diff --git a/ExampleMod.csproj b/ExampleMod.csproj
index 863bbff..3a05083 100644
--- a/ExampleMod.csproj
+++ b/ExampleMod.csproj
@@ -9,6 +9,8 @@
+
+
diff --git a/README.md b/README.md
index 5c3e759..60016df 100644
--- a/README.md
+++ b/README.md
@@ -13,6 +13,11 @@ Done! Now just start the game and the mod should automatically load. If there ar
# Creating Mods
To create a mod, all you have to do is fork this repository and open the project contained in it using Visual Studio, Rider or any other kind of C# IDE. The code that is already there contains some examples. Once you're done checking them out, you can just delete them and start fresh.
+Since Tiny Life uses early versions of some of my libraries, you will also have to add [my server](https://nuget.ellpeck.de/) to your NuGet config. You can do so using the following command:
+```
+nuget sources Add -Name "Ellpeck" -Source https://nuget.ellpeck.de/
+```
+
This repository also contains a little script called `Run.sh` that you can use to automatically build your mod, copy it into the `Mods` directory of your Tiny Life instance and run the game. Just be sure to modify all of the paths first.
**Note that there is no proper modding API right now**, so you can pretty much do anything you want. You can look around in the reference code to see what there is to add and change.