mirror of
https://github.com/Ellpeck/TinyLifeExampleMod.git
synced 2024-12-23 15:59:22 +01:00
finally added a proper build script to the example mod
This commit is contained in:
parent
1097f6d8f9
commit
307ad45de9
7 changed files with 86 additions and 45 deletions
12
.config/dotnet-tools.json
Normal file
12
.config/dotnet-tools.json
Normal file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"version": 1,
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"cake.tool": {
|
||||
"version": "2.2.0",
|
||||
"commands": [
|
||||
"dotnet-cake"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
11
Publish.bat
11
Publish.bat
|
@ -1,11 +0,0 @@
|
|||
@echo off
|
||||
rem move to the script directory
|
||||
cd /d "%~dp0"
|
||||
rem build the mod
|
||||
dotnet build || exit /b
|
||||
rem zip the mod
|
||||
cd ./bin/Debug/net6.0
|
||||
for /F %%p in ('dir /b "*.dll"') do (set file=%%p)
|
||||
set dest=%file:~0,-4%.zip
|
||||
tar -acf ../%dest% --exclude ref --exclude *.pdb --exclude *.deps.json *
|
||||
echo Published to bin/Debug/%dest%
|
11
Publish.sh
11
Publish.sh
|
@ -1,11 +0,0 @@
|
|||
#!/bin/bash
|
||||
# move to the script directory
|
||||
cd "$(dirname "$0")"
|
||||
# build the mod
|
||||
dotnet build || exit
|
||||
# zip the mod
|
||||
cd ./bin/Debug/net6.0
|
||||
file=$(find *.dll -print)
|
||||
dest=${file%????}.zip
|
||||
zip -FSr ../$dest * --exclude 'ref/*' --exclude '*.pdb' --exclude '*.deps.json'
|
||||
echo Published to bin/Debug/$dest
|
|
@ -1,4 +1,4 @@
|
|||
# Tiny Life Example Mod
|
||||
An example mod for my game Tiny Life. Use this template repository to create your own mod!
|
||||
|
||||
The Tiny Life modding and custom content documentation has found a permanent home at [docs.tinylifegame.com](https://docs.tinylifegame.com).
|
||||
To learn how to use the example mod repository and create your own mods, check out the [Modding Basics](https://docs.tinylifegame.com/articles/mod_basics.html) documentation.
|
||||
|
|
11
Run.bat
11
Run.bat
|
@ -1,11 +0,0 @@
|
|||
@echo off
|
||||
rem move to the script directory
|
||||
cd /d "%~dp0"
|
||||
rem build the mod
|
||||
dotnet build || exit /b
|
||||
rem copy the mod to the mods folder
|
||||
robocopy ./bin/Debug/net6.0/ "%LOCALAPPDATA%/Tiny Life/Mods" /e /is
|
||||
rem run the game
|
||||
set /p dir=<"%LOCALAPPDATA%/Tiny Life/GameDir"
|
||||
cd /d %dir%
|
||||
"Tiny Life.exe" -v --skip-splash --skip-preloads
|
11
Run.sh
11
Run.sh
|
@ -1,11 +0,0 @@
|
|||
#!/bin/bash
|
||||
# move to the script directory
|
||||
cd "$(dirname "$0")"
|
||||
# build the mod
|
||||
dotnet build || exit
|
||||
# copy the mod to the mods folder
|
||||
cp -r ./bin/Debug/net6.0/* "$HOME/.local/share/Tiny Life/Mods"
|
||||
# run the game
|
||||
dir=$(<"$HOME/.local/share/Tiny Life/GameDir")
|
||||
cd "$dir"
|
||||
"./Tiny Life" -v --skip-splash --skip-preloads
|
73
build.cake
Normal file
73
build.cake
Normal file
|
@ -0,0 +1,73 @@
|
|||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
var target = Argument("target", "Run");
|
||||
var config = Argument("configuration", "Release");
|
||||
|
||||
var tinyLifeDir = $"{Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)}/Tiny Life";
|
||||
|
||||
Task("Build").Does(() => {
|
||||
foreach (var project in GetFiles("**/*.csproj"))
|
||||
DotNetBuild(project.FullPath, new DotNetBuildSettings { Configuration = config });
|
||||
});
|
||||
|
||||
Task("CopyToMods").IsDependentOn("Build").Does(() => {
|
||||
var dir = $"{tinyLifeDir}/Mods";
|
||||
CreateDirectory(dir);
|
||||
var files = GetFiles($"bin/{config}/net*/**/*");
|
||||
CopyFiles(files, dir, true);
|
||||
});
|
||||
|
||||
Task("Run").IsDependentOn("CopyToMods").Does(() => {
|
||||
// start the tiny life process
|
||||
var exeDir = $"{tinyLifeDir}/GameDir";
|
||||
if (!FileExists(exeDir))
|
||||
throw new Exception("Didn't find game directory information. Run the game manually at least once to allow the Run task to be executed.");
|
||||
var exe = $"{System.IO.File.ReadAllText(exeDir)}/Tiny Life";
|
||||
var process = Process.Start(new ProcessStartInfo(exe) {
|
||||
CreateNoWindow = true
|
||||
});
|
||||
|
||||
// we wait a bit to make sure the process has generated a new log file, bleh
|
||||
Thread.Sleep(1000);
|
||||
|
||||
// attach to the newest log file
|
||||
var logsDir = $"{tinyLifeDir}/Logs";
|
||||
var log = System.IO.Directory.EnumerateFiles(logsDir).OrderByDescending(System.IO.File.GetCreationTime).FirstOrDefault();
|
||||
if (log != null) {
|
||||
using (var stream = new FileStream(log, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) {
|
||||
using (var reader = new StreamReader(stream)) {
|
||||
var lastPos = 0L;
|
||||
while (!process.HasExited) {
|
||||
if (reader.BaseStream.Length > lastPos) {
|
||||
reader.BaseStream.Seek(lastPos, SeekOrigin.Begin);
|
||||
string line;
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
Information(line);
|
||||
lastPos = reader.BaseStream.Position;
|
||||
}
|
||||
Thread.Sleep(10);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Information($"Tiny Life exited with exit code {process.ExitCode}");
|
||||
});
|
||||
|
||||
Task("Publish").IsDependentOn("Build").Does(() => {
|
||||
foreach (var dir in GetDirectories($"bin/{config}/net*")) {
|
||||
var dllFile = GetFiles($"{dir}/**/*.dll").FirstOrDefault();
|
||||
if (dllFile == null) {
|
||||
Warning($"Couldn't find built mod in {dir}");
|
||||
continue;
|
||||
}
|
||||
var dllName = System.IO.Path.GetFileNameWithoutExtension(dllFile.ToString());
|
||||
var zipLoc = $"{dir.GetParent()}/{dllName}.zip";
|
||||
Zip(dir, zipLoc, GetFiles($"{dir}/**/*"));
|
||||
Information($"Published {dllName} to {zipLoc}");
|
||||
}
|
||||
});
|
||||
|
||||
RunTarget(target);
|
Loading…
Reference in a new issue