diff --git a/ExampleMod.cs b/ExampleMod.cs index 1ab154f..b628879 100644 --- a/ExampleMod.cs +++ b/ExampleMod.cs @@ -88,7 +88,7 @@ public class ExampleMod : Mod { // since this action doesn't use objects (like chairs etc.), we set a texture to display instead Texture = this.uiTextures[1, 0] }); - + // we use this emotion modifier in SitDownOnGrassAction GrassSittingModifier = EmotionModifier.Register( new EmotionModifier("ExampleMod.GrassSitting", this.uiTextures[1, 0], EmotionType.Happy));