mirror of
https://github.com/Ellpeck/TinyLifeExampleMod.git
synced 2024-11-25 21:28:33 +01:00
code cleanup
This commit is contained in:
parent
1943ccd7a3
commit
6aca205bfd
4 changed files with 8 additions and 9 deletions
|
@ -4,7 +4,7 @@ using Microsoft.Xna.Framework;
|
|||
using TinyLife.Objects;
|
||||
using TinyLife.World;
|
||||
|
||||
namespace ExampleMod;
|
||||
namespace ExampleMod;
|
||||
|
||||
// note that having a custom class for a furniture item like this is entirely optional
|
||||
// but it allows for additional functionalities as displayed in this example
|
||||
|
|
|
@ -13,7 +13,7 @@ using TinyLife.Mods;
|
|||
using TinyLife.Objects;
|
||||
using TinyLife.Utilities;
|
||||
|
||||
namespace ExampleMod;
|
||||
namespace ExampleMod;
|
||||
|
||||
public class ExampleMod : Mod {
|
||||
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="TinyLifeApi" Version="0.18.1" />
|
||||
|
||||
|
||||
<PackageReference Include="ExtremelySimpleLogger" Version="1.2.4" />
|
||||
<PackageReference Include="MLEM.Data" Version="5.2.0-290" />
|
||||
<PackageReference Include="MLEM.Extended" Version="5.2.0-290" />
|
||||
|
@ -14,7 +14,7 @@
|
|||
<PackageReference Include="MonoGame.Extended" Version="3.8.0" />
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="./Content/**">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
|
|
|
@ -7,14 +7,13 @@ using TinyLife.Emotions;
|
|||
using TinyLife.Objects;
|
||||
using Action = TinyLife.Actions.Action;
|
||||
|
||||
namespace ExampleMod;
|
||||
namespace ExampleMod;
|
||||
|
||||
// we use a multi action because we want to walk to the location, and then execute the main sitting part
|
||||
// see CustomTable for information on how to store custom action-specific information to disk as well
|
||||
public class SitDownOnGrassAction : MultiAction {
|
||||
|
||||
public SitDownOnGrassAction(ActionType type, ActionInfo info) : base(type, info) {
|
||||
}
|
||||
public SitDownOnGrassAction(ActionType type, ActionInfo info) : base(type, info) {}
|
||||
|
||||
protected override IEnumerable<Action> CreateFirstActions() {
|
||||
// we want to walk to the location clicked, so we use the current action info
|
||||
|
|
Loading…
Reference in a new issue