This commit is contained in:
Ell 2022-03-09 16:12:57 +01:00
parent a40d08209b
commit 52d32fe822
2 changed files with 4 additions and 4 deletions

View file

@ -32,7 +32,7 @@ public class ExampleMod : Mod {
private UniformTextureAtlas customBottoms; private UniformTextureAtlas customBottoms;
private UniformTextureAtlas uiTextures; private UniformTextureAtlas uiTextures;
public override void AddGameContent(GameImpl game) { public override void AddGameContent(GameImpl game, ModInfo info) {
// adding a custom furniture item // adding a custom furniture item
FurnitureType.Register(new FurnitureType.TypeSettings("ExampleMod.CustomTable", new Point(1, 1), ObjectCategory.Table, 150, ColorScheme.SimpleWood) { FurnitureType.Register(new FurnitureType.TypeSettings("ExampleMod.CustomTable", new Point(1, 1), ObjectCategory.Table, 150, ColorScheme.SimpleWood) {
// specify the type that should be constructed when this furniture type is placed // specify the type that should be constructed when this furniture type is placed
@ -93,7 +93,7 @@ public class ExampleMod : Mod {
new EmotionModifier("ExampleMod.GrassSitting", this.uiTextures[1, 0], EmotionType.Happy)); new EmotionModifier("ExampleMod.GrassSitting", this.uiTextures[1, 0], EmotionType.Happy));
} }
public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker) { public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info) {
Logger = logger; Logger = logger;
// loads a texture atlas with the given amount of separate texture regions in the x and y axes // loads a texture atlas with the given amount of separate texture regions in the x and y axes
@ -104,7 +104,7 @@ public class ExampleMod : Mod {
texturePacker.Add(content.Load<Texture2D>("UiTextures"), r => this.uiTextures = new UniformTextureAtlas(r, 8, 8)); texturePacker.Add(content.Load<Texture2D>("UiTextures"), r => this.uiTextures = new UniformTextureAtlas(r, 8, 8));
} }
public override IEnumerable<string> GetCustomFurnitureTextures() { public override IEnumerable<string> GetCustomFurnitureTextures(ModInfo info) {
// tell the game about our custom furniture texture // tell the game about our custom furniture texture
// this needs to be a path to a data texture atlas, relative to our "Content" directory // this needs to be a path to a data texture atlas, relative to our "Content" directory
// the texture atlas combines the png texture and the .atlas information // the texture atlas combines the png texture and the .atlas information

View file

@ -5,7 +5,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="TinyLifeApi" Version="0.19.1" /> <PackageReference Include="TinyLifeApi" Version="0.20.0" />
<PackageReference Include="ExtremelySimpleLogger" Version="1.2.4" /> <PackageReference Include="ExtremelySimpleLogger" Version="1.2.4" />
<PackageReference Include="MLEM.Data" Version="5.2.0" /> <PackageReference Include="MLEM.Data" Version="5.2.0" />