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improved mod options
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1 changed files with 1 additions and 1 deletions
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@ -127,7 +127,7 @@ public class ExampleMod : Mod {
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// in general, options should be stored in the ModInfo.OptionsFile file that is given to the mod by the game
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public override void PopulateOptions(Group group, ModInfo info) {
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group.AddChild(new Paragraph(Anchor.AutoLeft, 1, _ => $"{Localization.Get(LnCategory.Ui, "ExampleMod.DarkShirtSpeedOption")}: {ExampleMod.Options.DarkShirtSpeedIncrease}"));
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group.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 12), 5, 5) {
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group.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 5) {
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CurrentValue = ExampleMod.Options.DarkShirtSpeedIncrease,
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OnValueChanged = (_, v) => {
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ExampleMod.Options.DarkShirtSpeedIncrease = v;
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