TinyLifeExampleMod/ModOptions.cs
2022-09-13 14:12:56 +02:00

37 lines
1.4 KiB
C#

using System.IO;
using Newtonsoft.Json;
using TinyLife;
using TinyLife.Mods;
namespace ExampleMod;
// a simple implementation of custom options for the example mod
public class ModOptions {
public float DarkShirtSpeedIncrease = 2;
// a simple save method for the mod options, which saves the current instance to the designated options file
public void Save(ModInfo info) {
ExampleMod.Logger.Info($"Saving options to {info.OptionsFile}");
if (!info.OptionsFile.Directory.Exists)
info.OptionsFile.Directory.Create();
using var writer = new JsonTextWriter(info.OptionsFile.CreateText());
SaveHandler.CreateSerializer(null).Serialize(writer, this);
}
// a simple loader for the mod options, which uses the designated options file given to us by the game
// this method loads an instance of the options using a JSON loader and then returns it to be used in ExampleMod
public static ModOptions Load(ModInfo info) {
ExampleMod.Logger.Info($"Loading options from {info.OptionsFile}");
if (info.OptionsFile.Exists) {
using var reader = new JsonTextReader(info.OptionsFile.OpenText());
return SaveHandler.CreateSerializer(null).Deserialize<ModOptions>(reader);
} else {
var ret = new ModOptions();
ret.Save(info);
return ret;
}
}
}