diff --git a/ExampleMod.csproj b/ExampleMod.csproj index f1d3a62..cdadc57 100644 --- a/ExampleMod.csproj +++ b/ExampleMod.csproj @@ -5,12 +5,12 @@ - + - - - + + + diff --git a/SitDownOnGrassAction.cs b/SitDownOnGrassAction.cs index 4377a70..cfa426a 100644 --- a/SitDownOnGrassAction.cs +++ b/SitDownOnGrassAction.cs @@ -47,7 +47,7 @@ namespace ExampleMod { // this method is called when the action completes in any way, even if it fails if (type == CompletionType.Completed) { // once we're finished sitting, we want to get a nice emotion modifier for it - this.Person.AddEmotion(ExampleMod.GrassSittingModifier, 1, TimeSpan.FromHours(1)); + this.Person.AddEmotion(ExampleMod.GrassSittingModifier, 2, TimeSpan.FromHours(1)); } }