From 804887314f9cbbec029b03090fdaa373ba9e17da Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Fri, 27 Nov 2020 00:04:03 +0100 Subject: [PATCH] updated libraries --- ExampleMod.csproj | 9 +++++---- README.md | 2 +- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/ExampleMod.csproj b/ExampleMod.csproj index 3a05083..2d2b942 100644 --- a/ExampleMod.csproj +++ b/ExampleMod.csproj @@ -7,10 +7,11 @@ - - - - + + + + + diff --git a/README.md b/README.md index 60016df..780ed73 100644 --- a/README.md +++ b/README.md @@ -26,7 +26,7 @@ This repository also contains a little script called `Run.sh` that you can use t To distribute your mod to other people, all you have to do is go into the `bin/Debug/netcoreapp3.0` folder after building and copy your mod's `dll` and the `Content` directory. You can either send them to your friends directly or pack them into an archive first. ## Updating mods -To change the version of Tiny Life that your mod is compiled against, simply go into the `csproj` file and change the `TinyLifeApi` version. +To change the version of Tiny Life that your mod is compiled against, simply go into the `csproj` file and change the `TinyLifeApi` version. Note that some other dependencies might also have been updated, which needs to be taken into account. [The project file in this repo](https://github.com/Ellpeck/TinyLifeExampleMod/blob/main/ExampleMod.csproj) always has the same dependencies as the most recent version of the game. ## Where's the source code? The NuGet package for the Tiny Life API just contains a [reference assembly](https://docs.microsoft.com/en-us/dotnet/standard/assembly/reference-assemblies) so that people can't just download the game from NuGet and play it. If you want to see the game's *full* source code, all you have to do is open the `Tiny Life.dll` that you downloaded [on itch](https://ellpeck.itch.io/tiny-life) in your IDE. \ No newline at end of file