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0.37.0-pre.1
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2 changed files with 3 additions and 3 deletions
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@ -107,7 +107,7 @@ public class ExampleMod : Mod {
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CanExecute = (actionInfo, _) => {
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CanExecute = (actionInfo, _) => {
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if (!actionInfo.GoalMap.IsInBounds(actionInfo.ActionLocation.ToPoint()))
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if (!actionInfo.GoalMap.IsInBounds(actionInfo.ActionLocation.ToPoint()))
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return CanExecuteResult.Hidden;
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return CanExecuteResult.Hidden;
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var tile = actionInfo.GoalMap.GetTile(actionInfo.ActionLocation.ToPoint());
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var tile = actionInfo.GoalMap.GetTile(actionInfo.ActionLocation.ToPoint(), (int) actionInfo.ActionFloor);
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// hidden means the action won't be displayed in the ring menu, Valid means the player (or AI) is able to enqueue and execute it
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// hidden means the action won't be displayed in the ring menu, Valid means the player (or AI) is able to enqueue and execute it
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return tile.Name.StartsWith("Grass") ? CanExecuteResult.Valid : CanExecuteResult.Hidden;
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return tile.Name.StartsWith("Grass") ? CanExecuteResult.Valid : CanExecuteResult.Hidden;
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},
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},
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@ -208,7 +208,7 @@ public class ExampleTable : Furniture {
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[DataMember]
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[DataMember]
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public float TestValue;
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public float TestValue;
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public ExampleTable(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos) : base(id, type, colors, map, pos) {
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public ExampleTable(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor) : base(id, type, colors, map, pos, floor) {
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this.TestValue = Furniture.Random.NextSingle();
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this.TestValue = Furniture.Random.NextSingle();
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}
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}
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@ -5,7 +5,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="TinyLifeApi" Version="0.36.2" />
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<PackageReference Include="TinyLifeApi" Version="0.37.0-pre.1" />
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<PackageReference Include="ExtremelySimpleLogger" Version="1.3.1" />
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<PackageReference Include="ExtremelySimpleLogger" Version="1.3.1" />
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<PackageReference Include="Lib.Harmony" Version="2.2.2" />
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<PackageReference Include="Lib.Harmony" Version="2.2.2" />
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