### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.SocialAction
  commentId: T:TinyLife.Actions.SocialAction
  id: SocialAction
  parent: TinyLife.Actions
  children:
  - TinyLife.Actions.SocialAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
  - TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
  - TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
  - TinyLife.Actions.SocialAction.ConversationTime
  - TinyLife.Actions.SocialAction.GetDisplayName
  - TinyLife.Actions.SocialAction.GetInProgressTime
  - TinyLife.Actions.SocialAction.GetTimeWeWaitForPartner
  - TinyLife.Actions.SocialAction.Id
  - TinyLife.Actions.SocialAction.Initialize
  - TinyLife.Actions.SocialAction.InitializeConversation
  - TinyLife.Actions.SocialAction.InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
  - TinyLife.Actions.SocialAction.IsCompleted
  - TinyLife.Actions.SocialAction.IsConversationCompleted
  - TinyLife.Actions.SocialAction.IsMain
  - TinyLife.Actions.SocialAction.OnCompleted(TinyLife.Actions.CompletionType)
  - TinyLife.Actions.SocialAction.Partner
  - TinyLife.Actions.SocialAction.PartnerAction
  - TinyLife.Actions.SocialAction.PartnerCompletion
  - TinyLife.Actions.SocialAction.SpeakInConversation(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32)
  - TinyLife.Actions.SocialAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  - TinyLife.Actions.SocialAction.UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  - TinyLife.Actions.SocialAction.Validate(TinyLife.Objects.Person)
  langs:
  - csharp
  - vb
  name: SocialAction
  nameWithType: SocialAction
  fullName: TinyLife.Actions.SocialAction
  type: Class
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: SocialAction
    path: Actions/SocialAction.cs
    startLine: 14
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nA social action is an action that involves two <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> instances.\nBefore a social action &quot;actually&quot; starts, both parties have to have the action as their current action.\nFor this to happen, the person that initiates the action follows the <xref href=\"TinyLife.Actions.SocialAction.Partner\" data-throw-if-not-resolved=\"false\"></xref> until they reach them (or give up).\n"
  example: []
  syntax:
    content: 'public abstract class SocialAction : Action, IGenericDataHolder'
    content.vb: >-
      Public MustInherit Class SocialAction
          Inherits Action
          Implements IGenericDataHolder
  inheritance:
  - System.Object
  - MLEM.Misc.GenericDataHolder
  - TinyLife.Actions.Typeless.TypelessAction
  - TinyLife.Actions.Action
  derivedClasses:
  - TinyLife.Actions.TalkAction
  implements:
  - MLEM.Misc.IGenericDataHolder
  inheritedMembers:
  - TinyLife.Actions.Action.Type
  - TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
  - TinyLife.Actions.Action.GetIconObject
  - TinyLife.Actions.Action.CausesExtremelyFastSpeed
  - TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
  - TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
  - TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
  - TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
  - TinyLife.Actions.Typeless.TypelessAction.Random
  - TinyLife.Actions.Typeless.TypelessAction.Info
  - TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
  - TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
  - TinyLife.Actions.Typeless.TypelessAction.Map
  - TinyLife.Actions.Typeless.TypelessAction.Person
  - TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
  - TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
  - TinyLife.Actions.Typeless.TypelessAction.ForceFail
  - TinyLife.Actions.Typeless.TypelessAction.IsFullyInProgress
  - TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.CompletionType)
  - TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
  - TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.FurnitureType)
  - TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
  - TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
  - TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
  - TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action)
  - TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
  - TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
  - TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
  - TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
  - TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  - TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
  - TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  - TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  - TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
  - TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
  - MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
  - MLEM.Misc.GenericDataHolder.GetData``1(System.String)
  - MLEM.Misc.GenericDataHolder.GetDataKeys
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
  extensionMethods:
  - TinyLife.Actions.SocialAction.TinyLife.Utilities.Extensions.JsonCopy``1
  - MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String)
  - MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan)
  modifiers.csharp:
  - public
  - abstract
  - class
  modifiers.vb:
  - Public
  - MustInherit
  - Class
- uid: TinyLife.Actions.SocialAction.IsMain
  commentId: P:TinyLife.Actions.SocialAction.IsMain
  id: IsMain
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: IsMain
  nameWithType: SocialAction.IsMain
  fullName: TinyLife.Actions.SocialAction.IsMain
  type: Property
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: IsMain
    path: Actions/SocialAction.cs
    startLine: 20
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nWhether or not this is the action that started the social interaction\nThe <xref href=\"TinyLife.Actions.SocialAction.PartnerAction\" data-throw-if-not-resolved=\"false\"></xref> will always have the inverse value of this value.\n"
  example: []
  syntax:
    content: >-
      [DataMember]

      public bool IsMain { get; protected set; }
    parameters: []
    return:
      type: System.Boolean
    content.vb: >-
      <DataMember>

      Public Property IsMain As Boolean
  overload: TinyLife.Actions.SocialAction.IsMain*
  attributes:
  - type: System.Runtime.Serialization.DataMemberAttribute
    ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
    arguments: []
  modifiers.csharp:
  - public
  - get
  - protected set
  modifiers.vb:
  - Public
  - Get
  - Protected Set
- uid: TinyLife.Actions.SocialAction.Partner
  commentId: P:TinyLife.Actions.SocialAction.Partner
  id: Partner
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: Partner
  nameWithType: SocialAction.Partner
  fullName: TinyLife.Actions.SocialAction.Partner
  type: Property
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Partner
    path: Actions/SocialAction.cs
    startLine: 25
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nThe <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> that we&apos;re interacting with\n"
  example: []
  syntax:
    content: public Person Partner { get; }
    parameters: []
    return:
      type: TinyLife.Objects.Person
    content.vb: Public ReadOnly Property Partner As Person
  overload: TinyLife.Actions.SocialAction.Partner*
  modifiers.csharp:
  - public
  - get
  modifiers.vb:
  - Public
  - ReadOnly
- uid: TinyLife.Actions.SocialAction.PartnerAction
  commentId: P:TinyLife.Actions.SocialAction.PartnerAction
  id: PartnerAction
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: PartnerAction
  nameWithType: SocialAction.PartnerAction
  fullName: TinyLife.Actions.SocialAction.PartnerAction
  type: Property
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: PartnerAction
    path: Actions/SocialAction.cs
    startLine: 29
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nThe <xref href=\"TinyLife.Actions.SocialAction\" data-throw-if-not-resolved=\"false\"></xref> that the <xref href=\"TinyLife.Actions.SocialAction.Partner\" data-throw-if-not-resolved=\"false\"></xref> of this action instantiated as part of the interaction\n"
  example: []
  syntax:
    content: public SocialAction PartnerAction { get; }
    parameters: []
    return:
      type: TinyLife.Actions.SocialAction
    content.vb: Public ReadOnly Property PartnerAction As SocialAction
  overload: TinyLife.Actions.SocialAction.PartnerAction*
  modifiers.csharp:
  - public
  - get
  modifiers.vb:
  - Public
  - ReadOnly
- uid: TinyLife.Actions.SocialAction.ConversationTime
  commentId: P:TinyLife.Actions.SocialAction.ConversationTime
  id: ConversationTime
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: ConversationTime
  nameWithType: SocialAction.ConversationTime
  fullName: TinyLife.Actions.SocialAction.ConversationTime
  type: Property
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: ConversationTime
    path: Actions/SocialAction.cs
    startLine: 34
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nThe amount of time that the actual conversation has been going on for.\nThis is the total amount of time (<xref href=\"TinyLife.Actions.Typeless.TypelessAction.ElapsedTime\" data-throw-if-not-resolved=\"false\"></xref>) minus the amount of time it took for the <xref href=\"TinyLife.Actions.SocialAction.IsMain\" data-throw-if-not-resolved=\"false\"></xref> <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> to reach the <xref href=\"TinyLife.Actions.SocialAction.Partner\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: >-
      [DataMember]

      public TimeSpan ConversationTime { get; protected set; }
    parameters: []
    return:
      type: System.TimeSpan
    content.vb: >-
      <DataMember>

      Public Property ConversationTime As TimeSpan
  overload: TinyLife.Actions.SocialAction.ConversationTime*
  attributes:
  - type: System.Runtime.Serialization.DataMemberAttribute
    ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
    arguments: []
  modifiers.csharp:
  - public
  - get
  - protected set
  modifiers.vb:
  - Public
  - Get
  - Protected Set
- uid: TinyLife.Actions.SocialAction.Id
  commentId: P:TinyLife.Actions.SocialAction.Id
  id: Id
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: Id
  nameWithType: SocialAction.Id
  fullName: TinyLife.Actions.SocialAction.Id
  type: Property
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Id
    path: Actions/SocialAction.cs
    startLine: 40
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nThe internal id of this action\n"
  example: []
  syntax:
    content: >-
      [DataMember]

      protected Guid Id { get; }
    parameters: []
    return:
      type: System.Guid
    content.vb: >-
      <DataMember>

      Protected ReadOnly Property Id As Guid
  overload: TinyLife.Actions.SocialAction.Id*
  attributes:
  - type: System.Runtime.Serialization.DataMemberAttribute
    ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
    arguments: []
  modifiers.csharp:
  - protected
  - get
  modifiers.vb:
  - Protected
  - ReadOnly
- uid: TinyLife.Actions.SocialAction.PartnerCompletion
  commentId: F:TinyLife.Actions.SocialAction.PartnerCompletion
  id: PartnerCompletion
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: PartnerCompletion
  nameWithType: SocialAction.PartnerCompletion
  fullName: TinyLife.Actions.SocialAction.PartnerCompletion
  type: Field
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: PartnerCompletion
    path: Actions/SocialAction.cs
    startLine: 46
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nThe current completion type of the <xref href=\"TinyLife.Actions.SocialAction.Partner\" data-throw-if-not-resolved=\"false\"></xref>&apos;s action.\nIf this is not set, the partner completion is irrelevant for this action&apos;s completion behavior.\n"
  example: []
  syntax:
    content: protected CompletionType? PartnerCompletion
    return:
      type: System.Nullable{TinyLife.Actions.CompletionType}
    content.vb: Protected PartnerCompletion As CompletionType?
  modifiers.csharp:
  - protected
  modifiers.vb:
  - Protected
- uid: TinyLife.Actions.SocialAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
  commentId: M:TinyLife.Actions.SocialAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
  id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: SocialAction(ActionType, ActionInfo)
  nameWithType: SocialAction.SocialAction(ActionType, ActionInfo)
  fullName: TinyLife.Actions.SocialAction.SocialAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
  type: Constructor
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: .ctor
    path: Actions/SocialAction.cs
    startLine: 53
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nCreates a new action from the given <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref>\n"
  example: []
  syntax:
    content: public SocialAction(ActionType type, ActionInfo info)
    parameters:
    - id: type
      type: TinyLife.Actions.ActionType
      description: The type to create this action from
    - id: info
      type: TinyLife.Actions.ActionInfo
      description: The information for this action
    content.vb: Public Sub New(type As ActionType, info As ActionInfo)
  overload: TinyLife.Actions.SocialAction.#ctor*
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
- uid: TinyLife.Actions.SocialAction.UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  commentId: M:TinyLife.Actions.SocialAction.UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  id: UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: UpdateConversation(GameTime, TimeSpan, GameSpeed)
  nameWithType: SocialAction.UpdateConversation(GameTime, TimeSpan, GameSpeed)
  fullName: TinyLife.Actions.SocialAction.UpdateConversation(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: UpdateConversation
    path: Actions/SocialAction.cs
    startLine: 64
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nSocialAction version of <xref href=\"TinyLife.Actions.SocialAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method is called every update frame during an active conversation for both conversation partners.\nBy default, this method only increases <xref href=\"TinyLife.Actions.SocialAction.ConversationTime\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: protected virtual void UpdateConversation(GameTime time, TimeSpan passedInGame, GameSpeed speed)
    parameters:
    - id: time
      type: Microsoft.Xna.Framework.GameTime
      description: The game&apos;s time
    - id: passedInGame
      type: System.TimeSpan
      description: The amount of time passed in game time
    - id: speed
      type: TinyLife.GameSpeed
      description: The current game speed
    content.vb: Protected Overridable Sub UpdateConversation(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
  overload: TinyLife.Actions.SocialAction.UpdateConversation*
  modifiers.csharp:
  - protected
  - virtual
  modifiers.vb:
  - Protected
  - Overridable
- uid: TinyLife.Actions.SocialAction.IsConversationCompleted
  commentId: M:TinyLife.Actions.SocialAction.IsConversationCompleted
  id: IsConversationCompleted
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: IsConversationCompleted()
  nameWithType: SocialAction.IsConversationCompleted()
  fullName: TinyLife.Actions.SocialAction.IsConversationCompleted()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: IsConversationCompleted
    path: Actions/SocialAction.cs
    startLine: 74
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nSocialAction version of <xref href=\"TinyLife.Actions.SocialAction.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method returns whether or not the conversation should be marked as completed.\nNote that this method is only called for the <xref href=\"TinyLife.Actions.SocialAction.IsMain\" data-throw-if-not-resolved=\"false\"></xref> part of the conversation.\n"
  example: []
  syntax:
    content: protected virtual CompletionType IsConversationCompleted()
    return:
      type: TinyLife.Actions.CompletionType
      description: Whether or not this conversation is completed
    content.vb: Protected Overridable Function IsConversationCompleted As CompletionType
  overload: TinyLife.Actions.SocialAction.IsConversationCompleted*
  modifiers.csharp:
  - protected
  - virtual
  modifiers.vb:
  - Protected
  - Overridable
- uid: TinyLife.Actions.SocialAction.InitializeConversation
  commentId: M:TinyLife.Actions.SocialAction.InitializeConversation
  id: InitializeConversation
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: InitializeConversation()
  nameWithType: SocialAction.InitializeConversation()
  fullName: TinyLife.Actions.SocialAction.InitializeConversation()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: InitializeConversation
    path: Actions/SocialAction.cs
    startLine: 83
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nSocialAction version of <xref href=\"TinyLife.Actions.SocialAction.Initialize\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method is called when the conversation part of this action first starts.\nBy default, this method does nothing.\n"
  example: []
  syntax:
    content: protected virtual void InitializeConversation()
    content.vb: Protected Overridable Sub InitializeConversation
  overload: TinyLife.Actions.SocialAction.InitializeConversation*
  modifiers.csharp:
  - protected
  - virtual
  modifiers.vb:
  - Protected
  - Overridable
- uid: TinyLife.Actions.SocialAction.GetTimeWeWaitForPartner
  commentId: M:TinyLife.Actions.SocialAction.GetTimeWeWaitForPartner
  id: GetTimeWeWaitForPartner
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: GetTimeWeWaitForPartner()
  nameWithType: SocialAction.GetTimeWeWaitForPartner()
  fullName: TinyLife.Actions.SocialAction.GetTimeWeWaitForPartner()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetTimeWeWaitForPartner
    path: Actions/SocialAction.cs
    startLine: 91
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturns the amount of time that the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> should wait for their <xref href=\"TinyLife.Actions.SocialAction.Partner\" data-throw-if-not-resolved=\"false\"></xref> for before the interaction is canceled.\nBy default, this method returns 30 minutes if the <xref href=\"TinyLife.Actions.SocialAction.Partner\" data-throw-if-not-resolved=\"false\"></xref> <xref href=\"TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2)\" data-throw-if-not-resolved=\"false\"></xref>, and 15 minutes otherwise.\n"
  example: []
  syntax:
    content: protected virtual TimeSpan GetTimeWeWaitForPartner()
    return:
      type: System.TimeSpan
      description: The amount of in-game time that this person should wait for their partner
    content.vb: Protected Overridable Function GetTimeWeWaitForPartner As TimeSpan
  overload: TinyLife.Actions.SocialAction.GetTimeWeWaitForPartner*
  modifiers.csharp:
  - protected
  - virtual
  modifiers.vb:
  - Protected
  - Overridable
- uid: TinyLife.Actions.SocialAction.Initialize
  commentId: M:TinyLife.Actions.SocialAction.Initialize
  id: Initialize
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: Initialize()
  nameWithType: SocialAction.Initialize()
  fullName: TinyLife.Actions.SocialAction.Initialize()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Initialize
    path: Actions/SocialAction.cs
    startLine: 98
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nThis method is called when the action is first started by a <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that it is not called when the action gets added to the <xref href=\"TinyLife.Objects.Person.ActionQueue\" data-throw-if-not-resolved=\"false\"></xref>, but when it is moved to <xref href=\"TinyLife.Objects.Person.CurrentActions\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override void Initialize()
    content.vb: Public Overrides Sub Initialize
  overridden: TinyLife.Actions.Typeless.TypelessAction.Initialize
  overload: TinyLife.Actions.SocialAction.Initialize*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.SocialAction.Validate(TinyLife.Objects.Person)
  commentId: M:TinyLife.Actions.SocialAction.Validate(TinyLife.Objects.Person)
  id: Validate(TinyLife.Objects.Person)
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: Validate(Person)
  nameWithType: SocialAction.Validate(Person)
  fullName: TinyLife.Actions.SocialAction.Validate(TinyLife.Objects.Person)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Validate
    path: Actions/SocialAction.cs
    startLine: 107
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nValidates this action&apos;s data.\nThis is called when a map is loaded from disk.\nWhen returning false on this method, the action is removed from the <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override bool Validate(Person person)
    parameters:
    - id: person
      type: TinyLife.Objects.Person
      description: The person that this action belongs to
    return:
      type: System.Boolean
      description: Whether or not the action is still valid (or if it has invalid data)
    content.vb: Public Overrides Function Validate(person As Person) As Boolean
  overridden: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
  overload: TinyLife.Actions.SocialAction.Validate*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.SocialAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  commentId: M:TinyLife.Actions.SocialAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: Update(GameTime, TimeSpan, GameSpeed)
  nameWithType: SocialAction.Update(GameTime, TimeSpan, GameSpeed)
  fullName: TinyLife.Actions.SocialAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Update
    path: Actions/SocialAction.cs
    startLine: 113
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nThis method is called every update frame if this action is currently active.\nBy default, only the <xref href=\"TinyLife.Actions.Typeless.TypelessAction.ElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is modified in this method and <xref href=\"TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action%2cMicrosoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> is called.\n"
  example: []
  syntax:
    content: public override void Update(GameTime time, TimeSpan passedInGame, GameSpeed speed)
    parameters:
    - id: time
      type: Microsoft.Xna.Framework.GameTime
      description: The current game time
    - id: passedInGame
      type: System.TimeSpan
      description: The amount of time that has passed, in game time
    - id: speed
      type: TinyLife.GameSpeed
      description: The game&apos;s current speed setting
    content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
  overridden: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  overload: TinyLife.Actions.SocialAction.Update*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.SocialAction.IsCompleted
  commentId: M:TinyLife.Actions.SocialAction.IsCompleted
  id: IsCompleted
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: IsCompleted()
  nameWithType: SocialAction.IsCompleted()
  fullName: TinyLife.Actions.SocialAction.IsCompleted()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: IsCompleted
    path: Actions/SocialAction.cs
    startLine: 174
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nThis method is called every update frame by a <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref> if this action is currently active to check if it should be stopped.\nIf this returns a result other than <xref href=\"MLEM.Animations.SpriteAnimation.Completed\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> will be called and the action is stopped.\nBy default, only <xref href=\"TinyLife.Actions.Typeless.TypelessAction.ForceFail\" data-throw-if-not-resolved=\"false\"></xref> modifies the completion type, otherwise <xref href=\"TinyLife.Actions.CompletionType.Active\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
  example: []
  syntax:
    content: public sealed override CompletionType IsCompleted()
    return:
      type: TinyLife.Actions.CompletionType
      description: The current completion type of this action
    content.vb: Public NotOverridable Overrides Function IsCompleted As CompletionType
  overridden: TinyLife.Actions.Typeless.TypelessAction.IsCompleted
  overload: TinyLife.Actions.SocialAction.IsCompleted*
  modifiers.csharp:
  - public
  - sealed
  - override
  modifiers.vb:
  - Public
  - Overrides
  - NotOverridable
- uid: TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
  commentId: M:TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
  id: CanCancel(TinyLife.Actions.Action)
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: CanCancel(Action)
  nameWithType: SocialAction.CanCancel(Action)
  fullName: TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CanCancel
    path: Actions/SocialAction.cs
    startLine: 201
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturns whether or not this action can be canceled by the given outside source.\nNote that the outside source can be null, and if it is, it means that the player canceled the action manually.\nBy default, actions can only be canceled if the <code data-dev-comment-type=\"paramref\" class=\"paramref\">cancelSource</code> is null.\n"
  example: []
  syntax:
    content: public override bool CanCancel(Action cancelSource)
    parameters:
    - id: cancelSource
      type: TinyLife.Actions.Action
      description: The source of the cancelation, or null if the player canceled it
    return:
      type: System.Boolean
      description: true if the action can be canceled
    content.vb: Public Overrides Function CanCancel(cancelSource As Action) As Boolean
  overridden: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
  overload: TinyLife.Actions.SocialAction.CanCancel*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.SocialAction.OnCompleted(TinyLife.Actions.CompletionType)
  commentId: M:TinyLife.Actions.SocialAction.OnCompleted(TinyLife.Actions.CompletionType)
  id: OnCompleted(TinyLife.Actions.CompletionType)
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: OnCompleted(CompletionType)
  nameWithType: SocialAction.OnCompleted(CompletionType)
  fullName: TinyLife.Actions.SocialAction.OnCompleted(TinyLife.Actions.CompletionType)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: OnCompleted
    path: Actions/SocialAction.cs
    startLine: 208
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nThis method is called when this action <xref href=\"TinyLife.Actions.Typeless.TypelessAction.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>, or if it is canceled from an outside source.\nNote that, if this method is called as a result of <xref href=\"TinyLife.Actions.Typeless.TypelessAction.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>, the <xref href=\"TinyLife.Actions.CompletionType\" data-throw-if-not-resolved=\"false\"></xref> passed will be the same.\n"
  example: []
  syntax:
    content: public override void OnCompleted(CompletionType type)
    parameters:
    - id: type
      type: TinyLife.Actions.CompletionType
      description: The type that this action completed with
    content.vb: Public Overrides Sub OnCompleted(type As CompletionType)
  overridden: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
  overload: TinyLife.Actions.SocialAction.OnCompleted*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
  commentId: M:TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
  id: CanMultitask(TinyLife.Actions.Action)
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: CanMultitask(Action)
  nameWithType: SocialAction.CanMultitask(Action)
  fullName: TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CanMultitask
    path: Actions/SocialAction.cs
    startLine: 216
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturn true on this method if this action can be multi-tasked along with the passed <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref>.\nTo actually check this property, <xref href=\"TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action%2cTinyLife.Actions.Action)\" data-throw-if-not-resolved=\"false\"></xref> should be used as it compares both objects.\nA multi-tasking is an action that is currently active along with another action.\nBy default, multi-tasking is disallowed for any action.\n"
  example: []
  syntax:
    content: public override bool CanMultitask(Action other)
    parameters:
    - id: other
      type: TinyLife.Actions.Action
      description: The action to multi-task with
    return:
      type: System.Boolean
      description: Whether this action can be multi-tasked
    content.vb: Public Overrides Function CanMultitask(other As Action) As Boolean
  overridden: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
  overload: TinyLife.Actions.SocialAction.CanMultitask*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.SocialAction.GetDisplayName
  commentId: M:TinyLife.Actions.SocialAction.GetDisplayName
  id: GetDisplayName
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: GetDisplayName()
  nameWithType: SocialAction.GetDisplayName()
  fullName: TinyLife.Actions.SocialAction.GetDisplayName()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetDisplayName
    path: Actions/SocialAction.cs
    startLine: 227
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturns a localized string that explains this action in short.\nBy default, this method returns <xref href=\"TinyLife.Actions.ActionType.GetDisplayName(TinyLife.Actions.ActionInfo%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override string GetDisplayName()
    return:
      type: System.String
      description: This action&apos;s display name
    content.vb: Public Overrides Function GetDisplayName As String
  overridden: TinyLife.Actions.Action.GetDisplayName
  overload: TinyLife.Actions.SocialAction.GetDisplayName*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.SocialAction.GetInProgressTime
  commentId: M:TinyLife.Actions.SocialAction.GetInProgressTime
  id: GetInProgressTime
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: GetInProgressTime()
  nameWithType: SocialAction.GetInProgressTime()
  fullName: TinyLife.Actions.SocialAction.GetInProgressTime()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetInProgressTime
    path: Actions/SocialAction.cs
    startLine: 234
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturns the amount of time that this action has &quot;properly&quot; been in progress for.\nThis is used by <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.SocialAction\" data-throw-if-not-resolved=\"false\"></xref> and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, <xref href=\"TinyLife.Actions.Typeless.TypelessAction.ElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
  example: []
  syntax:
    content: public override TimeSpan GetInProgressTime()
    return:
      type: System.TimeSpan
      description: The amount of time that this action has properly been in progress for
    content.vb: Public Overrides Function GetInProgressTime As TimeSpan
  overridden: TinyLife.Actions.Typeless.TypelessAction.GetInProgressTime
  overload: TinyLife.Actions.SocialAction.GetInProgressTime*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.SocialAction.SpeakInConversation(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32)
  commentId: M:TinyLife.Actions.SocialAction.SpeakInConversation(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32)
  id: SpeakInConversation(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32)
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: SpeakInConversation(GameTime, GameSpeed, EmoteCategory, SpeakStyle, Nullable<EmoteCategory>, Nullable<SpeakStyle>, Int32)
  nameWithType: SocialAction.SpeakInConversation(GameTime, GameSpeed, EmoteCategory, SpeakStyle, Nullable<EmoteCategory>, Nullable<SpeakStyle>, Int32)
  fullName: TinyLife.Actions.SocialAction.SpeakInConversation(Microsoft.Xna.Framework.GameTime, TinyLife.GameSpeed, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Nullable<TinyLife.Actions.EmoteCategory>, System.Nullable<TinyLife.Objects.SpeakStyle>, System.Int32)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: SpeakInConversation
    path: Actions/SocialAction.cs
    startLine: 249
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nHelper method to display emotes over each conversation partner in a back and forth fashion to make it seem like they are conversing\n"
  example: []
  syntax:
    content: protected bool SpeakInConversation(GameTime time, GameSpeed speed, EmoteCategory emoteCategories, SpeakStyle speakStyles, EmoteCategory? partnerEmoteCategories = default(EmoteCategory? ), SpeakStyle? partnerSpeakStyles = default(SpeakStyle? ), int totalAmount = 2147483647)
    parameters:
    - id: time
      type: Microsoft.Xna.Framework.GameTime
      description: The current game time
    - id: speed
      type: TinyLife.GameSpeed
      description: The game&apos;s current speed
    - id: emoteCategories
      type: TinyLife.Actions.EmoteCategory
      description: A combined flag representing the categories that emotes can be picked from
    - id: speakStyles
      type: TinyLife.Objects.SpeakStyle
      description: The speak styles to use for speech sounds, can be a combined flag
    - id: partnerEmoteCategories
      type: System.Nullable{TinyLife.Actions.EmoteCategory}
      description: The emote categories for the interaction partner to use, or null to use <code data-dev-comment-type="paramref" class="paramref">emoteCategories</code>
    - id: partnerSpeakStyles
      type: System.Nullable{TinyLife.Objects.SpeakStyle}
      description: The speak styles for the interaction partner to use, or null to use <code data-dev-comment-type="paramref" class="paramref">speakStyles</code>
    - id: totalAmount
      type: System.Int32
      description: The total amount of emotes that should be shown (not per person, but in total)
    return:
      type: System.Boolean
      description: If <code data-dev-comment-type="paramref" class="paramref">totalAmount</code> is set, true is returned if the emote back-and-forth is completed
    content.vb: Protected Function SpeakInConversation(time As GameTime, speed As GameSpeed, emoteCategories As EmoteCategory, speakStyles As SpeakStyle, partnerEmoteCategories As EmoteCategory? = Nothing, partnerSpeakStyles As SpeakStyle? = Nothing, totalAmount As Integer = 2147483647) As Boolean
  overload: TinyLife.Actions.SocialAction.SpeakInConversation*
  nameWithType.vb: SocialAction.SpeakInConversation(GameTime, GameSpeed, EmoteCategory, SpeakStyle, Nullable(Of EmoteCategory), Nullable(Of SpeakStyle), Int32)
  modifiers.csharp:
  - protected
  modifiers.vb:
  - Protected
  fullName.vb: TinyLife.Actions.SocialAction.SpeakInConversation(Microsoft.Xna.Framework.GameTime, TinyLife.GameSpeed, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Nullable(Of TinyLife.Actions.EmoteCategory), System.Nullable(Of TinyLife.Objects.SpeakStyle), System.Int32)
  name.vb: SpeakInConversation(GameTime, GameSpeed, EmoteCategory, SpeakStyle, Nullable(Of EmoteCategory), Nullable(Of SpeakStyle), Int32)
- uid: TinyLife.Actions.SocialAction.InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
  commentId: M:TinyLife.Actions.SocialAction.InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
  id: InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
  parent: TinyLife.Actions.SocialAction
  langs:
  - csharp
  - vb
  name: InvokeForBoth(Action<Person, Person>)
  nameWithType: SocialAction.InvokeForBoth(Action<Person, Person>)
  fullName: TinyLife.Actions.SocialAction.InvokeForBoth(System.Action<TinyLife.Objects.Person, TinyLife.Objects.Person>)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/SocialAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: InvokeForBoth
    path: Actions/SocialAction.cs
    startLine: 264
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nInvokes the given action for both the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> and the <xref href=\"TinyLife.Actions.SocialAction.Partner\" data-throw-if-not-resolved=\"false\"></xref>, passing both of them in the following way:\n<pre><code>action(Person, Partner);\naction(Partner, Person);</code></pre>\n"
  example: []
  syntax:
    content: public void InvokeForBoth(Action<Person, Person> action)
    parameters:
    - id: action
      type: System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person}
      description: The action to invoke for both people of this conversation
    content.vb: Public Sub InvokeForBoth(action As Action(Of Person, Person))
  overload: TinyLife.Actions.SocialAction.InvokeForBoth*
  nameWithType.vb: SocialAction.InvokeForBoth(Action(Of Person, Person))
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
  fullName.vb: TinyLife.Actions.SocialAction.InvokeForBoth(System.Action(Of TinyLife.Objects.Person, TinyLife.Objects.Person))
  name.vb: InvokeForBoth(Action(Of Person, Person))
references:
- uid: TinyLife.Objects.Person
  commentId: T:TinyLife.Objects.Person
  parent: TinyLife.Objects
  name: Person
  nameWithType: Person
  fullName: TinyLife.Objects.Person
- uid: TinyLife.Actions.SocialAction.Partner
  commentId: P:TinyLife.Actions.SocialAction.Partner
  parent: TinyLife.Actions.SocialAction
  name: Partner
  nameWithType: SocialAction.Partner
  fullName: TinyLife.Actions.SocialAction.Partner
- uid: TinyLife.Actions
  commentId: N:TinyLife.Actions
  name: TinyLife.Actions
  nameWithType: TinyLife.Actions
  fullName: TinyLife.Actions
- uid: System.Object
  commentId: T:System.Object
  parent: System
  isExternal: true
  name: Object
  nameWithType: Object
  fullName: System.Object
- uid: MLEM.Misc.GenericDataHolder
  commentId: T:MLEM.Misc.GenericDataHolder
  parent: MLEM.Misc
  isExternal: true
  name: GenericDataHolder
  nameWithType: GenericDataHolder
  fullName: MLEM.Misc.GenericDataHolder
- uid: TinyLife.Actions.Typeless.TypelessAction
  commentId: T:TinyLife.Actions.Typeless.TypelessAction
  parent: TinyLife.Actions.Typeless
  name: TypelessAction
  nameWithType: TypelessAction
  fullName: TinyLife.Actions.Typeless.TypelessAction
- uid: TinyLife.Actions.Action
  commentId: T:TinyLife.Actions.Action
  parent: TinyLife.Actions
  name: Action
  nameWithType: Action
  fullName: TinyLife.Actions.Action
- uid: MLEM.Misc.IGenericDataHolder
  commentId: T:MLEM.Misc.IGenericDataHolder
  parent: MLEM.Misc
  isExternal: true
  name: IGenericDataHolder
  nameWithType: IGenericDataHolder
  fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.Action.Type
  commentId: F:TinyLife.Actions.Action.Type
  parent: TinyLife.Actions.Action
  name: Type
  nameWithType: Action.Type
  fullName: TinyLife.Actions.Action.Type
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
  commentId: M:TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
  parent: TinyLife.Actions.Action
  name: GetNextAction(CompletionType)
  nameWithType: Action.GetNextAction(CompletionType)
  fullName: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
  spec.csharp:
  - uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
    name: GetNextAction
    nameWithType: Action.GetNextAction
    fullName: TinyLife.Actions.Action.GetNextAction
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
    name: GetNextAction
    nameWithType: Action.GetNextAction
    fullName: TinyLife.Actions.Action.GetNextAction
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.Action.GetIconObject
  commentId: M:TinyLife.Actions.Action.GetIconObject
  parent: TinyLife.Actions.Action
  name: GetIconObject()
  nameWithType: Action.GetIconObject()
  fullName: TinyLife.Actions.Action.GetIconObject()
  spec.csharp:
  - uid: TinyLife.Actions.Action.GetIconObject
    name: GetIconObject
    nameWithType: Action.GetIconObject
    fullName: TinyLife.Actions.Action.GetIconObject
  - name: (
    nameWithType: (
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  nameWithType.vb: TypelessAction.OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule, String)
  fullName.vb: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String, System.Action(Of System.String), System.Predicate(Of System.String), MLEM.Ui.Elements.TextField.Rule, System.String)
  name.vb: OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule, String)
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