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qualify static members explicitly
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19e56dc912
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2 changed files with 3 additions and 3 deletions
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@ -16,7 +16,7 @@ public class CustomTable : Furniture {
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public float TestValue;
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public CustomTable(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos) : base(id, type, colors, map, pos) {
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this.TestValue = Random.NextSingle();
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this.TestValue = Furniture.Random.NextSingle();
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}
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public override void OnAdded() {
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@ -92,7 +92,7 @@ public class ExampleMod : Mod {
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});
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// we use this emotion modifier in SitDownOnGrassAction
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GrassSittingModifier = EmotionModifier.Register(
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ExampleMod.GrassSittingModifier = EmotionModifier.Register(
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new EmotionModifier("ExampleMod.GrassSitting", this.uiTextures[1, 0], EmotionType.Happy));
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// adding a custom wallpaper (we're using the top left texture region, which is why we pass 0, 0 as the texture coordinate)
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@ -100,7 +100,7 @@ public class ExampleMod : Mod {
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}
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public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info) {
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Logger = logger;
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ExampleMod.Logger = logger;
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// loads a texture atlas with the given amount of separate texture regions in the x and y axes
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// we submit it to the texture packer to increase rendering performance. The callback is invoked once packing is completed
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