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https://github.com/Ellpeck/TinyLifeExampleMod.git
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13 commits
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@ -1,7 +1,8 @@
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{
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{
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"BuildMode": {
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"BuildMode": {
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"ExampleMod.CustomTable": "Custom Table",
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"ExampleMod.CustomTable": "Custom Table",
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"ExampleMod.CrossedWallpaper": "Crossed Wallpaper"
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"ExampleMod.CrossedWallpaper": "Crossed Wallpaper",
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"ExampleMod.CustomTile": "Custom Tile"
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},
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},
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"Clothes": {
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"Clothes": {
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"ExampleMod.DarkShirt": "Dark Shirt",
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"ExampleMod.DarkShirt": "Dark Shirt",
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BIN
Content/ExampleMod/Tiles.png
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BIN
Content/ExampleMod/Tiles.png
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After Width: | Height: | Size: 535 B |
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@ -34,13 +34,14 @@ public class ExampleMod : Mod {
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public override string Description => "This is the example mod for Tiny Life!";
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public override string Description => "This is the example mod for Tiny Life!";
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public override TextureRegion Icon => this.uiTextures[new Point(0, 0)];
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public override TextureRegion Icon => this.uiTextures[new Point(0, 0)];
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public override string IssueTrackerUrl => "https://github.com/Ellpeck/TinyLifeExampleMod/issues";
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public override string IssueTrackerUrl => "https://github.com/Ellpeck/TinyLifeExampleMod/issues";
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public override string TestedVersionRange => "[0.38.0, 0.38.3]";
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public override string TestedVersionRange => "[0.42.0,0.42.2]";
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private Dictionary<Point, TextureRegion> customTops;
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private Dictionary<Point, TextureRegion> customTops;
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private Dictionary<Point, TextureRegion> customHairs;
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private Dictionary<Point, TextureRegion> customHairs;
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private Dictionary<Point, TextureRegion> customBottoms;
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private Dictionary<Point, TextureRegion> customBottoms;
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private Dictionary<Point, TextureRegion> uiTextures;
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private Dictionary<Point, TextureRegion> uiTextures;
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private Dictionary<Point, TextureRegion> wallpaperTextures;
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private Dictionary<Point, TextureRegion> wallpaperTextures;
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private Dictionary<Point, TextureRegion> tileTextures;
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public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info) {
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public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info) {
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ExampleMod.Logger = logger;
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ExampleMod.Logger = logger;
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@ -53,6 +54,7 @@ public class ExampleMod : Mod {
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomHairs"), 4, 5), r => this.customHairs = r, 1, true);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomHairs"), 4, 5), r => this.customHairs = r, 1, true);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomBottomsShoes"), 8, 6), r => this.customBottoms = r, 1, true);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomBottomsShoes"), 8, 6), r => this.customBottoms = r, 1, true);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("UiTextures"), 8, 8), r => this.uiTextures = r, 1, true);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("UiTextures"), 8, 8), r => this.uiTextures = r, 1, true);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("Tiles"), 4, 2), r => this.tileTextures = r, 1, true);
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// wallpaper textures require special treatment to work with openings, the x and y values are passed to the UniformTextureAtlas constructor
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// wallpaper textures require special treatment to work with openings, the x and y values are passed to the UniformTextureAtlas constructor
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WallMode.ApplyMasks(content.Load<Texture2D>("Wallpapers"), 4, 5, texturePacker, r => this.wallpaperTextures = r);
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WallMode.ApplyMasks(content.Load<Texture2D>("Wallpapers"), 4, 5, texturePacker, r => this.wallpaperTextures = r);
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}
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}
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@ -116,7 +118,7 @@ public class ExampleMod : Mod {
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// we allow the action to be done even if the solved needs aren't low enough on a person
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// we allow the action to be done even if the solved needs aren't low enough on a person
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CanDoRandomly = true,
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CanDoRandomly = true,
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// the solved needs indicate when the AI should mark this action as important, they don't actually have to match the action's behavior
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// the solved needs indicate when the AI should mark this action as important, they don't actually have to match the action's behavior
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SolvedNeeds = new[] {NeedType.Energy},
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SolvedNeeds = [NeedType.Energy],
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// make people more likely to sit down in the grass if they're uncomfortable
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// make people more likely to sit down in the grass if they're uncomfortable
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PassivePriority = p => p.Emotion == EmotionType.Uncomfortable ? 150 : 25
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PassivePriority = p => p.Emotion == EmotionType.Uncomfortable ? 150 : 25
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},
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},
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@ -130,6 +132,9 @@ public class ExampleMod : Mod {
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// adding a custom wallpaper (we're using the top left texture region, which is why we pass 0, 0 as the texture coordinate)
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// adding a custom wallpaper (we're using the top left texture region, which is why we pass 0, 0 as the texture coordinate)
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Wallpaper.Register("ExampleMod.CrossedWallpaper", 15, this.wallpaperTextures, new Point(0, 0), ColorScheme.Modern, this.Icon);
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Wallpaper.Register("ExampleMod.CrossedWallpaper", 15, this.wallpaperTextures, new Point(0, 0), ColorScheme.Modern, this.Icon);
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// adding a custom tile
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Tile.Register("ExampleMod.CustomTile", 8, this.tileTextures, new Point(0, 0), ColorScheme.Bricks, icon: this.Icon);
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}
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}
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public override IEnumerable<string> GetCustomFurnitureTextures(ModInfo info) {
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public override IEnumerable<string> GetCustomFurnitureTextures(ModInfo info) {
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@ -5,16 +5,16 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="TinyLifeApi" Version="0.38.3" />
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<PackageReference Include="TinyLifeApi" Version="0.42.2" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
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<PackageReference Include="Lib.Harmony" Version="2.2.2" />
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<PackageReference Include="Lib.Harmony" Version="2.2.2" />
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<PackageReference Include="ExtremelySimpleLogger" Version="1.4.1" />
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<PackageReference Include="ExtremelySimpleLogger" Version="1.4.1" />
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<PackageReference Include="MLEM.Data" Version="6.1.0" />
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<PackageReference Include="MLEM.Data" Version="6.3.0" />
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<PackageReference Include="MLEM.Extended" Version="6.1.0" />
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<PackageReference Include="MLEM.Extended" Version="6.3.0" />
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<PackageReference Include="MLEM.Startup" Version="6.1.0" />
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<PackageReference Include="MLEM.Startup" Version="6.3.0" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="DynamicEnums" Version="1.0.1" />
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<PackageReference Include="DynamicEnums" Version="1.2.0" />
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<PackageReference Include="Coroutine" Version="2.1.5" />
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<PackageReference Include="Coroutine" Version="2.1.5" />
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</ItemGroup>
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</ItemGroup>
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