# [Car](./Car.md) Namespace: [TinyLife]() > [Objects]() Assembly: Tiny Life.dll Implements [IGenericDataHolder](./Car.md), [IUpdatingObject](./IUpdatingObject.md) ## Constructors | Name | Summary | | --- | --- | | Car ( [`Guid`](https://docs.microsoft.com/en-us/dotnet/api/System.Guid), [`Map`](./../World/Map.md), [`Vector2`](./Car.md) ) | | ## Fields | Type | Name | Summary | | --- | --- | --- | | [Guid](https://docs.microsoft.com/en-us/dotnet/api/System.Guid) | Driver | The id of the person driving the car | | [Direction2](./Car.md) | Rotation | The rotation that this car has | ## Methods | Return | Name | Summary | | --- | --- | --- | | void | Draw ( [`GameTime`](./Car.md), [`SpriteBatch`](./Car.md), [`Vector2`](./Car.md), [`Nullable`](https://docs.microsoft.com/en-us/dotnet/api/System.Nullable-1)\<[`Color`](./Car.md)> ) | | | void | Update ( [`GameTime`](./Car.md), [`TimeSpan`](https://docs.microsoft.com/en-us/dotnet/api/System.TimeSpan), [`GameSpeed`](./../GameSpeed.md) ) | | | [Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) | Validate ( ) | |