TinyLifeExampleMod/CustomTable.cs

39 lines
1.4 KiB
C#
Raw Normal View History

2020-11-25 00:33:47 +01:00
using System;
using System.Runtime.Serialization;
2020-11-25 00:33:47 +01:00
using Microsoft.Xna.Framework;
using MonoGame.Extended;
2020-11-25 00:33:47 +01:00
using TinyLife.Objects;
using TinyLife.World;
namespace ExampleMod {
// note that having a custom class for a furniture item like this is entirely optional
// but it allows for additional functionalities as displayed in this example
2020-11-25 00:33:47 +01:00
public class CustomTable : Furniture {
// anything whose base classes have the DataContract attribute automatically gets saved and loaded to and from disk
// this means that you can add custom DataMember members to have them saved and loaded
[DataMember]
public float TestValue;
2020-11-25 00:33:47 +01:00
public CustomTable(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos) : base(id, type, colors, map, pos) {
this.TestValue = Random.NextSingle();
2020-11-25 00:33:47 +01:00
}
public override void OnAdded() {
base.OnAdded();
ExampleMod.Logger.Info("We were added at " + this.Position);
}
public override void OnRemoved() {
base.OnRemoved();
ExampleMod.Logger.Info("We were removed from " + this.Position);
}
// validate is called when this object is loaded from disk
// returning false causes the object to be marked as invalid and removed
public override bool Validate() {
return base.Validate() && this.TestValue <= 1;
}
2020-11-25 00:33:47 +01:00
}
}