From 8252c6d922012ecee8db4b95633ee47a3dfa1976 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Wed, 25 Nov 2020 01:23:12 +0100 Subject: [PATCH] finished mod setup --- ExampleMod.csproj | 3 ++- README.md | 3 +++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/ExampleMod.csproj b/ExampleMod.csproj index b013533..d1bb549 100644 --- a/ExampleMod.csproj +++ b/ExampleMod.csproj @@ -5,9 +5,10 @@ + + - diff --git a/README.md b/README.md index e636cb4..5a14c2d 100644 --- a/README.md +++ b/README.md @@ -20,5 +20,8 @@ This repository also contains a little script called `Run.sh` that you can use t ## Distributing mods To distribute your mod to other people, all you have to do is go into the `bin/Debug/netcoreapp3.0` folder after building and copy your mod's `dll` and the `Content` directory. You can either send them to your friends directly or pack them into an archive first. +## Updating mods +To change + ## Where's the source code? The NuGet package for the Tiny Life API just contains a [reference assembly](https://docs.microsoft.com/en-us/dotnet/standard/assembly/reference-assemblies) so that people can't just download the game from NuGet and play it. If you want to see the game's *full* source code, all you have to do is open the `Tiny Life.dll` that you downloaded [on itch](https://ellpeck.itch.io/tiny-life) in your IDE. \ No newline at end of file