# [WallMode](./WallMode.md) Namespace: [TinyLife]() > [World]() Assembly: Tiny Life.dll This enumeration defines the possible rendering types for `TinyLife.World.Wallpaper`. By default, `TinyLife.World.WallMode.Full` is rendered, but an `TinyLife.World.Opening` can change the type to allow for windows, doors etc. ## Enum | Value | Name | Summary | | --- | --- | --- | | 0 | Full | A wall mode that represents a wall that is rendered in full, without any holes in it | | 1 | SmallWindow | A wall mode that represents a wall with a small, rectanglular window in it | | 2 | Door | A wall mode that represents a wall with a door-shaped hole in it | | 3 | Roof | A wall mode that represents a wall used on the faces of a `TinyLife.World.Roof` that are straight | | 4 | RoofGable | A wall mode that represents a wall used on the faces of a `TinyLife.World.Roof` that are gabled | | 5 | RoofGableInverse | A wall mode that represents a wall used on the faces of a `TinyLife.World.Roof` that are gabled in the opposite direction as `TinyLife.World.WallMode.RoofGable` |