mirror of
https://github.com/Ellpeck/TinyLifeExampleMod.git
synced 2024-12-22 15:39:22 +01:00
added some more clothes to the example mod
This commit is contained in:
parent
018a4cf656
commit
45c21080c5
5 changed files with 15 additions and 4 deletions
BIN
Content/ExampleMod/CustomBottomsShoes.png
Normal file
BIN
Content/ExampleMod/CustomBottomsShoes.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
BIN
Content/ExampleMod/CustomHairs.png
Normal file
BIN
Content/ExampleMod/CustomHairs.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
@ -3,7 +3,10 @@
|
|||
"ExampleMod.CustomTable": "Custom Table"
|
||||
},
|
||||
"Clothes": {
|
||||
"ExampleMod.DarkShirt": "Dark Shirt"
|
||||
"ExampleMod.DarkShirt": "Dark Shirt",
|
||||
"ExampleMod.PastelPants": "Pastel Pants",
|
||||
"ExampleMod.PastelShoes": "Pastel Shoes",
|
||||
"ExampleMod.WeirdHair": "Weird Hair"
|
||||
},
|
||||
"Emotions": {
|
||||
"ExampleMod.GrassSitting": "Comfy Green Ground"
|
||||
|
|
|
@ -26,7 +26,9 @@ namespace ExampleMod {
|
|||
public override string Description => "This is the example mod for Tiny Life!";
|
||||
public override TextureRegion Icon => this.uiTextures[0, 0];
|
||||
|
||||
private UniformTextureAtlas customClothes;
|
||||
private UniformTextureAtlas customTops;
|
||||
private UniformTextureAtlas customHairs;
|
||||
private UniformTextureAtlas customBottoms;
|
||||
private UniformTextureAtlas uiTextures;
|
||||
|
||||
public override void AddGameContent(GameImpl game) {
|
||||
|
@ -40,11 +42,15 @@ namespace ExampleMod {
|
|||
|
||||
// adding custom clothing
|
||||
var darkShirt = new Clothes("ExampleMod.DarkShirt", ClothesLayer.Shirt,
|
||||
this.customClothes[0, 0], // the top left in-world region (the rest will be auto-gathered from the atlas)
|
||||
this.customTops[0, 0], // the top left in-world region (the rest will be auto-gathered from the atlas)
|
||||
100, // the price
|
||||
ClothesIntention.Everyday | ClothesIntention.Workout, // the clothes item's use cases
|
||||
this.Icon, false, ColorScheme.WarmDark);
|
||||
Clothes.Register(darkShirt);
|
||||
// adding some more custom clothing
|
||||
Clothes.Register(new Clothes("ExampleMod.PastelPants", ClothesLayer.Pants, this.customBottoms[4, 0], 100, ClothesIntention.Everyday, this.Icon, false, ColorScheme.Pastel));
|
||||
Clothes.Register(new Clothes("ExampleMod.PastelShoes", ClothesLayer.Shoes, this.customBottoms[0, 0], 100, ClothesIntention.Everyday, this.Icon, false, ColorScheme.Pastel));
|
||||
Clothes.Register(new Clothes("ExampleMod.WeirdHair", ClothesLayer.Hair, this.customHairs[0, 0], 0, ClothesIntention.None, this.Icon, false, ColorScheme.Modern));
|
||||
|
||||
// adding an event subscription to people
|
||||
MapObject.OnEventsAttachable += o => {
|
||||
|
@ -79,7 +85,9 @@ namespace ExampleMod {
|
|||
|
||||
// loads a texture atlas with the given amount of separate texture regions in the x and y axes
|
||||
// we submit it to the texture packer to increase rendering performance. The callback is invoked once packing is completed
|
||||
texturePacker.Add(content.Load<Texture2D>("CustomClothes"), r => this.customClothes = new UniformTextureAtlas(r, 4, 8));
|
||||
texturePacker.Add(content.Load<Texture2D>("CustomTops"), r => this.customTops = new UniformTextureAtlas(r, 4, 8));
|
||||
texturePacker.Add(content.Load<Texture2D>("CustomHairs"), r => this.customHairs = new UniformTextureAtlas(r, 4, 6));
|
||||
texturePacker.Add(content.Load<Texture2D>("CustomBottomsShoes"), r => this.customBottoms = new UniformTextureAtlas(r, 8, 6));
|
||||
texturePacker.Add(content.Load<Texture2D>("UiTextures"), r => this.uiTextures = new UniformTextureAtlas(r, 8, 8));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue