From 01a02b6df77a746f27baf9525cdf82d7d4a9dbb2 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Thu, 18 Feb 2021 16:18:04 +0100 Subject: [PATCH] update to the new release of MLEM --- ExampleMod.csproj | 6 +++--- README.md | 5 ----- 2 files changed, 3 insertions(+), 8 deletions(-) diff --git a/ExampleMod.csproj b/ExampleMod.csproj index 0ea4cb6..c7386a7 100644 --- a/ExampleMod.csproj +++ b/ExampleMod.csproj @@ -8,9 +8,9 @@ - - - + + + diff --git a/README.md b/README.md index 847d4db..f89e0b2 100644 --- a/README.md +++ b/README.md @@ -13,11 +13,6 @@ Done! Now just start the game and the mod should automatically load. If there ar # Creating mods To create a mod, all you have to do is create a repository [from this template](https://github.com/Ellpeck/TinyLifeExampleMod/generate) and open the project contained in it using Visual Studio, Rider or any other kind of C# IDE. The code that is already there contains some examples. Once you're done checking them out, you can just delete them and start fresh. -Since Tiny Life uses early versions of some of my libraries, you will also have to add [my server](https://nuget.ellpeck.de/) to your NuGet config. You can do so using the following command: -``` -dotnet nuget add source https://nuget.ellpeck.de/v3/index.json --name "Ellpeck" -``` - This repository also contains a little `Run` script for [windows](./Run.bat) and [linux and mac](./Run.sh) that automatically builds your mod, copies it into the `Mods` directory of your Tiny Life instance and runs the game. Note that the script will only work correctly if you've previously launched Tiny Life manually. The game's API is **fully documented**. The documentation is easily accessible by opening any of the API's files in your IDE. The most updated version can be found on [the wiki](https://github.com/Ellpeck/TinyLifeExampleMod/wiki) as well.