added an example for custom clothing

This commit is contained in:
Ell 2020-11-28 17:05:46 +01:00
parent 51f32ffa83
commit 8e59db0075
3 changed files with 14 additions and 0 deletions

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@ -2,9 +2,11 @@ using System;
using System.Collections.Generic;
using ExtremelySimpleLogger;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Data;
using MLEM.Data.Content;
using MLEM.Misc;
using MLEM.Textures;
using TinyLife;
using TinyLife.Mods;
using TinyLife.Objects;
@ -21,12 +23,20 @@ namespace ExampleMod {
public override string Description => "This is the example mod for Tiny Life!";
private DataTextureAtlas customFurniture;
private UniformTextureAtlas customClothes;
private UniformTextureAtlas customClothesIcons;
public override void AddGameContent(GameImpl game) {
// adding a custom furniture item
FurnitureType.Register(new FurnitureType.TypeSettings("ExampleMod.CustomTable", new Point(1, 1), ObjectCategory.Table, 150, ColorScheme.SimpleWood) {
Construct = (i, t, c, m, p) => new CustomTable(i, t, c, m, p)
});
// adding custom clothing
Clothes.Register(new Clothes("ExampleMod.DarkShirt", ClothesLayer.Shirt,
this.customClothes[0, 0], // the top left in-world region (the rest will be auto-gathered from the atlas)
this.customClothesIcons[0, 0], // the region to use for the icon in the character editor
ColorScheme.WarmDark));
}
public override void Initialize(Logger logger, RawContentManager content) {
@ -36,6 +46,10 @@ namespace ExampleMod {
// the texture atlas combines the png texture and the .atlas information
// see https://mlem.ellpeck.de/api/MLEM.Data.DataTextureAtlas.html for more info
this.customFurniture = content.LoadTextureAtlas("CustomFurniture");
// loads a texture atlas with the given amount of separate texture regions in the x and y axes
this.customClothes = new UniformTextureAtlas(content.Load<Texture2D>("CustomClothes"), 4, 6);
this.customClothesIcons = new UniformTextureAtlas(content.Load<Texture2D>("CustomClothesIcons"), 16, 16);
}
public override IEnumerable<DataTextureAtlas> GetCustomFurnitureTextures() {