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update docs and added example clothes name
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{
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{
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"BuildMode": {
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"BuildMode": {
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"ExampleMod.CustomTable": "Custom Table"
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"ExampleMod.CustomTable": "Custom Table"
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},
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"Clothes": {
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"ExampleMod.DarkShirt": "Dark Shirt"
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}
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}
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}
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}
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# Tiny Life Example Mod
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# Tiny Life Example Mod
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An example mod for my game Tiny Life. Fork this repository if you make a mod so people can easily find it!
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An example mod for my game Tiny Life. Use this template repository to create your own mod!
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# Installing mods
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# Installing mods
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Installing a mod is pretty simple:
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Installing a mod is pretty simple:
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Done! Now just start the game and the mod should automatically load. If there are any errors, they'll be logged in the `Log.txt` file in the `Tiny Life` folder.
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Done! Now just start the game and the mod should automatically load. If there are any errors, they'll be logged in the `Log.txt` file in the `Tiny Life` folder.
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# Creating mods
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# Creating mods
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To create a mod, all you have to do is fork this repository and open the project contained in it using Visual Studio, Rider or any other kind of C# IDE. The code that is already there contains some examples. Once you're done checking them out, you can just delete them and start fresh.
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To create a mod, all you have to do is create a repository [from this template](https://github.com/Ellpeck/TinyLifeExampleMod/generate) and open the project contained in it using Visual Studio, Rider or any other kind of C# IDE. The code that is already there contains some examples. Once you're done checking them out, you can just delete them and start fresh.
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Since Tiny Life uses early versions of some of my libraries, you will also have to add [my server](https://nuget.ellpeck.de/) to your NuGet config. You can do so using the following command:
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Since Tiny Life uses early versions of some of my libraries, you will also have to add [my server](https://nuget.ellpeck.de/) to your NuGet config. You can do so using the following command:
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```
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```
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