PrettyPipes/src/main/java/de/ellpeck/prettypipes/pipe/PipeBlock.java
2022-08-01 15:02:47 +02:00

319 lines
14 KiB
Java

package de.ellpeck.prettypipes.pipe;
import com.google.common.collect.ImmutableMap;
import de.ellpeck.prettypipes.Registry;
import de.ellpeck.prettypipes.Utility;
import de.ellpeck.prettypipes.items.IModule;
import de.ellpeck.prettypipes.network.PipeNetwork;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.tags.FluidTags;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.*;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityTicker;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.BooleanOp;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.ItemHandlerHelper;
import net.minecraftforge.network.NetworkHooks;
import org.apache.commons.lang3.mutable.MutableObject;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nullable;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Function;
public class PipeBlock extends BaseEntityBlock {
public static final Map<Direction, EnumProperty<ConnectionType>> DIRECTIONS = new HashMap<>();
private static final Map<Pair<BlockState, BlockState>, VoxelShape> SHAPE_CACHE = new HashMap<>();
private static final Map<Pair<BlockState, BlockState>, VoxelShape> COLL_SHAPE_CACHE = new HashMap<>();
private static final VoxelShape CENTER_SHAPE = Block.box(5, 5, 5, 11, 11, 11);
public static final Map<Direction, VoxelShape> DIR_SHAPES = ImmutableMap.<Direction, VoxelShape>builder()
.put(Direction.UP, Block.box(5, 10, 5, 11, 16, 11))
.put(Direction.DOWN, Block.box(5, 0, 5, 11, 6, 11))
.put(Direction.NORTH, Block.box(5, 5, 0, 11, 11, 6))
.put(Direction.SOUTH, Block.box(5, 5, 10, 11, 11, 16))
.put(Direction.EAST, Block.box(10, 5, 5, 16, 11, 11))
.put(Direction.WEST, Block.box(0, 5, 5, 6, 11, 11))
.build();
static {
for (var dir : Direction.values())
PipeBlock.DIRECTIONS.put(dir, EnumProperty.create(dir.getName(), ConnectionType.class));
}
public PipeBlock() {
super(Block.Properties.of(Material.STONE).strength(2).sound(SoundType.STONE).noOcclusion());
var state = this.defaultBlockState().setValue(BlockStateProperties.WATERLOGGED, false);
for (var prop : PipeBlock.DIRECTIONS.values())
state = state.setValue(prop, ConnectionType.DISCONNECTED);
this.registerDefaultState(state);
}
@Override
public InteractionResult use(BlockState state, Level worldIn, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult result) {
var tile = Utility.getBlockEntity(PipeBlockEntity.class, worldIn, pos);
if (tile == null)
return InteractionResult.PASS;
if (!tile.canHaveModules())
return InteractionResult.PASS;
var stack = player.getItemInHand(handIn);
if (stack.getItem() instanceof IModule) {
var copy = stack.copy();
copy.setCount(1);
var remain = ItemHandlerHelper.insertItem(tile.modules, copy, false);
if (remain.isEmpty()) {
stack.shrink(1);
return InteractionResult.SUCCESS;
}
} else if (handIn == InteractionHand.MAIN_HAND && stack.isEmpty()) {
if (!worldIn.isClientSide)
NetworkHooks.openScreen((ServerPlayer) player, tile, pos);
return InteractionResult.SUCCESS;
}
return InteractionResult.PASS;
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(PipeBlock.DIRECTIONS.values().toArray(new EnumProperty[0]));
builder.add(BlockStateProperties.WATERLOGGED);
}
@Override
public FluidState getFluidState(BlockState state) {
return state.getValue(BlockStateProperties.WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
}
@Override
public void neighborChanged(BlockState state, Level worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) {
var newState = this.createState(worldIn, pos, state);
if (newState != state) {
worldIn.setBlockAndUpdate(pos, newState);
PipeBlock.onStateChanged(worldIn, pos, newState);
}
}
@Nullable
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
return this.createState(context.getLevel(), context.getClickedPos(), this.defaultBlockState());
}
@Override
public BlockState updateShape(BlockState stateIn, Direction facing, BlockState facingState, LevelAccessor worldIn, BlockPos currentPos, BlockPos facingPos) {
if (stateIn.getValue(BlockStateProperties.WATERLOGGED))
worldIn.scheduleTick(currentPos, Fluids.WATER, Fluids.WATER.getTickDelay(worldIn));
return super.updateShape(stateIn, facing, facingState, worldIn, currentPos, facingPos);
}
@Override
public void setPlacedBy(Level worldIn, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack) {
PipeBlock.onStateChanged(worldIn, pos, state);
}
@Override
public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) {
return this.cacheAndGetShape(state, worldIn, pos, s -> s.getShape(worldIn, pos, context), PipeBlock.SHAPE_CACHE, null);
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) {
return this.cacheAndGetShape(state, worldIn, pos, s -> s.getCollisionShape(worldIn, pos, context), PipeBlock.COLL_SHAPE_CACHE, s -> {
// make the shape a bit higher so we can jump up onto a higher block
var newShape = new MutableObject<VoxelShape>(Shapes.empty());
s.forAllBoxes((x1, y1, z1, x2, y2, z2) -> newShape.setValue(Shapes.join(Shapes.create(x1, y1, z1, x2, y2 + 3 / 16F, z2), newShape.getValue(), BooleanOp.OR)));
return newShape.getValue().optimize();
});
}
private VoxelShape cacheAndGetShape(BlockState state, BlockGetter worldIn, BlockPos pos, Function<BlockState, VoxelShape> coverShapeSelector, Map<Pair<BlockState, BlockState>, VoxelShape> cache, Function<VoxelShape, VoxelShape> shapeModifier) {
VoxelShape coverShape = null;
BlockState cover = null;
var tile = Utility.getBlockEntity(PipeBlockEntity.class, worldIn, pos);
if (tile != null && tile.cover != null) {
cover = tile.cover;
// try catch since the block might expect to find itself at the position
try {
coverShape = coverShapeSelector.apply(cover);
} catch (Exception ignored) {
}
}
var key = Pair.of(state, cover);
var shape = cache.get(key);
if (shape == null) {
shape = PipeBlock.CENTER_SHAPE;
for (var entry : PipeBlock.DIRECTIONS.entrySet()) {
if (state.getValue(entry.getValue()).isConnected())
shape = Shapes.or(shape, PipeBlock.DIR_SHAPES.get(entry.getKey()));
}
if (shapeModifier != null)
shape = shapeModifier.apply(shape);
if (coverShape != null)
shape = Shapes.or(shape, coverShape);
cache.put(key, shape);
}
return shape;
}
private BlockState createState(Level world, BlockPos pos, BlockState curr) {
var state = this.defaultBlockState();
var fluid = world.getFluidState(pos);
if (fluid.is(FluidTags.WATER) && fluid.getAmount() == 8)
state = state.setValue(BlockStateProperties.WATERLOGGED, true);
for (var dir : Direction.values()) {
var prop = PipeBlock.DIRECTIONS.get(dir);
var type = this.getConnectionType(world, pos, dir, state);
// don't reconnect on blocked faces
if (type.isConnected() && curr.getValue(prop) == ConnectionType.BLOCKED)
type = ConnectionType.BLOCKED;
state = state.setValue(prop, type);
}
return state;
}
protected ConnectionType getConnectionType(Level world, BlockPos pos, Direction direction, BlockState state) {
var offset = pos.relative(direction);
if (!world.isLoaded(offset))
return ConnectionType.DISCONNECTED;
var opposite = direction.getOpposite();
var tile = world.getBlockEntity(offset);
if (tile != null) {
var connectable = tile.getCapability(Registry.pipeConnectableCapability, opposite).orElse(null);
if (connectable != null)
return connectable.getConnectionType(pos, direction);
var handler = tile.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, opposite).orElse(null);
if (handler != null)
return ConnectionType.CONNECTED;
}
var blockHandler = Utility.getBlockItemHandler(world, offset, opposite);
if (blockHandler != null)
return ConnectionType.CONNECTED;
var offState = world.getBlockState(offset);
if (PipeBlock.hasLegsTo(world, offState, offset, direction)) {
if (PipeBlock.DIRECTIONS.values().stream().noneMatch(d -> state.getValue(d) == ConnectionType.LEGS))
return ConnectionType.LEGS;
}
return ConnectionType.DISCONNECTED;
}
protected static boolean hasLegsTo(Level world, BlockState state, BlockPos pos, Direction direction) {
if (state.getBlock() instanceof WallBlock || state.getBlock() instanceof FenceBlock)
return direction == Direction.DOWN;
if (state.getMaterial() == Material.STONE || state.getMaterial() == Material.METAL)
return Block.canSupportCenter(world, pos, direction.getOpposite());
return false;
}
public static void onStateChanged(Level world, BlockPos pos, BlockState newState) {
// wait a few ticks before checking if we have to drop our modules, so that things like iron -> gold chest work
var tile = Utility.getBlockEntity(PipeBlockEntity.class, world, pos);
if (tile != null)
tile.moduleDropCheck = 5;
var network = PipeNetwork.get(world);
var connections = 0;
var force = false;
for (var dir : Direction.values()) {
var value = newState.getValue(PipeBlock.DIRECTIONS.get(dir));
if (!value.isConnected())
continue;
connections++;
var otherState = world.getBlockState(pos.relative(dir));
// force a node if we're connecting to a different block (inventory etc.)
if (otherState.getBlock() != newState.getBlock()) {
force = true;
break;
}
}
if (force || connections > 2) {
network.addNode(pos, newState);
} else {
network.removeNode(pos);
}
network.onPipeChanged(pos, newState);
}
@Override
public void onRemove(BlockState state, Level worldIn, BlockPos pos, BlockState newState, boolean isMoving) {
if (state.getBlock() != newState.getBlock()) {
var network = PipeNetwork.get(worldIn);
network.removeNode(pos);
network.onPipeChanged(pos, state);
super.onRemove(state, worldIn, pos, newState, isMoving);
}
}
@Override
public void playerWillDestroy(Level worldIn, BlockPos pos, BlockState state, Player player) {
PipeBlock.dropItems(worldIn, pos, player);
super.playerWillDestroy(worldIn, pos, state, player);
}
@Override
public boolean hasAnalogOutputSignal(BlockState state) {
return true;
}
@Override
public int getAnalogOutputSignal(BlockState state, Level world, BlockPos pos) {
var pipe = Utility.getBlockEntity(PipeBlockEntity.class, world, pos);
if (pipe == null)
return 0;
return Math.min(15, pipe.getItems().size());
}
@org.jetbrains.annotations.Nullable
@Override
public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
return new PipeBlockEntity(pos, state);
}
@Override
public RenderShape getRenderShape(BlockState state) {
return RenderShape.MODEL;
}
@org.jetbrains.annotations.Nullable
@Override
public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState state, BlockEntityType<T> type) {
return BaseEntityBlock.createTickerHelper(type, Registry.pipeBlockEntity, PipeBlockEntity::tick);
}
public static void dropItems(Level worldIn, BlockPos pos, Player player) {
var tile = Utility.getBlockEntity(PipeBlockEntity.class, worldIn, pos);
if (tile != null) {
Utility.dropInventory(tile, tile.modules);
for (var item : tile.getItems())
item.drop(worldIn, item.getContent());
if (tile.cover != null)
tile.removeCover(player, InteractionHand.MAIN_HAND);
}
}
}