PrettyPipes/src/main/java/de/ellpeck/prettypipes/pipe/PipeRenderer.java
2021-12-02 17:46:56 +01:00

50 lines
2.1 KiB
Java

package de.ellpeck.prettypipes.pipe;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
import net.minecraft.core.BlockPos;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer;
import java.util.Random;
public class PipeRenderer implements BlockEntityRenderer<PipeBlockEntity> {
private final Random random = new Random();
public PipeRenderer(BlockEntityRendererProvider.Context ctx) {
}
@Override
public void render(PipeBlockEntity tile, float partialTicks, PoseStack matrixStack, MultiBufferSource source, int light, int overlay) {
if (!tile.getItems().isEmpty()) {
matrixStack.pushPose();
var tilePos = tile.getBlockPos();
matrixStack.translate(-tilePos.getX(), -tilePos.getY(), -tilePos.getZ());
for (var item : tile.getItems()) {
matrixStack.pushPose();
item.render(tile, matrixStack, this.random, partialTicks, light, overlay, source);
matrixStack.popPose();
}
matrixStack.popPose();
}
if (tile.cover != null) {
matrixStack.pushPose();
ForgeBlockModelRenderer.enableCaching();
// TODO figure out how to render covers, maybe finally use baked models bleh
/*for (RenderType layer : RenderType.chunkBufferLayers()) {
if (!RenderTypeLookup.canRenderInLayer(tile.cover, layer))
continue;
ForgeHooksClient.setRenderType(layer);
Minecraft.getInstance().getBlockRenderer().renderBatched(tile.cover,tile.getBlockPos(),null, matrixStack,null, light, overlay, EmptyModelData.INSTANCE);
}*/
ForgeHooksClient.setRenderType(null);
ForgeBlockModelRenderer.clearCache();
matrixStack.popPose();
}
}
}