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39 lines
1.3 KiB
Markdown
39 lines
1.3 KiB
Markdown
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# [Need](./Need.md)
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Namespace: [TinyLife]()
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Assembly: Tiny Life.dll
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## Summary
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A need is a desire that a `TinyLife.Objects.Person` can have to a given extent, defined by `TinyLife.Need.Value`. Each need is instantiated through its associated `TinyLife.NeedType`.
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## Constructors
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| Name | Summary |
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| --- | --- |
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| Need ( [`NeedType`](./NeedType.md) ) | Instantiate a new need from the given `TinyLife.NeedType` |
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## Fields
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| Type | Name | Summary |
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| --- | --- | --- |
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| [NeedType](./NeedType.md) | Type | The `TinyLife.NeedType` that this need instance originates from |
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## Properties
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| Type | Name | Summary |
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| --- | --- | --- |
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| [Single](https://docs.microsoft.com/en-us/dotnet/api/System.Single) | Percentage | The `TinyLife.Need.Value` divided by `TinyLife.Need.Max`, yielding a floating point number between 0 and 1, representing the percentage fullness of this need |
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| [Single](https://docs.microsoft.com/en-us/dotnet/api/System.Single) | Value | The current value of this need. Automatically gets clamped to a number between 0 and `TinyLife.Need.Max`. |
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## Static Fields
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| Type | Name | Summary |
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| --- | --- | --- |
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| [Single](https://docs.microsoft.com/en-us/dotnet/api/System.Single) | Max | The maximum value that the `TinyLife.Need.Value` can have |
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