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improve the run configurations
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3 changed files with 14 additions and 4 deletions
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@ -18,7 +18,7 @@ Since Tiny Life uses early versions of some of my libraries, you will also have
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dotnet nuget add source https://nuget.ellpeck.de/v3/index.json --name "Ellpeck"
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```
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This repository also contains a little script called `Run.sh` that you can use to automatically build your mod, copy it into the `Mods` directory of your Tiny Life instance and run the game. Just be sure to modify all of the paths first.
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This repository also contains a little `Run` script for [windows](./Run.bat) and [linux and mac](./Run.sh) that automatically builds your mod, copies it into the `Mods` directory of your Tiny Life instance and runs the game. Note that the script will only work correctly if you've previously launched Tiny Life manually.
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The game's API is **fully documented**. The documentation is easily accessible by opening any of the API's files in your IDE. The most updated version can be found on [the wiki](https://github.com/Ellpeck/TinyLifeExampleMod/wiki) as well.
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11
Run.bat
Normal file
11
Run.bat
Normal file
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@ -0,0 +1,11 @@
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@echo off
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rem move to the script directory
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cd /d "%~dp0"
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rem build the mod
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dotnet build
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rem copy the mod to the mods folder
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robocopy ./bin/Debug/netcoreapp3.0/ "%LOCALAPPDATA%/Tiny Life/Mods" /e
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rem run the game
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set /p dir=<"%LOCALAPPDATA%/Tiny Life/GameDir"
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cd /d %dir%
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"Tiny Life.exe"
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5
Run.sh
5
Run.sh
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@ -1,6 +1,4 @@
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#!/bin/bash
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GAME_DIR="path/to/Tiny Life"
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# move to the script directory
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cd "$(dirname "$0")"
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# build the mod
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@ -8,5 +6,6 @@ dotnet build
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# copy the mod to the mods folder
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cp ./bin/Debug/netcoreapp3.0/* "$LOCALAPPDATA/Tiny Life/Mods" -r
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# run the game
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cd "$GAME_DIR"
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dir=$(<"$LOCALAPPDATA/Tiny Life/GameDir")
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cd $dir
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"./Tiny Life.exe"
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