plugins { id 'java-library' id 'eclipse' id 'idea' id 'maven-publish' id 'net.neoforged.gradle.userdev' version '7.0.80' } // Enable the Jar-in-Jar system for your mod jarJar.enable() version = mod_version group = mod_group_id repositories { mavenLocal() maven { url = "https://maven.blamejared.com" } maven { url = "https://www.cursemaven.com" } } base { archivesName = mod_name } // Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. java.toolchain.languageVersion = JavaLanguageVersion.of(17) println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" runs { // applies to all the run configs below configureEach { // Recommended logging data for a userdev environment // The markers can be added/remove as needed separated by commas. // "SCAN": For mods scan. // "REGISTRIES": For firing of registry events. // "REGISTRYDUMP": For getting the contents of all registries. systemProperty 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console // You can set various levels here. // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels systemProperty 'forge.logging.console.level', 'info' modSource project.sourceSets.main } client { // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. systemProperty 'forge.enabledGameTestNamespaces', project.mod_id } server { systemProperty 'forge.enabledGameTestNamespaces', project.mod_id programArgument '--nogui' } // This run config launches GameTestServer and runs all registered gametests, then exits. // By default, the server will crash when no gametests are provided. // The gametest system is also enabled by default for other run configs under the /test command. gameTestServer { systemProperty 'forge.enabledGameTestNamespaces', project.mod_id } data { // example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it // workingDirectory project.file('run-data') // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath() } } // Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' } dependencies { // Specify the version of Minecraft to use. // Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact. // The "userdev" classifier will be requested and setup by ForgeGradle. // If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"], // then special handling is done to allow a setup of a vanilla dependency without the use of an external repository. implementation "net.neoforged:neoforge:${neo_version}" implementation "org.jgrapht:jgrapht-core:${jgt_version}" jarJar(group: "org.jgrapht", name: "jgrapht-core", version: "[${jgt_version}]") // for some reason jgrapht dependencies aren't auto-included in the metadata and i can't figure out how to make that happen jarJar(group: "org.jheaps", name: "jheaps", version: "[${jheaps_version}]") jarJar(group: "org.apfloat", name: "apfloat", version: "[${apfloat_version}]") // Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings // The JEI API is declared for compile time use, while the full JEI artifact is used at runtime compileOnly "mezz.jei:jei-${minecraft_version}-common-api:${jei_version}" compileOnly "mezz.jei:jei-${minecraft_version}-forge-api:${jei_version}" runtimeOnly "mezz.jei:jei-${minecraft_version}-forge:${jei_version}" // Example mod dependency using a mod jar from ./libs with a flat dir repository // This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar // The group id is ignored when searching -- in this case, it is "blank" // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}") // For more info: // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } // This block of code expands all declared replace properties in the specified resource targets. // A missing property will result in an error. Properties are expanded using ${} Groovy notation. // When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments. // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html tasks.withType(ProcessResources).configureEach { var replaceProperties = [ minecraft_version : minecraft_version, minecraft_version_range: minecraft_version_range, neo_version : neo_version, neo_version_range: neo_version_range, loader_version_range: loader_version_range, mod_id : mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version, mod_authors : mod_authors, mod_description: mod_description, ] inputs.properties replaceProperties filesMatching(['META-INF/mods.toml']) { expand replaceProperties + [project: project] } } // However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing: // tasks.named('publish').configure { // dependsOn 'reobfJar' // } // Example configuration to allow publishing using the maven-publish plugin publishing { publications { register('mavenJava', MavenPublication) { from components.java } } repositories { maven { url "file://${project.projectDir}/repo" } } } tasks.withType(JavaCompile).configureEach { options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation }