package de.ellpeck.prettypipes.packets; import de.ellpeck.prettypipes.PrettyPipes; import net.minecraft.core.BlockPos; import net.minecraft.resources.ResourceLocation; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.Level; import net.neoforged.neoforge.network.PacketDistributor; import net.neoforged.neoforge.network.simple.SimpleChannel; import net.neoforged.neoforge.network.NetworkRegistry; public final class PacketHandler { private static final String VERSION = "1"; private static SimpleChannel network; public static void setup() { PacketHandler.network = NetworkRegistry.newSimpleChannel(new ResourceLocation(PrettyPipes.ID, "network"), () -> PacketHandler.VERSION, PacketHandler.VERSION::equals, PacketHandler.VERSION::equals); PacketHandler.network.registerMessage(0, PacketItemEnterPipe.class, PacketItemEnterPipe::toBytes, PacketItemEnterPipe::fromBytes, PacketItemEnterPipe::onMessage); PacketHandler.network.registerMessage(1, PacketButton.class, PacketButton::toBytes, PacketButton::fromBytes, PacketButton::onMessage); PacketHandler.network.registerMessage(2, PacketNetworkItems.class, PacketNetworkItems::toBytes, PacketNetworkItems::fromBytes, PacketNetworkItems::onMessage); PacketHandler.network.registerMessage(3, PacketRequest.class, PacketRequest::toBytes, PacketRequest::fromBytes, PacketRequest::onMessage); PacketHandler.network.registerMessage(4, PacketGhostSlot.class, PacketGhostSlot::toBytes, PacketGhostSlot::fromBytes, PacketGhostSlot::onMessage); PacketHandler.network.registerMessage(5, PacketCraftingModuleTransfer.class, PacketCraftingModuleTransfer::toBytes, PacketCraftingModuleTransfer::fromBytes, PacketCraftingModuleTransfer::onMessage); } public static void sendToAllLoaded(Level world, BlockPos pos, Object message) { PacketHandler.network.send(PacketDistributor.TRACKING_CHUNK.with(() -> world.getChunkAt(pos)), message); } public static void sendTo(Player player, Object message) { PacketHandler.network.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), message); } public static void sendToServer(Object message) { PacketHandler.network.send(PacketDistributor.SERVER.noArg(), message); } }