# [Food](./Food.md) Namespace: [TinyLife]() > [Objects]() Assembly: Tiny Life.dll Implements [IGenericDataHolder](./Food.md), [IPricedObject](./../World/IPricedObject.md) ## Constructors | Name | Summary | | --- | --- | | Food ( [`Guid`](https://docs.microsoft.com/en-us/dotnet/api/System.Guid), [`FurnitureType`](./FurnitureType.md), [`Int32`](https://docs.microsoft.com/en-us/dotnet/api/System.Int32)[], [`Map`](./../World/Map.md), [`Vector2`](./Food.md) ) | | ## Fields | Type | Name | Summary | | --- | --- | --- | | [Single](https://docs.microsoft.com/en-us/dotnet/api/System.Single) | FoodLeft | The amount of food that this food item has left. This is set to `TinyLife.Skills.FoodType.FoodAmount` by default | | [Quality](./../Skills/Quality.md) | Quality | The `TinyLife.Objects.Food.Quality` of this food item, defaults to `TinyLife.Skills.Quality.Average`. Note that, by default, this property only differs if `TinyLife.Objects.FoodTypedItem.Creator` is set. | ## Methods | Return | Name | Summary | | --- | --- | --- | | void | Draw ( [`GameTime`](./Food.md), [`SpriteBatch`](./Food.md), [`Vector2`](./Food.md), [`Vector2`](./Food.md), [`Nullable`](https://docs.microsoft.com/en-us/dotnet/api/System.Nullable-1)\<[`Color`](./Food.md)>, [`Direction2`](./Food.md), [`Int32`](https://docs.microsoft.com/en-us/dotnet/api/System.Int32)[], [`Single`](https://docs.microsoft.com/en-us/dotnet/api/System.Single), [`Boolean`](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean), [`Furniture`](./Furniture.md), [`ObjectSpot`](./ObjectSpot.md), [`Single`](https://docs.microsoft.com/en-us/dotnet/api/System.Single), [`Boolean`](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) ) | | | [Tooltip](./Food.md) | GetHoverInfo ( ) | |