From 684071697fb3e4dbd895f30bf6c3f6ee1775a8ab Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Wed, 25 Nov 2020 01:25:02 +0100 Subject: [PATCH] whoop --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5a14c2d..5c3e759 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,7 @@ This repository also contains a little script called `Run.sh` that you can use t To distribute your mod to other people, all you have to do is go into the `bin/Debug/netcoreapp3.0` folder after building and copy your mod's `dll` and the `Content` directory. You can either send them to your friends directly or pack them into an archive first. ## Updating mods -To change +To change the version of Tiny Life that your mod is compiled against, simply go into the `csproj` file and change the `TinyLifeApi` version. ## Where's the source code? The NuGet package for the Tiny Life API just contains a [reference assembly](https://docs.microsoft.com/en-us/dotnet/standard/assembly/reference-assemblies) so that people can't just download the game from NuGet and play it. If you want to see the game's *full* source code, all you have to do is open the `Tiny Life.dll` that you downloaded [on itch](https://ellpeck.itch.io/tiny-life) in your IDE. \ No newline at end of file