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update to 0.10.0
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3 changed files with 17 additions and 4 deletions
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using ExtremelySimpleLogger;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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@ -32,9 +33,21 @@ namespace ExampleMod {
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});
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// adding custom clothing
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Clothes.Register(new Clothes("ExampleMod.DarkShirt", ClothesLayer.Shirt,
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var darkShirt = new Clothes("ExampleMod.DarkShirt", ClothesLayer.Shirt,
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this.customClothes[0, 0], // the top left in-world region (the rest will be auto-gathered from the atlas)
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100, this.Icon, false, ColorScheme.WarmDark));
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100, this.Icon, false, ColorScheme.WarmDark);
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Clothes.Register(darkShirt);
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// adding an event subscription to people
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MapObject.OnEventsAttachable += o => {
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if (o is Person person) {
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// changing the walk speed to be doubled if a person is wearing our dark shirt
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person.OnGetWalkSpeed += (ref float s) => {
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if (person.WornClothes.TryGetValue(ClothesLayer.Shirt, out var shirt) && shirt.Type == darkShirt)
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s *= 2;
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};
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}
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};
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}
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public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker) {
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@ -42,7 +55,7 @@ namespace ExampleMod {
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// loads a texture atlas with the given amount of separate texture regions in the x and y axes
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// we submit it to the texture packer to increase rendering performance. The callback is invoked once packing is completed
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texturePacker.Add(content.Load<Texture2D>("CustomClothes"), r => this.customClothes = new UniformTextureAtlas(r, 4, 6));
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texturePacker.Add(content.Load<Texture2D>("CustomClothes"), r => this.customClothes = new UniformTextureAtlas(r, 4, 8));
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texturePacker.Add(content.Load<Texture2D>("UiTextures"), r => this.uiTextures = new UniformTextureAtlas(r, 8, 8));
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}
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@ -5,7 +5,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="TinyLifeApi" Version="0.9.0" />
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<PackageReference Include="TinyLifeApi" Version="0.10.0" />
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<PackageReference Include="ExtremelySimpleLogger" Version="1.2.1" />
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<PackageReference Include="MLEM.Data" Version="4.3.0" />
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