mirror of
https://github.com/Ellpeck/PrettyPipes.git
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50 lines
2.1 KiB
Java
50 lines
2.1 KiB
Java
package de.ellpeck.prettypipes.pipe;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
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import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
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import net.minecraft.core.BlockPos;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer;
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import java.util.Random;
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public class PipeRenderer implements BlockEntityRenderer<PipeBlockEntity> {
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private final Random random = new Random();
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public PipeRenderer(BlockEntityRendererProvider.Context ctx) {
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}
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@Override
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public void render(PipeBlockEntity tile, float partialTicks, PoseStack matrixStack, MultiBufferSource source, int light, int overlay) {
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if (!tile.getItems().isEmpty()) {
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matrixStack.pushPose();
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var tilePos = tile.getBlockPos();
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matrixStack.translate(-tilePos.getX(), -tilePos.getY(), -tilePos.getZ());
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for (var item : tile.getItems()) {
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matrixStack.pushPose();
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item.render(tile, matrixStack, this.random, partialTicks, light, overlay, source);
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matrixStack.popPose();
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}
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matrixStack.popPose();
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}
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if (tile.cover != null) {
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matrixStack.pushPose();
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ForgeBlockModelRenderer.enableCaching();
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// TODO figure out how to render covers, maybe finally use baked models bleh
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/*for (RenderType layer : RenderType.chunkBufferLayers()) {
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if (!RenderTypeLookup.canRenderInLayer(tile.cover, layer))
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continue;
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ForgeHooksClient.setRenderType(layer);
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Minecraft.getInstance().getBlockRenderer().renderBatched(tile.cover,tile.getBlockPos(),null, matrixStack,null, light, overlay, EmptyModelData.INSTANCE);
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}*/
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ForgeHooksClient.setRenderType(null);
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ForgeBlockModelRenderer.clearCache();
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matrixStack.popPose();
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}
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}
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}
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