PrettyPipes/src/main/java/de/ellpeck/prettypipes/network/PipeItem.java

371 lines
15 KiB
Java

package de.ellpeck.prettypipes.network;
import com.mojang.blaze3d.matrix.MatrixStack;
import de.ellpeck.prettypipes.PrettyPipes;
import de.ellpeck.prettypipes.Utility;
import de.ellpeck.prettypipes.pipe.IPipeConnectable;
import de.ellpeck.prettypipes.pipe.IPipeItem;
import de.ellpeck.prettypipes.pipe.PipeTileEntity;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.nbt.NBTUtil;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.common.util.Constants;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.ItemHandlerHelper;
import org.jgrapht.Graph;
import org.jgrapht.GraphPath;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.function.Consumer;
public class PipeItem implements IPipeItem {
public static final ResourceLocation TYPE = new ResourceLocation(PrettyPipes.ID, "pipe_item");
public ItemStack stack;
public float speed;
public float x;
public float y;
public float z;
public float lastX;
public float lastY;
public float lastZ;
protected List<BlockPos> path;
protected BlockPos startInventory;
protected BlockPos destInventory;
protected BlockPos currGoalPos;
protected int currentTile;
protected boolean retryOnObstruction;
protected long lastWorldTick;
protected ResourceLocation type;
public PipeItem(ResourceLocation type, ItemStack stack, float speed) {
this.type = type;
this.stack = stack;
this.speed = speed;
}
public PipeItem(ItemStack stack, float speed) {
this(TYPE, stack, speed);
}
public PipeItem(ResourceLocation type, CompoundNBT nbt) {
this.type = type;
this.path = new ArrayList<>();
this.deserializeNBT(nbt);
}
@Override
public ItemStack getContent() {
return this.stack;
}
@Override
public void setDestination(BlockPos startInventory, BlockPos destInventory, GraphPath<BlockPos, NetworkEdge> path) {
this.startInventory = startInventory;
this.destInventory = destInventory;
this.path = compilePath(path);
this.currGoalPos = this.getStartPipe();
this.currentTile = 0;
// initialize position if new
if (this.x == 0 && this.y == 0 && this.z == 0) {
this.x = MathHelper.lerp(0.5F, startInventory.getX(), this.currGoalPos.getX()) + 0.5F;
this.y = MathHelper.lerp(0.5F, startInventory.getY(), this.currGoalPos.getY()) + 0.5F;
this.z = MathHelper.lerp(0.5F, startInventory.getZ(), this.currGoalPos.getZ()) + 0.5F;
}
}
@Override
public void updateInPipe(PipeTileEntity currPipe) {
// this prevents pipes being updated after one another
// causing an item that just switched to tick twice
long worldTick = currPipe.getWorld().getGameTime();
if (this.lastWorldTick == worldTick)
return;
this.lastWorldTick = worldTick;
float motionLeft = this.speed;
while (motionLeft > 0) {
float currSpeed = Math.min(0.25F, motionLeft);
motionLeft -= currSpeed;
BlockPos myPos = new BlockPos(this.x, this.y, this.z);
if (!myPos.equals(currPipe.getPos()) && (currPipe.getPos().equals(this.getDestPipe()) || !myPos.equals(this.startInventory))) {
// we're done with the current pipe, so switch to the next one
currPipe.getItems().remove(this);
PipeTileEntity next = this.getNextTile(currPipe, true);
if (next == null) {
if (!currPipe.getWorld().isRemote) {
if (currPipe.getPos().equals(this.getDestPipe())) {
// ..or store in our destination container if we reached our destination
this.stack = this.store(currPipe);
if (!this.stack.isEmpty())
this.onPathObstructed(currPipe, true);
} else {
this.onPathObstructed(currPipe, false);
}
}
return;
} else {
next.getItems().add(this);
currPipe = next;
}
} else {
double dist = Vector3d.copy(this.currGoalPos).squareDistanceTo(this.x - 0.5F, this.y - 0.5F, this.z - 0.5F);
if (dist < currSpeed * currSpeed) {
// we're past the start of the pipe, so move to the center of the next pipe
BlockPos nextPos;
PipeTileEntity next = this.getNextTile(currPipe, false);
if (next == null || next == currPipe) {
if (currPipe.getPos().equals(this.getDestPipe())) {
nextPos = this.destInventory;
} else {
currPipe.getItems().remove(this);
if (!currPipe.getWorld().isRemote)
this.onPathObstructed(currPipe, false);
return;
}
} else {
nextPos = next.getPos();
}
float tolerance = 0.001F;
if (dist >= tolerance * tolerance) {
// when going around corners, we want to move right up to the corner
Vector3d motion = new Vector3d(this.x - this.lastX, this.y - this.lastY, this.z - this.lastZ);
Vector3d diff = new Vector3d(nextPos.getX() + 0.5F - this.x, nextPos.getY() + 0.5F - this.y, nextPos.getZ() + 0.5F - this.z);
if (motion.crossProduct(diff).length() >= tolerance) {
currSpeed = (float) Math.sqrt(dist);
} else {
// we're not going around a corner, so continue
this.currGoalPos = nextPos;
}
} else {
// distance is very small, so continue
this.currGoalPos = nextPos;
}
}
}
this.lastX = this.x;
this.lastY = this.y;
this.lastZ = this.z;
Vector3d dist = new Vector3d(this.currGoalPos.getX() + 0.5F - this.x, this.currGoalPos.getY() + 0.5F - this.y, this.currGoalPos.getZ() + 0.5F - this.z);
dist = dist.normalize();
this.x += dist.x * currSpeed;
this.y += dist.y * currSpeed;
this.z += dist.z * currSpeed;
}
}
protected void onPathObstructed(PipeTileEntity currPipe, boolean tryReturn) {
if (currPipe.getWorld().isRemote)
return;
PipeNetwork network = PipeNetwork.get(currPipe.getWorld());
if (tryReturn) {
// first time: we try to return to our input chest
if (!this.retryOnObstruction && network.routeItemToLocation(currPipe.getPos(), this.destInventory, this.getStartPipe(), this.startInventory, this.stack, speed -> this)) {
this.retryOnObstruction = true;
return;
}
// second time: we arrived at our input chest, it is full, so we try to find a different goal location
ItemStack remain = network.routeItem(currPipe.getPos(), this.destInventory, this.stack, (stack, speed) -> this, false);
if (!remain.isEmpty())
this.drop(currPipe.getWorld(), remain.copy());
} else {
// if all re-routing attempts fail, we drop
this.drop(currPipe.getWorld(), this.stack);
}
}
@Override
public void drop(World world, ItemStack stack) {
ItemEntity item = new ItemEntity(world, this.x, this.y, this.z, stack.copy());
item.world.addEntity(item);
}
protected ItemStack store(PipeTileEntity currPipe) {
Direction dir = Utility.getDirectionFromOffset(this.destInventory, this.getDestPipe());
IPipeConnectable connectable = currPipe.getPipeConnectable(dir);
if (connectable != null)
return connectable.insertItem(currPipe.getPos(), dir, this.stack, false);
IItemHandler handler = currPipe.getItemHandler(dir);
if (handler != null)
return ItemHandlerHelper.insertItemStacked(handler, this.stack, false);
return this.stack;
}
protected PipeTileEntity getNextTile(PipeTileEntity currPipe, boolean progress) {
if (this.path.size() <= this.currentTile + 1)
return null;
BlockPos pos = this.path.get(this.currentTile + 1);
if (progress)
this.currentTile++;
PipeNetwork network = PipeNetwork.get(currPipe.getWorld());
return network.getPipe(pos);
}
protected BlockPos getStartPipe() {
return this.path.get(0);
}
@Override
public BlockPos getDestPipe() {
return this.path.get(this.path.size() - 1);
}
@Override
public BlockPos getCurrentPipe() {
return this.path.get(this.currentTile);
}
@Override
public BlockPos getDestInventory() {
return this.destInventory;
}
@Override
public CompoundNBT serializeNBT() {
CompoundNBT nbt = new CompoundNBT();
nbt.putString("type", this.type.toString());
nbt.put("stack", this.stack.serializeNBT());
nbt.putFloat("speed", this.speed);
nbt.put("start_inv", NBTUtil.writeBlockPos(this.startInventory));
nbt.put("dest_inv", NBTUtil.writeBlockPos(this.destInventory));
nbt.put("curr_goal", NBTUtil.writeBlockPos(this.currGoalPos));
nbt.putBoolean("drop_on_obstruction", this.retryOnObstruction);
nbt.putInt("tile", this.currentTile);
nbt.putFloat("x", this.x);
nbt.putFloat("y", this.y);
nbt.putFloat("z", this.z);
ListNBT list = new ListNBT();
for (BlockPos pos : this.path)
list.add(NBTUtil.writeBlockPos(pos));
nbt.put("path", list);
return nbt;
}
@Override
public void deserializeNBT(CompoundNBT nbt) {
this.stack = ItemStack.read(nbt.getCompound("stack"));
this.speed = nbt.getFloat("speed");
this.startInventory = NBTUtil.readBlockPos(nbt.getCompound("start_inv"));
this.destInventory = NBTUtil.readBlockPos(nbt.getCompound("dest_inv"));
this.currGoalPos = NBTUtil.readBlockPos(nbt.getCompound("curr_goal"));
this.retryOnObstruction = nbt.getBoolean("drop_on_obstruction");
this.currentTile = nbt.getInt("tile");
this.x = nbt.getFloat("x");
this.y = nbt.getFloat("y");
this.z = nbt.getFloat("z");
this.path.clear();
ListNBT list = nbt.getList("path", Constants.NBT.TAG_COMPOUND);
for (int i = 0; i < list.size(); i++)
this.path.add(NBTUtil.readBlockPos(list.getCompound(i)));
}
@Override
public int getItemsOnTheWay(BlockPos goalInv) {
return this.stack.getCount();
}
@Override
@OnlyIn(Dist.CLIENT)
public void render(PipeTileEntity tile, MatrixStack matrixStack, Random random, float partialTicks, int light, int overlay, IRenderTypeBuffer buffer) {
matrixStack.translate(
MathHelper.lerp(partialTicks, this.lastX, this.x),
MathHelper.lerp(partialTicks, this.lastY, this.y),
MathHelper.lerp(partialTicks, this.lastZ, this.z));
if (this.stack.getItem() instanceof BlockItem) {
float scale = 0.7F;
matrixStack.scale(scale, scale, scale);
matrixStack.translate(0, -0.2F, 0);
} else {
float scale = 0.45F;
matrixStack.scale(scale, scale, scale);
matrixStack.translate(0, -0.1F, 0);
}
random.setSeed(Item.getIdFromItem(this.stack.getItem()) + this.stack.getDamage());
int amount = this.getModelCount();
for (int i = 0; i < amount; i++) {
matrixStack.push();
if (amount > 1) {
matrixStack.translate(
(random.nextFloat() * 2.0F - 1.0F) * 0.25F * 0.5F,
(random.nextFloat() * 2.0F - 1.0F) * 0.25F * 0.5F,
(random.nextFloat() * 2.0F - 1.0F) * 0.25F * 0.5F);
}
Minecraft.getInstance().getItemRenderer().renderItem(this.stack, ItemCameraTransforms.TransformType.GROUND, light, overlay, matrixStack, buffer);
matrixStack.pop();
}
}
protected int getModelCount() {
int i = 1;
if (this.stack.getCount() > 48) {
i = 5;
} else if (this.stack.getCount() > 32) {
i = 4;
} else if (this.stack.getCount() > 16) {
i = 3;
} else if (this.stack.getCount() > 1) {
i = 2;
}
return i;
}
protected static List<BlockPos> compilePath(GraphPath<BlockPos, NetworkEdge> path) {
Graph<BlockPos, NetworkEdge> graph = path.getGraph();
List<BlockPos> ret = new ArrayList<>();
List<BlockPos> nodes = path.getVertexList();
if (nodes.size() == 1) {
// add the single pipe twice if there's only one
// this is a dirty hack but it works fine so eh
for (int i = 0; i < 2; i++)
ret.add(nodes.get(0));
return ret;
}
for (int i = 0; i < nodes.size() - 1; i++) {
BlockPos first = nodes.get(i);
BlockPos second = nodes.get(i + 1);
NetworkEdge edge = graph.getEdge(first, second);
Consumer<Integer> add = j -> {
BlockPos pos = edge.pipes.get(j);
if (!ret.contains(pos))
ret.add(pos);
};
// if the edge is the other way around, we need to loop through tiles
// the other way also
if (!graph.getEdgeSource(edge).equals(first)) {
for (int j = edge.pipes.size() - 1; j >= 0; j--)
add.accept(j);
} else {
for (int j = 0; j < edge.pipes.size(); j++)
add.accept(j);
}
}
return ret;
}
}