelper.lerp(v, item.lastY, item.y),
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MathHelper.lerp(v, item.lastZ, item.z));
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if (item.stack.getItem() instanceof BlockItem) {
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float scale = 0.7F;
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@ -59,6 +63,7 @@ public class PipeRenderer extends TileEntityRenderer<PipeTileEntity> {
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}
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matrixStack.pop();
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}
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matrixStack.pop();
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}
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protected int getModelCount(ItemStack stack) {
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@ -45,6 +45,7 @@ public class PipeItem implements INBTSerializable<CompoundNBT> {
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private int pipeTimer;
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private int currentTile;
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private boolean dropOnObstruction;
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private long lastWorldTick;
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public PipeItem(ItemStack stack, BlockPos startPipe, BlockPos startInventory) {
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this.stack = stack;
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@ -69,6 +70,13 @@ public class PipeItem implements INBTSerializable<CompoundNBT> {
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}
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public void updateInPipe(PipeTileEntity currPipe) {
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// this prevents pipes being updated after one another
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// causing an item that just switched to tick twice
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long worldTick = currPipe.getWorld().getGameTime();
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if (this.lastWorldTick == worldTick)
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return;
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this.lastWorldTick = worldTick;
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this.pipeTimer++;
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BlockPos goalPos;
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if (this.pipeTimer >= PIPE_TIME) {
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@ -92,7 +100,7 @@ public class PipeItem implements INBTSerializable<CompoundNBT> {
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this.pipeTimer = 0;
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goalPos = next.getPos();
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}
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} else if (this.pipeTimer >= PIPE_TIME / 2) {
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} else if (this.pipeTimer > PIPE_TIME / 2) {
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// we're past the start of the pipe, so move to the center of the next pipe
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PipeTileEntity next = this.getNextTile(currPipe, false);
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if (next == null) {
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@ -116,12 +124,11 @@ public class PipeItem implements INBTSerializable<CompoundNBT> {
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this.lastY = this.y;
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this.lastZ = this.z;
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float speed = 1 / (float) PIPE_TIME;
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Vec3d dist = new Vec3d(goalPos.getX() + 0.5F - this.x, goalPos.getY() + 0.5F - this.y, goalPos.getZ() + 0.5F - this.z);
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dist = dist.normalize();
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this.x += dist.x * speed;
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this.y += dist.y * speed;
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this.z += dist.z * speed;
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this.x += dist.x / PIPE_TIME;
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this.y += dist.y / PIPE_TIME;
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this.z += dist.z / PIPE_TIME;
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}
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private void onPathObstructed(PipeTileEntity currPipe, boolean tryReturn) {
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