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30 commits
0.36.2 ... main

Author SHA1 Message Date
Ell 339411aed6 0.41.2 2024-05-01 17:59:47 +02:00
Ell ef04313a7a 0.41.1 2024-04-21 10:33:56 +02:00
Ell 17e0f6dbfb 0.41.0 2024-04-14 17:59:01 +02:00
Ell 728553e329 0.40.1 2024-03-10 16:38:23 +01:00
Ell 6d6e95727b 0.40.0 2024-03-09 19:54:31 +01:00
Ell 0c2057801e 0.39.1 2024-02-04 12:36:01 +01:00
Ell 7676e8e294 0.39.0 2024-02-02 18:15:15 +01:00
jpiolho a07d8ba5c7
Custom tile example (#2)
* Added custom tile example

* Fixed whitespace
2024-01-27 13:50:18 +01:00
Ell f20a1dc1ae 0.38.4 2024-01-07 16:53:45 +01:00
Ell 9f2694178d use collection expressions in whole project 2023-12-21 17:34:40 +01:00
Ell 25d51baafb 0.38.3 2023-12-19 16:55:34 +01:00
Ell 855feece79 don't include various ide settings by default 2023-12-16 20:22:50 +01:00
Ell 3a4f8d5413 added some more base game dependencies to example mod for ease of use 2023-12-16 17:15:12 +01:00
Ell cefa4b4f13 0.38.2 2023-12-14 11:04:47 +01:00
Ell f911f01ce9 0.38.1 2023-12-13 14:46:38 +01:00
Ell 80309a73a5 small cake cleanup 2023-12-10 17:25:20 +01:00
Ell 4a7a3e8e44 fixed running on *nix causing log output to appear twice 2023-12-10 15:46:33 +01:00
Ell eb4bebe12a added the ability to pass arguments to the cake script 2023-12-08 13:37:12 +01:00
Ell 4a1a06ac94 0.38.0 2023-12-06 13:30:16 +01:00
Ell 89b120e61c rider what 2023-12-01 13:45:52 +01:00
Ell cd1445af8a allow including ansi code in logs for modders 2023-12-01 13:44:56 +01:00
Ell 1620b0f462 0.37.5 2023-11-18 12:57:03 +01:00
Ell 41e2b9ad10 0.37.4 2023-11-06 14:08:50 +01:00
Ell 27dcdb7b00 0.37.3 2023-11-05 20:57:08 +01:00
Ell aac7975b29 0.37.2 2023-11-04 19:27:37 +01:00
Ell dcbe2af6cf 0.37.1 2023-10-30 11:03:04 +01:00
Ell 3bb4161937 0.37.0 2023-10-25 14:35:53 +02:00
Ell a6c4173e4d 0.37.0-pre.3 2023-10-18 17:54:31 +02:00
Ell aa62777102 0.37.0-pre.2 2023-10-12 21:19:35 +02:00
Ell ae5196eef5 0.37.0-pre.1 2023-10-11 16:05:30 +02:00
6 changed files with 36 additions and 20 deletions

4
.gitignore vendored
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@ -1,4 +1,6 @@
bin/
obj/
/packages/
.idea
.idea/
.vs/
.vscode/

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@ -1,7 +1,8 @@
{
"BuildMode": {
"ExampleMod.CustomTable": "Custom Table",
"ExampleMod.CrossedWallpaper": "Crossed Wallpaper"
"ExampleMod.CrossedWallpaper": "Crossed Wallpaper",
"ExampleMod.CustomTile": "Custom Tile"
},
"Clothes": {
"ExampleMod.DarkShirt": "Dark Shirt",

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@ -34,12 +34,14 @@ public class ExampleMod : Mod {
public override string Description => "This is the example mod for Tiny Life!";
public override TextureRegion Icon => this.uiTextures[new Point(0, 0)];
public override string IssueTrackerUrl => "https://github.com/Ellpeck/TinyLifeExampleMod/issues";
public override string TestedVersionRange => "[0.41.0,0.41.2]";
private Dictionary<Point, TextureRegion> customTops;
private Dictionary<Point, TextureRegion> customHairs;
private Dictionary<Point, TextureRegion> customBottoms;
private Dictionary<Point, TextureRegion> uiTextures;
private Dictionary<Point, TextureRegion> wallpaperTextures;
private Dictionary<Point, TextureRegion> tileTextures;
public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info) {
ExampleMod.Logger = logger;
@ -52,6 +54,7 @@ public class ExampleMod : Mod {
texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomHairs"), 4, 5), r => this.customHairs = r, 1, true);
texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomBottomsShoes"), 8, 6), r => this.customBottoms = r, 1, true);
texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("UiTextures"), 8, 8), r => this.uiTextures = r, 1, true);
texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("Tiles"), 4, 2), r => this.tileTextures = r, 1, true);
// wallpaper textures require special treatment to work with openings, the x and y values are passed to the UniformTextureAtlas constructor
WallMode.ApplyMasks(content.Load<Texture2D>("Wallpapers"), 4, 5, texturePacker, r => this.wallpaperTextures = r);
}
@ -107,7 +110,7 @@ public class ExampleMod : Mod {
CanExecute = (actionInfo, _) => {
if (!actionInfo.GoalMap.IsInBounds(actionInfo.ActionLocation.ToPoint()))
return CanExecuteResult.Hidden;
var tile = actionInfo.GoalMap.GetTile(actionInfo.ActionLocation.ToPoint());
var tile = actionInfo.GoalMap.GetTile(actionInfo.ActionLocation.ToPoint(), (int) actionInfo.ActionFloor);
// hidden means the action won't be displayed in the ring menu, Valid means the player (or AI) is able to enqueue and execute it
return tile.Name.StartsWith("Grass") ? CanExecuteResult.Valid : CanExecuteResult.Hidden;
},
@ -115,7 +118,7 @@ public class ExampleMod : Mod {
// we allow the action to be done even if the solved needs aren't low enough on a person
CanDoRandomly = true,
// the solved needs indicate when the AI should mark this action as important, they don't actually have to match the action's behavior
SolvedNeeds = new[] {NeedType.Energy},
SolvedNeeds = [NeedType.Energy],
// make people more likely to sit down in the grass if they're uncomfortable
PassivePriority = p => p.Emotion == EmotionType.Uncomfortable ? 150 : 25
},
@ -129,6 +132,9 @@ public class ExampleMod : Mod {
// adding a custom wallpaper (we're using the top left texture region, which is why we pass 0, 0 as the texture coordinate)
Wallpaper.Register("ExampleMod.CrossedWallpaper", 15, this.wallpaperTextures, new Point(0, 0), ColorScheme.Modern, this.Icon);
// adding a custom tile
Tile.Register("ExampleMod.CustomTile", 8, this.tileTextures, new Point(0, 0), ColorScheme.Bricks, icon: this.Icon);
}
public override IEnumerable<string> GetCustomFurnitureTextures(ModInfo info) {
@ -208,7 +214,7 @@ public class ExampleTable : Furniture {
[DataMember]
public float TestValue;
public ExampleTable(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos) : base(id, type, colors, map, pos) {
public ExampleTable(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor) : base(id, type, colors, map, pos, floor) {
this.TestValue = Furniture.Random.NextSingle();
}

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@ -1,19 +1,21 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="TinyLifeApi" Version="0.36.2" />
<PackageReference Include="TinyLifeApi" Version="0.41.2" />
<PackageReference Include="ExtremelySimpleLogger" Version="1.3.1" />
<PackageReference Include="Lib.Harmony" Version="2.2.2" />
<PackageReference Include="MLEM.Data" Version="6.1.0" />
<PackageReference Include="MLEM.Extended" Version="6.1.0" />
<PackageReference Include="MLEM.Startup" Version="6.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="Lib.Harmony" Version="2.2.2" />
<PackageReference Include="ExtremelySimpleLogger" Version="1.4.1" />
<PackageReference Include="MLEM.Data" Version="6.3.0" />
<PackageReference Include="MLEM.Extended" Version="6.3.0" />
<PackageReference Include="MLEM.Startup" Version="6.3.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="DynamicEnums" Version="1.2.0" />
<PackageReference Include="Coroutine" Version="2.1.5" />
</ItemGroup>
<ItemGroup>

View file

@ -4,6 +4,7 @@ using System.Threading;
var target = Argument("target", "Run");
var config = Argument("configuration", "Release");
var args = Argument("args", "");
var tinyLifeDir = $"{Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)}/Tiny Life";
@ -29,12 +30,16 @@ Task("Run").IsDependentOn("CopyToMods").Does(() => {
// start the tiny life process
var exeDir = System.IO.File.ReadAllText($"{tinyLifeDir}/GameDir");
var process = Process.Start(new ProcessStartInfo($"{exeDir}/Tiny Life") {
Arguments = "-v --skip-splash --skip-preloads --debug-saves",
CreateNoWindow = true
Arguments = $"-v --skip-splash --skip-preloads --debug-saves --ansi {args}",
RedirectStandardOutput = true,
RedirectStandardError = true
});
// make sure the output buffers (which we ignore) don't fill up
process.BeginOutputReadLine();
process.BeginErrorReadLine();
// we wait a bit to make sure the process has generated a new log file, bleh
Thread.Sleep(3000);
// we wait a bit to make sure the process has generated a new log file
Thread.Sleep(1000);
// attach to the newest log file
var logsDir = $"{tinyLifeDir}/Logs";
@ -44,12 +49,12 @@ Task("Run").IsDependentOn("CopyToMods").Does(() => {
using (var reader = new StreamReader(stream)) {
var lastPos = 0L;
do {
if (reader.BaseStream.Length > lastPos) {
reader.BaseStream.Seek(lastPos, SeekOrigin.Begin);
if (stream.Length > lastPos) {
stream.Seek(lastPos, SeekOrigin.Begin);
string line;
while ((line = reader.ReadLine()) != null)
Information(line);
lastPos = reader.BaseStream.Position;
lastPos = stream.Position;
}
Thread.Sleep(10);
} while (!process.HasExited);