This commit is contained in:
Ell 2022-09-17 12:33:20 +02:00
parent fa0514c7a2
commit dcb31c9ed0
4 changed files with 6 additions and 32 deletions

View file

@ -102,7 +102,7 @@ public class ExampleMod : Mod {
public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info) {
ExampleMod.Logger = logger;
ExampleMod.Options = ModOptions.Load(info);
ExampleMod.Options = info.LoadOptions(() => new ModOptions());
// loads a texture atlas with the given amount of separate texture regions in the x and y axes
// we submit it to the texture packer to increase rendering performance. The callback is invoked once packing is completed
@ -131,7 +131,7 @@ public class ExampleMod : Mod {
CurrentValue = ExampleMod.Options.DarkShirtSpeedIncrease,
OnValueChanged = (_, v) => {
ExampleMod.Options.DarkShirtSpeedIncrease = v;
ExampleMod.Options.Save(info);
info.SaveOptions(ExampleMod.Options);
}
});
}

View file

@ -5,7 +5,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="TinyLifeApi" Version="0.25.1" />
<PackageReference Include="TinyLifeApi" Version="0.25.2" />
<PackageReference Include="ExtremelySimpleLogger" Version="1.2.5" />
<PackageReference Include="Lib.Harmony" Version="2.2.1" />

View file

@ -1,36 +1,8 @@
using System.IO;
using Newtonsoft.Json;
using TinyLife;
using TinyLife.Mods;
namespace ExampleMod;
// a simple implementation of custom options for the example mod
// these options are saved and loaded in ExampleMod
public class ModOptions {
public float DarkShirtSpeedIncrease = 2;
// a simple save method for the mod options, which saves the current instance to the designated options file
public void Save(ModInfo info) {
ExampleMod.Logger.Info($"Saving options to {info.OptionsFile}");
if (!info.OptionsFile.Directory.Exists)
info.OptionsFile.Directory.Create();
using var writer = new JsonTextWriter(info.OptionsFile.CreateText());
SaveHandler.CreateSerializer(null).Serialize(writer, this);
}
// a simple loader for the mod options, which uses the designated options file given to us by the game
// this method loads an instance of the options using a JSON loader and then returns it to be used in ExampleMod
public static ModOptions Load(ModInfo info) {
ExampleMod.Logger.Info($"Loading options from {info.OptionsFile}");
if (info.OptionsFile.Exists) {
using var reader = new JsonTextReader(info.OptionsFile.OpenText());
return SaveHandler.CreateSerializer(null).Deserialize<ModOptions>(reader);
} else {
var ret = new ModOptions();
ret.Save(info);
return ret;
}
}
}

View file

@ -8,6 +8,7 @@ var config = Argument("configuration", "Release");
var tinyLifeDir = $"{Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)}/Tiny Life";
Task("Build").DoesForEach(GetFiles("**/*.csproj"), p => {
DeleteFiles($"bin/{config}/**/*");
DotNetBuild(p.FullPath, new DotNetBuildSettings { Configuration = config });
});
@ -25,6 +26,7 @@ Task("Run").IsDependentOn("CopyToMods").Does(() => {
throw new Exception("Didn't find game directory information. Run the game manually at least once to allow the Run task to be executed.");
var exe = $"{System.IO.File.ReadAllText(exeDir)}/Tiny Life";
var process = Process.Start(new ProcessStartInfo(exe) {
Arguments = "-v --skip-splash --skip-preloads",
CreateNoWindow = true
});