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0.25.2
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4 changed files with 6 additions and 32 deletions
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@ -102,7 +102,7 @@ public class ExampleMod : Mod {
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public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info) {
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ExampleMod.Logger = logger;
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ExampleMod.Options = ModOptions.Load(info);
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ExampleMod.Options = info.LoadOptions(() => new ModOptions());
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// loads a texture atlas with the given amount of separate texture regions in the x and y axes
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// we submit it to the texture packer to increase rendering performance. The callback is invoked once packing is completed
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@ -131,7 +131,7 @@ public class ExampleMod : Mod {
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CurrentValue = ExampleMod.Options.DarkShirtSpeedIncrease,
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OnValueChanged = (_, v) => {
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ExampleMod.Options.DarkShirtSpeedIncrease = v;
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ExampleMod.Options.Save(info);
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info.SaveOptions(ExampleMod.Options);
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}
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});
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}
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@ -5,7 +5,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="TinyLifeApi" Version="0.25.1" />
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<PackageReference Include="TinyLifeApi" Version="0.25.2" />
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<PackageReference Include="ExtremelySimpleLogger" Version="1.2.5" />
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<PackageReference Include="Lib.Harmony" Version="2.2.1" />
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@ -1,36 +1,8 @@
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using System.IO;
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using Newtonsoft.Json;
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using TinyLife;
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using TinyLife.Mods;
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namespace ExampleMod;
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// a simple implementation of custom options for the example mod
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// these options are saved and loaded in ExampleMod
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public class ModOptions {
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public float DarkShirtSpeedIncrease = 2;
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// a simple save method for the mod options, which saves the current instance to the designated options file
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public void Save(ModInfo info) {
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ExampleMod.Logger.Info($"Saving options to {info.OptionsFile}");
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if (!info.OptionsFile.Directory.Exists)
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info.OptionsFile.Directory.Create();
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using var writer = new JsonTextWriter(info.OptionsFile.CreateText());
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SaveHandler.CreateSerializer(null).Serialize(writer, this);
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}
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// a simple loader for the mod options, which uses the designated options file given to us by the game
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// this method loads an instance of the options using a JSON loader and then returns it to be used in ExampleMod
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public static ModOptions Load(ModInfo info) {
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ExampleMod.Logger.Info($"Loading options from {info.OptionsFile}");
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if (info.OptionsFile.Exists) {
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using var reader = new JsonTextReader(info.OptionsFile.OpenText());
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return SaveHandler.CreateSerializer(null).Deserialize<ModOptions>(reader);
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} else {
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var ret = new ModOptions();
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ret.Save(info);
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return ret;
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}
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}
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}
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@ -8,6 +8,7 @@ var config = Argument("configuration", "Release");
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var tinyLifeDir = $"{Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)}/Tiny Life";
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Task("Build").DoesForEach(GetFiles("**/*.csproj"), p => {
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DeleteFiles($"bin/{config}/**/*");
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DotNetBuild(p.FullPath, new DotNetBuildSettings { Configuration = config });
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});
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@ -25,6 +26,7 @@ Task("Run").IsDependentOn("CopyToMods").Does(() => {
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throw new Exception("Didn't find game directory information. Run the game manually at least once to allow the Run task to be executed.");
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var exe = $"{System.IO.File.ReadAllText(exeDir)}/Tiny Life";
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var process = Process.Start(new ProcessStartInfo(exe) {
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Arguments = "-v --skip-splash --skip-preloads",
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CreateNoWindow = true
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});
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