PrettyPipes/src/main/java/de/ellpeck/prettypipes/pipe/PipeBlockEntity.java

477 lines
20 KiB
Java

package de.ellpeck.prettypipes.pipe;
import de.ellpeck.prettypipes.PrettyPipes;
import de.ellpeck.prettypipes.Registry;
import de.ellpeck.prettypipes.Utility;
import de.ellpeck.prettypipes.items.IModule;
import de.ellpeck.prettypipes.misc.ItemFilter;
import de.ellpeck.prettypipes.network.NetworkLock;
import de.ellpeck.prettypipes.network.PipeNetwork;
import de.ellpeck.prettypipes.pipe.containers.MainPipeContainer;
import de.ellpeck.prettypipes.pressurizer.PressurizerBlockEntity;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.ListTag;
import net.minecraft.nbt.NbtUtils;
import net.minecraft.nbt.Tag;
import net.minecraft.network.Connection;
import net.minecraft.network.chat.Component;
import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.Containers;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.MenuProvider;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.AbstractContainerMenu;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.AABB;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.ForgeCapabilities;
import net.minecraftforge.common.util.Lazy;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.ItemStackHandler;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.*;
import java.util.function.Consumer;
import java.util.stream.Collectors;
import java.util.stream.Stream;
public class PipeBlockEntity extends BlockEntity implements MenuProvider, IPipeConnectable {
public final ItemStackHandler modules = new ItemStackHandler(3) {
@Override
public boolean isItemValid(int slot, @Nonnull ItemStack stack) {
var item = stack.getItem();
if (!(item instanceof IModule module))
return false;
return PipeBlockEntity.this.streamModules().allMatch(m -> module.isCompatible(stack, PipeBlockEntity.this, m.getRight()) && m.getRight().isCompatible(m.getLeft(), PipeBlockEntity.this, module));
}
@Override
public int getSlotLimit(int slot) {
return 1;
}
@Override
protected void onContentsChanged(int slot) {
PipeBlockEntity.this.setChanged();
}
};
public final Queue<NetworkLock> craftIngredientRequests = new LinkedList<>();
public final List<Pair<BlockPos, ItemStack>> craftResultRequests = new ArrayList<>();
public PressurizerBlockEntity pressurizer;
public BlockState cover;
public int moduleDropCheck;
protected List<IPipeItem> items;
private int lastItemAmount;
private int priority;
private final LazyOptional<PipeBlockEntity> lazyThis = LazyOptional.of(() -> this);
private final Lazy<Integer> workRandomizer = Lazy.of(() -> this.level.random.nextInt(200));
public PipeBlockEntity(BlockPos pos, BlockState state) {
super(Registry.pipeBlockEntity, pos, state);
}
public PipeBlockEntity(BlockEntityType<?> type, BlockPos pos, BlockState state) {
super(type, pos, state);
}
@Override
public void onChunkUnloaded() {
PipeNetwork.get(this.level).uncachePipe(this.worldPosition);
}
@Override
public void saveAdditional(CompoundTag compound) {
super.saveAdditional(compound);
compound.put("modules", this.modules.serializeNBT());
compound.putInt("module_drop_check", this.moduleDropCheck);
compound.put("requests", Utility.serializeAll(this.craftIngredientRequests));
if (this.cover != null)
compound.put("cover", NbtUtils.writeBlockState(this.cover));
var results = new ListTag();
for (var triple : this.craftResultRequests) {
var nbt = new CompoundTag();
nbt.putLong("dest_pipe", triple.getLeft().asLong());
nbt.put("item", triple.getRight().serializeNBT());
results.add(nbt);
}
compound.put("craft_results", results);
}
@Override
public void load(CompoundTag compound) {
this.modules.deserializeNBT(compound.getCompound("modules"));
this.moduleDropCheck = compound.getInt("module_drop_check");
this.cover = compound.contains("cover") ? NbtUtils.readBlockState(compound.getCompound("cover")) : null;
this.craftIngredientRequests.clear();
this.craftIngredientRequests.addAll(Utility.deserializeAll(compound.getList("requests", Tag.TAG_COMPOUND), NetworkLock::new));
this.craftResultRequests.clear();
var results = compound.getList("craft_results", Tag.TAG_COMPOUND);
for (var i = 0; i < results.size(); i++) {
var nbt = results.getCompound(i);
this.craftResultRequests.add(Pair.of(
BlockPos.of(nbt.getLong("dest_pipe")),
ItemStack.of(nbt.getCompound("item"))));
}
super.load(compound);
}
@Override
public CompoundTag getUpdateTag() {
// sync pipe items on load
var nbt = this.saveWithoutMetadata();
nbt.put("items", Utility.serializeAll(this.getItems()));
return nbt;
}
@Override
public void handleUpdateTag(CompoundTag nbt) {
this.load(nbt);
var items = this.getItems();
items.clear();
items.addAll(Utility.deserializeAll(nbt.getList("items", Tag.TAG_COMPOUND), IPipeItem::load));
}
@Override
public void onDataPacket(Connection net, ClientboundBlockEntityDataPacket pkt) {
this.load(pkt.getTag());
}
public List<IPipeItem> getItems() {
if (this.items == null)
this.items = PipeNetwork.get(this.level).getItemsInPipe(this.worldPosition);
return this.items;
}
public void addNewItem(IPipeItem item) {
// an item might be re-routed from a previous location, but it should still count as a new item then
if (!this.getItems().contains(item))
this.getItems().add(item);
if (this.pressurizer != null)
this.pressurizer.pressurizeItem(item.getContent(), false);
}
public boolean isConnected(Direction dir) {
return this.getBlockState().getValue(PipeBlock.DIRECTIONS.get(dir)).isConnected();
}
public Pair<BlockPos, ItemStack> getAvailableDestinationOrConnectable(ItemStack stack, boolean force, boolean preventOversending) {
var dest = this.getAvailableDestination(Direction.values(), stack, force, preventOversending);
if (dest != null)
return dest;
// if there's no available destination, try inserting into terminals etc.
for (var dir : Direction.values()) {
var connectable = this.getPipeConnectable(dir);
if (connectable == null)
continue;
var connectableRemain = connectable.insertItem(this.worldPosition, dir, stack, true);
if (connectableRemain.getCount() != stack.getCount()) {
var inserted = stack.copy();
inserted.shrink(connectableRemain.getCount());
return Pair.of(this.worldPosition.relative(dir), inserted);
}
}
return null;
}
public Pair<BlockPos, ItemStack> getAvailableDestination(Direction[] directions, ItemStack stack, boolean force, boolean preventOversending) {
if (!this.canWork())
return null;
for (var dir : directions) {
var handler = this.getItemHandler(dir);
if (handler == null)
continue;
if (!force && this.streamModules().anyMatch(m -> !m.getRight().canAcceptItem(m.getLeft(), this, stack, dir, handler)))
continue;
var startSlot = 0;
var slotAmount = handler.getSlots();
// the 0th slot of a storage drawer is a "catch-all" for any items that can be inserted into the drawer, and all
// subsequent slots are the actual slots for the items. this causes a problem because the drawer will seem to have
// space for more items that it actually does, so we restrict to only inspecting the 0th slot here.
// see https://github.com/Ellpeck/PrettyPipes/issues/131#issuecomment-1288653623 and Discord convo with Quinteger
if (handler.getClass().getName().equals("com.jaquadro.minecraft.storagedrawers.capabilities.DrawerItemHandler"))
slotAmount = 1;
// check how many items from the stack we can insert into this destination in total
var remain = stack;
for (var i = startSlot; i < slotAmount; i++) {
remain = handler.insertItem(i, remain, true);
if (remain.isEmpty())
break;
}
// did we insert anything?
if (remain.getCount() == stack.getCount())
continue;
var toInsert = stack.copy();
toInsert.shrink(remain.getCount());
// limit to the max amount that modules allow us to insert
var maxAmount = this.streamModules().mapToInt(m -> m.getRight().getMaxInsertionAmount(m.getLeft(), this, stack, handler)).min().orElse(Integer.MAX_VALUE);
if (maxAmount < toInsert.getCount())
toInsert.setCount(maxAmount);
var offset = this.worldPosition.relative(dir);
if (preventOversending || maxAmount < Integer.MAX_VALUE) {
var network = PipeNetwork.get(this.level);
// these are the items that are currently in the pipes, going to this inventory
var onTheWay = network.getItemsOnTheWay(offset, null);
if (onTheWay > 0) {
if (maxAmount < Integer.MAX_VALUE) {
// these are the items on the way, limited to items of the same type as stack
var onTheWaySame = network.getItemsOnTheWay(offset, stack);
// check if any modules are limiting us
if (toInsert.getCount() + onTheWaySame > maxAmount)
toInsert.setCount(maxAmount - onTheWaySame);
}
// totalSpace will be the amount of items that fit into the attached container
var totalSpace = 0;
var copy = stack.copy();
for (var i = startSlot; i < slotAmount; i++) {
var maxStackSize = copy.getMaxStackSize();
// if the container can store more than 64 items in this slot, then it's likely
// a barrel or similar, meaning that the slot limit matters more than the max stack size
var limit = handler.getSlotLimit(i);
if (limit > 64)
maxStackSize = limit;
copy.setCount(maxStackSize);
// this is an inaccurate check since it ignores the fact that some slots might
// have space for items of other types, but it'll be good enough for us
var left = handler.insertItem(i, copy, true);
totalSpace += maxStackSize - left.getCount();
}
// if the items on the way plus the items we're trying to move are too much, reduce
if (onTheWay + toInsert.getCount() > totalSpace)
toInsert.setCount(totalSpace - onTheWay);
}
}
// we return the item that can actually be inserted, NOT the remainder!
if (!toInsert.isEmpty())
return Pair.of(offset, toInsert);
}
return null;
}
public int getPriority() {
return this.priority;
}
public float getItemSpeed(ItemStack stack) {
var moduleSpeed = (float) this.streamModules().mapToDouble(m -> m.getRight().getItemSpeedIncrease(m.getLeft(), this)).sum();
var pressureSpeed = this.pressurizer != null && this.pressurizer.pressurizeItem(stack, true) ? 0.45F : 0;
return 0.05F + moduleSpeed + pressureSpeed;
}
public boolean canWork() {
return this.streamModules().allMatch(m -> m.getRight().canPipeWork(m.getLeft(), this));
}
public List<ItemStack> getAllCraftables() {
return this.streamModules()
.flatMap(m -> m.getRight().getAllCraftables(m.getLeft(), this).stream())
.collect(Collectors.toList());
}
public int getCraftableAmount(Consumer<ItemStack> unavailableConsumer, ItemStack stack, Stack<ItemStack> dependencyChain) {
var total = 0;
var modules = this.streamModules().iterator();
while (modules.hasNext()) {
var module = modules.next();
// make sure we don't factor in recursive dependencies like ingot -> block -> ingot etc.
if (!dependencyChain.contains(module.getLeft())) {
var amount = module.getRight().getCraftableAmount(module.getLeft(), this, unavailableConsumer, stack, dependencyChain);
if (amount > 0)
total += amount;
}
}
return total;
}
public ItemStack craft(BlockPos destPipe, Consumer<ItemStack> unavailableConsumer, ItemStack stack, Stack<ItemStack> dependencyChain) {
var modules = this.streamModules().iterator();
while (modules.hasNext()) {
var module = modules.next();
stack = module.getRight().craft(module.getLeft(), this, destPipe, unavailableConsumer, stack, dependencyChain);
if (stack.isEmpty())
break;
}
return stack;
}
public IItemHandler getItemHandler(Direction dir) {
var handler = this.getNeighborCap(dir, ForgeCapabilities.ITEM_HANDLER);
if (handler != null)
return handler;
return Utility.getBlockItemHandler(this.level, this.worldPosition.relative(dir), dir.getOpposite());
}
public <T> T getNeighborCap(Direction dir, Capability<T> cap) {
if (!this.isConnected(dir))
return null;
var pos = this.worldPosition.relative(dir);
var tile = this.level.getBlockEntity(pos);
if (tile != null)
return tile.getCapability(cap, dir.getOpposite()).orElse(null);
return null;
}
public IPipeConnectable getPipeConnectable(Direction dir) {
var tile = this.level.getBlockEntity(this.worldPosition.relative(dir));
if (tile != null)
return tile.getCapability(Registry.pipeConnectableCapability, dir.getOpposite()).orElse(null);
return null;
}
public boolean canHaveModules() {
for (var dir : Direction.values()) {
if (this.getItemHandler(dir) != null)
return true;
var connectable = this.getPipeConnectable(dir);
if (connectable != null && connectable.allowsModules(this.worldPosition, dir))
return true;
}
return false;
}
public boolean canNetworkSee(Direction direction, IItemHandler handler) {
return this.streamModules().allMatch(m -> m.getRight().canNetworkSee(m.getLeft(), this, direction, handler));
}
public Stream<Pair<ItemStack, IModule>> streamModules() {
Stream.Builder<Pair<ItemStack, IModule>> builder = Stream.builder();
for (var i = 0; i < this.modules.getSlots(); i++) {
var stack = this.modules.getStackInSlot(i);
if (!stack.isEmpty() && stack.getItem() instanceof IModule module)
builder.accept(Pair.of(stack, module));
}
return builder.build();
}
public void removeCover(Player player, InteractionHand hand) {
if (this.level.isClientSide)
return;
var drops = Block.getDrops(this.cover, (ServerLevel) this.level, this.worldPosition, null, player, player.getItemInHand(hand));
for (var drop : drops)
Containers.dropItemStack(this.level, this.worldPosition.getX(), this.worldPosition.getY(), this.worldPosition.getZ(), drop);
this.cover = null;
}
public boolean shouldWorkNow(int speed) {
return (this.level.getGameTime() + this.workRandomizer.get()) % speed == 0;
}
public int getNextNode(List<BlockPos> nodes, int index) {
return this.streamModules()
.map(m -> m.getRight().getCustomNextNode(m.getLeft(), this, nodes, index))
.filter(Objects::nonNull).findFirst().orElse(index);
}
public List<ItemFilter> getFilters() {
return this.streamModules()
.map(p -> p.getRight().getItemFilter(p.getLeft(), this))
.filter(Objects::nonNull).collect(Collectors.toList());
}
@Override
public void setRemoved() {
super.setRemoved();
this.getItems().clear();
var network = PipeNetwork.get(this.level);
for (var lock : this.craftIngredientRequests)
network.resolveNetworkLock(lock);
this.lazyThis.invalidate();
}
@Override
public Component getDisplayName() {
return Component.translatable("container." + PrettyPipes.ID + ".pipe");
}
@Nullable
@Override
public AbstractContainerMenu createMenu(int window, Inventory inv, Player player) {
return new MainPipeContainer(Registry.pipeContainer, window, player, PipeBlockEntity.this.worldPosition);
}
@Override
@OnlyIn(Dist.CLIENT)
public AABB getRenderBoundingBox() {
// our render bounding box should always be the full block in case we're covered
return new AABB(this.worldPosition);
}
@Override
public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) {
if (cap == Registry.pipeConnectableCapability)
return this.lazyThis.cast();
return LazyOptional.empty();
}
@Override
public ConnectionType getConnectionType(BlockPos pipePos, Direction direction) {
var state = this.level.getBlockState(pipePos.relative(direction));
if (state.getValue(PipeBlock.DIRECTIONS.get(direction.getOpposite())) == ConnectionType.BLOCKED)
return ConnectionType.BLOCKED;
return ConnectionType.CONNECTED;
}
public static void tick(Level level, BlockPos pos, BlockState state, PipeBlockEntity pipe) {
// invalidate our pressurizer reference if it was removed
if (pipe.pressurizer != null && pipe.pressurizer.isRemoved())
pipe.pressurizer = null;
if (!pipe.level.isAreaLoaded(pipe.worldPosition, 1))
return;
var profiler = pipe.level.getProfiler();
if (!pipe.level.isClientSide) {
// drop modules here to give a bit of time for blocks to update (iron -> gold chest etc.)
if (pipe.moduleDropCheck > 0) {
pipe.moduleDropCheck--;
if (pipe.moduleDropCheck <= 0 && !pipe.canHaveModules())
Utility.dropInventory(pipe, pipe.modules);
}
profiler.push("ticking_modules");
var prio = 0;
var modules = pipe.streamModules().iterator();
while (modules.hasNext()) {
var module = modules.next();
module.getRight().tick(module.getLeft(), pipe);
prio += module.getRight().getPriority(module.getLeft(), pipe);
}
if (prio != pipe.priority) {
pipe.priority = prio;
// clear the cache so that it's reevaluated based on priority
PipeNetwork.get(pipe.level).clearDestinationCache(Collections.singletonList(pipe.worldPosition));
}
profiler.pop();
}
profiler.push("ticking_items");
var items = pipe.getItems();
for (var i = items.size() - 1; i >= 0; i--)
items.get(i).updateInPipe(pipe);
if (items.size() != pipe.lastItemAmount) {
pipe.lastItemAmount = items.size();
pipe.level.updateNeighbourForOutputSignal(pipe.worldPosition, pipe.getBlockState().getBlock());
}
profiler.pop();
}
}