diff --git a/ExampleMod.cs b/ExampleMod.cs index 819d0d6..5f26e87 100644 --- a/ExampleMod.cs +++ b/ExampleMod.cs @@ -72,7 +72,7 @@ public class ExampleMod : Mod { // adding a simple action: sitting down in the grass, which also gives us a nice emotion modifier ActionType.Register(new ActionType.TypeSettings("ExampleMod.SitOnGrass", ObjectCategory.Ground, typeof(SitDownOnGrassAction)) { // we set this action to be executable only on grass tiles, not on other ground - CanExecute = (actionInfo, automatic) => { + CanExecute = (actionInfo, _) => { if (!actionInfo.Map.IsInBounds(actionInfo.ActionLocation.ToPoint())) return CanExecuteResult.Hidden; var tile = actionInfo.Map.GetTile(actionInfo.ActionLocation.ToPoint());