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Added custom tile example
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3 changed files with 7 additions and 1 deletions
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@ -1,7 +1,8 @@
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{
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"BuildMode": {
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"ExampleMod.CustomTable": "Custom Table",
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"ExampleMod.CrossedWallpaper": "Crossed Wallpaper"
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"ExampleMod.CrossedWallpaper": "Crossed Wallpaper",
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"ExampleMod.CustomTile": "Custom Tile"
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},
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"Clothes": {
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"ExampleMod.DarkShirt": "Dark Shirt",
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BIN
Content/ExampleMod/Tiles.png
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BIN
Content/ExampleMod/Tiles.png
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After Width: | Height: | Size: 535 B |
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@ -41,6 +41,7 @@ public class ExampleMod : Mod {
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private Dictionary<Point, TextureRegion> customBottoms;
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private Dictionary<Point, TextureRegion> uiTextures;
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private Dictionary<Point, TextureRegion> wallpaperTextures;
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private Dictionary<Point, TextureRegion> tileTextures;
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public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info) {
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ExampleMod.Logger = logger;
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@ -53,6 +54,7 @@ public class ExampleMod : Mod {
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomHairs"), 4, 5), r => this.customHairs = r, 1, true);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomBottomsShoes"), 8, 6), r => this.customBottoms = r, 1, true);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("UiTextures"), 8, 8), r => this.uiTextures = r, 1, true);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("Tiles"), 4, 2), r => this.tileTextures = r, 1, true);
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// wallpaper textures require special treatment to work with openings, the x and y values are passed to the UniformTextureAtlas constructor
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WallMode.ApplyMasks(content.Load<Texture2D>("Wallpapers"), 4, 5, texturePacker, r => this.wallpaperTextures = r);
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}
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@ -130,6 +132,9 @@ public class ExampleMod : Mod {
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// adding a custom wallpaper (we're using the top left texture region, which is why we pass 0, 0 as the texture coordinate)
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Wallpaper.Register("ExampleMod.CrossedWallpaper", 15, this.wallpaperTextures, new Point(0, 0), ColorScheme.Modern, this.Icon);
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// adding a custom tile
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Tile.Register("ExampleMod.CustomTile", 8, this.tileTextures, new Point(0, 0), ColorScheme.Bricks, icon: this.Icon);
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}
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public override IEnumerable<string> GetCustomFurnitureTextures(ModInfo info) {
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