mirror of
https://github.com/Ellpeck/TinyLifeExampleMod.git
synced 2024-12-22 15:39:22 +01:00
improved clothing color scheme docs
This commit is contained in:
parent
485e86342d
commit
ffa44436d6
1 changed files with 11 additions and 4 deletions
|
@ -49,10 +49,17 @@ public class ExampleMod : Mod {
|
|||
|
||||
// adding custom clothing
|
||||
var darkShirt = new Clothes("ExampleMod.DarkShirt", ClothesLayer.Shirt,
|
||||
this.customTops, new Point(0, 0), // the top left in-world region (the rest will be auto-gathered from the atlas)
|
||||
100, // the price
|
||||
ClothesIntention.Everyday | ClothesIntention.Workout, // the clothes item's use cases
|
||||
ColorScheme.WarmDark) {Icon = this.Icon};
|
||||
// the top left in-world region
|
||||
// additional regions will be auto-gathered from the atlas according to the rules described in https://docs.tinylifegame.com/articles/creating_textures.html
|
||||
this.customTops, new Point(0, 0),
|
||||
// the price
|
||||
100,
|
||||
// the clothes item's use cases
|
||||
ClothesIntention.Everyday | ClothesIntention.Workout,
|
||||
// the clothes item's color scheme
|
||||
// if the item should have multiple layers, multiple color schemes can be supplied here (see docs above)
|
||||
ColorScheme.WarmDark
|
||||
) {Icon = this.Icon};
|
||||
Clothes.Register(darkShirt);
|
||||
// adding some more custom clothing
|
||||
Clothes.Register(new Clothes("ExampleMod.PastelPants", ClothesLayer.Pants, this.customBottoms, new Point(4, 0), 100, ClothesIntention.Everyday, ColorScheme.Pastel) {Icon = this.Icon});
|
||||
|
|
Loading…
Reference in a new issue