From ce5eb6e03a9c4214fbdf5a04f5d8fd499355b31a Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Sat, 8 Jan 2022 12:41:02 +0100 Subject: [PATCH] 0.19.1 --- ExampleMod.csproj | 2 +- SitDownOnGrassAction.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ExampleMod.csproj b/ExampleMod.csproj index dce2348..8ed572f 100644 --- a/ExampleMod.csproj +++ b/ExampleMod.csproj @@ -5,7 +5,7 @@ - + diff --git a/SitDownOnGrassAction.cs b/SitDownOnGrassAction.cs index 8e500ac..b592071 100644 --- a/SitDownOnGrassAction.cs +++ b/SitDownOnGrassAction.cs @@ -47,7 +47,7 @@ public class SitDownOnGrassAction : MultiAction { // this method is called when the action completes in any way, even if it fails if (type == CompletionType.Completed) { // once we're finished sitting, we want to get a nice emotion modifier for it - this.Person.AddEmotion(ExampleMod.GrassSittingModifier, 2, TimeSpan.FromHours(1)); + this.Person.AddEmotion(ExampleMod.GrassSittingModifier, 2, TimeSpan.FromHours(1), this.Type); } }