mirror of
https://github.com/Ellpeck/TinyLifeExampleMod.git
synced 2024-11-21 19:43:29 +01:00
Custom tile example (#2)
* Added custom tile example * Fixed whitespace
This commit is contained in:
parent
f20a1dc1ae
commit
a07d8ba5c7
3 changed files with 7 additions and 1 deletions
|
@ -1,7 +1,8 @@
|
||||||
{
|
{
|
||||||
"BuildMode": {
|
"BuildMode": {
|
||||||
"ExampleMod.CustomTable": "Custom Table",
|
"ExampleMod.CustomTable": "Custom Table",
|
||||||
"ExampleMod.CrossedWallpaper": "Crossed Wallpaper"
|
"ExampleMod.CrossedWallpaper": "Crossed Wallpaper",
|
||||||
|
"ExampleMod.CustomTile": "Custom Tile"
|
||||||
},
|
},
|
||||||
"Clothes": {
|
"Clothes": {
|
||||||
"ExampleMod.DarkShirt": "Dark Shirt",
|
"ExampleMod.DarkShirt": "Dark Shirt",
|
||||||
|
|
BIN
Content/ExampleMod/Tiles.png
Normal file
BIN
Content/ExampleMod/Tiles.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 535 B |
|
@ -41,6 +41,7 @@ public class ExampleMod : Mod {
|
||||||
private Dictionary<Point, TextureRegion> customBottoms;
|
private Dictionary<Point, TextureRegion> customBottoms;
|
||||||
private Dictionary<Point, TextureRegion> uiTextures;
|
private Dictionary<Point, TextureRegion> uiTextures;
|
||||||
private Dictionary<Point, TextureRegion> wallpaperTextures;
|
private Dictionary<Point, TextureRegion> wallpaperTextures;
|
||||||
|
private Dictionary<Point, TextureRegion> tileTextures;
|
||||||
|
|
||||||
public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info) {
|
public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info) {
|
||||||
ExampleMod.Logger = logger;
|
ExampleMod.Logger = logger;
|
||||||
|
@ -53,6 +54,7 @@ public class ExampleMod : Mod {
|
||||||
texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomHairs"), 4, 5), r => this.customHairs = r, 1, true);
|
texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomHairs"), 4, 5), r => this.customHairs = r, 1, true);
|
||||||
texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomBottomsShoes"), 8, 6), r => this.customBottoms = r, 1, true);
|
texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomBottomsShoes"), 8, 6), r => this.customBottoms = r, 1, true);
|
||||||
texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("UiTextures"), 8, 8), r => this.uiTextures = r, 1, true);
|
texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("UiTextures"), 8, 8), r => this.uiTextures = r, 1, true);
|
||||||
|
texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("Tiles"), 4, 2), r => this.tileTextures = r, 1, true);
|
||||||
// wallpaper textures require special treatment to work with openings, the x and y values are passed to the UniformTextureAtlas constructor
|
// wallpaper textures require special treatment to work with openings, the x and y values are passed to the UniformTextureAtlas constructor
|
||||||
WallMode.ApplyMasks(content.Load<Texture2D>("Wallpapers"), 4, 5, texturePacker, r => this.wallpaperTextures = r);
|
WallMode.ApplyMasks(content.Load<Texture2D>("Wallpapers"), 4, 5, texturePacker, r => this.wallpaperTextures = r);
|
||||||
}
|
}
|
||||||
|
@ -130,6 +132,9 @@ public class ExampleMod : Mod {
|
||||||
|
|
||||||
// adding a custom wallpaper (we're using the top left texture region, which is why we pass 0, 0 as the texture coordinate)
|
// adding a custom wallpaper (we're using the top left texture region, which is why we pass 0, 0 as the texture coordinate)
|
||||||
Wallpaper.Register("ExampleMod.CrossedWallpaper", 15, this.wallpaperTextures, new Point(0, 0), ColorScheme.Modern, this.Icon);
|
Wallpaper.Register("ExampleMod.CrossedWallpaper", 15, this.wallpaperTextures, new Point(0, 0), ColorScheme.Modern, this.Icon);
|
||||||
|
|
||||||
|
// adding a custom tile
|
||||||
|
Tile.Register("ExampleMod.CustomTile", 8, this.tileTextures, new Point(0, 0), ColorScheme.Bricks, icon: this.Icon);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override IEnumerable<string> GetCustomFurnitureTextures(ModInfo info) {
|
public override IEnumerable<string> GetCustomFurnitureTextures(ModInfo info) {
|
||||||
|
|
Loading…
Reference in a new issue