diff --git a/ExampleMod.csproj b/ExampleMod.csproj index f16798d..54b45d9 100644 --- a/ExampleMod.csproj +++ b/ExampleMod.csproj @@ -5,7 +5,7 @@ - + diff --git a/ExampleModGrassSitAction.cs b/ExampleModGrassSitAction.cs index e5e50c5..9ebbacc 100644 --- a/ExampleModGrassSitAction.cs +++ b/ExampleModGrassSitAction.cs @@ -31,7 +31,7 @@ public class ExampleModGrassSitAction : MultiAction { // this method gets called every update frame while the action is active // set our person to look like they're sitting on the ground - this.Person.CurrentPose = Person.Pose.SittingGround; + this.Person.CurrentPose = Pose.SittingGround; // restore need and lower emotions this.Person.RestoreNeed(NeedType.Energy, 0.5F, this.Info, speedMultiplier);