### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.GetAndSitDownAction
  commentId: T:TinyLife.Actions.GetAndSitDownAction
  id: GetAndSitDownAction
  parent: TinyLife.Actions
  children:
  - TinyLife.Actions.GetAndSitDownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
  - TinyLife.Actions.GetAndSitDownAction.AllowStandingDesk
  - TinyLife.Actions.GetAndSitDownAction.AndThenInitialize
  - TinyLife.Actions.GetAndSitDownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  - TinyLife.Actions.GetAndSitDownAction.CreateFirstActions
  - TinyLife.Actions.GetAndSitDownAction.ForceTable
  - TinyLife.Actions.GetAndSitDownAction.GetIconObject
  - TinyLife.Actions.GetAndSitDownAction.GetInteractingItem``1
  - TinyLife.Actions.GetAndSitDownAction.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
  - TinyLife.Actions.GetAndSitDownAction.GetNextAction(TinyLife.Actions.CompletionType)
  - TinyLife.Actions.GetAndSitDownAction.WorkItems
  langs:
  - csharp
  - vb
  name: GetAndSitDownAction
  nameWithType: GetAndSitDownAction
  fullName: TinyLife.Actions.GetAndSitDownAction
  type: Class
  source:
    remote:
      path: TinyLife/Actions/GetAndSitDownAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetAndSitDownAction
    path: Actions/GetAndSitDownAction.cs
    startLine: 13
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nA get-and-sit-down action is an action where a person gets an action object that can be picked up (like a plate of food) and interacts with it on a chair or at a standing desk.\nThis action considers a multitude of possible circumstances for the action, including the item being on a counter, on the ground, already on a valid table, in the person&apos;s hand, and more.\nNote that <xref href=\"TinyLife.Actions.GetAndSitDownAction.GetInteractingItemForAction%60%601(TinyLife.Actions.ActionInfo%2cTinyLife.Objects.FurnitureType%5b%5d)\" data-throw-if-not-resolved=\"false\"></xref> should be used to ensure that the correct interaction item is returned in every circumstance.\n"
  example: []
  syntax:
    content: 'public abstract class GetAndSitDownAction : MultiAction, IGenericDataHolder'
    content.vb: >-
      Public MustInherit Class GetAndSitDownAction
          Inherits MultiAction
          Implements IGenericDataHolder
  inheritance:
  - System.Object
  - MLEM.Misc.GenericDataHolder
  - TinyLife.Actions.Typeless.TypelessAction
  - TinyLife.Actions.Action
  - TinyLife.Actions.MultiAction
  implements:
  - MLEM.Misc.IGenericDataHolder
  inheritedMembers:
  - TinyLife.Actions.MultiAction.MainElapsedTime
  - TinyLife.Actions.MultiAction.Handler
  - TinyLife.Actions.MultiAction.AndThenIsCompleted
  - TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
  - TinyLife.Actions.MultiAction.PreInitialize
  - TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  - TinyLife.Actions.MultiAction.Initialize
  - TinyLife.Actions.MultiAction.IsCompleted
  - TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
  - TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
  - TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
  - TinyLife.Actions.MultiAction.GetInProgressTime
  - TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
  - TinyLife.Actions.Action.Type
  - TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
  - TinyLife.Actions.Action.CausesExtremelyFastSpeed
  - TinyLife.Actions.Action.GetDisplayName
  - TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
  - TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
  - TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
  - TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
  - TinyLife.Actions.Typeless.TypelessAction.Random
  - TinyLife.Actions.Typeless.TypelessAction.Info
  - TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
  - TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
  - TinyLife.Actions.Typeless.TypelessAction.Map
  - TinyLife.Actions.Typeless.TypelessAction.Person
  - TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
  - TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
  - TinyLife.Actions.Typeless.TypelessAction.ForceFail
  - TinyLife.Actions.Typeless.TypelessAction.IsFullyInProgress
  - TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.CompletionType)
  - TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
  - TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.FurnitureType)
  - TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
  - TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
  - TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
  - TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action)
  - TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
  - TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
  - TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
  - TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
  - TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  - TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
  - TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  - TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  - TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
  - TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
  - MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
  - MLEM.Misc.GenericDataHolder.GetData``1(System.String)
  - MLEM.Misc.GenericDataHolder.GetDataKeys
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
  extensionMethods:
  - TinyLife.Actions.GetAndSitDownAction.TinyLife.Utilities.Extensions.JsonCopy``1
  - MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String)
  - MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan)
  modifiers.csharp:
  - public
  - abstract
  - class
  modifiers.vb:
  - Public
  - MustInherit
  - Class
- uid: TinyLife.Actions.GetAndSitDownAction.WorkItems
  commentId: P:TinyLife.Actions.GetAndSitDownAction.WorkItems
  id: WorkItems
  parent: TinyLife.Actions.GetAndSitDownAction
  langs:
  - csharp
  - vb
  name: WorkItems
  nameWithType: GetAndSitDownAction.WorkItems
  fullName: TinyLife.Actions.GetAndSitDownAction.WorkItems
  type: Property
  source:
    remote:
      path: TinyLife/Actions/GetAndSitDownAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: WorkItems
    path: Actions/GetAndSitDownAction.cs
    startLine: 19
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nAn array of <xref href=\"TinyLife.Objects.FurnitureType\" data-throw-if-not-resolved=\"false\"></xref> instances that represents all ietms which can be gotten and sat down with.\nThis array is used to check the validity of a person&apos;s held item and items on tables.\n"
  example: []
  syntax:
    content: protected abstract FurnitureType[] WorkItems { get; }
    parameters: []
    return:
      type: TinyLife.Objects.FurnitureType[]
    content.vb: Protected MustOverride ReadOnly Property WorkItems As FurnitureType()
  overload: TinyLife.Actions.GetAndSitDownAction.WorkItems*
  modifiers.csharp:
  - protected
  - abstract
  - get
  modifiers.vb:
  - Protected
  - MustOverride
  - ReadOnly
- uid: TinyLife.Actions.GetAndSitDownAction.ForceTable
  commentId: P:TinyLife.Actions.GetAndSitDownAction.ForceTable
  id: ForceTable
  parent: TinyLife.Actions.GetAndSitDownAction
  langs:
  - csharp
  - vb
  name: ForceTable
  nameWithType: GetAndSitDownAction.ForceTable
  fullName: TinyLife.Actions.GetAndSitDownAction.ForceTable
  type: Property
  source:
    remote:
      path: TinyLife/Actions/GetAndSitDownAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: ForceTable
    path: Actions/GetAndSitDownAction.cs
    startLine: 24
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nA property that determines whether this action requires a table to be executed.\nIf this value is false, the person is able to sit down on a chair or a bench without a table if there is none present.\n"
  example: []
  syntax:
    content: protected abstract bool ForceTable { get; }
    parameters: []
    return:
      type: System.Boolean
    content.vb: Protected MustOverride ReadOnly Property ForceTable As Boolean
  overload: TinyLife.Actions.GetAndSitDownAction.ForceTable*
  modifiers.csharp:
  - protected
  - abstract
  - get
  modifiers.vb:
  - Protected
  - MustOverride
  - ReadOnly
- uid: TinyLife.Actions.GetAndSitDownAction.AllowStandingDesk
  commentId: P:TinyLife.Actions.GetAndSitDownAction.AllowStandingDesk
  id: AllowStandingDesk
  parent: TinyLife.Actions.GetAndSitDownAction
  langs:
  - csharp
  - vb
  name: AllowStandingDesk
  nameWithType: GetAndSitDownAction.AllowStandingDesk
  fullName: TinyLife.Actions.GetAndSitDownAction.AllowStandingDesk
  type: Property
  source:
    remote:
      path: TinyLife/Actions/GetAndSitDownAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: AllowStandingDesk
    path: Actions/GetAndSitDownAction.cs
    startLine: 28
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nA property that determines whether this action can be executed at a <xref href=\"TinyLife.Objects.ObjectCategory.StandingDesk\" data-throw-if-not-resolved=\"false\"></xref>\n"
  example: []
  syntax:
    content: protected abstract bool AllowStandingDesk { get; }
    parameters: []
    return:
      type: System.Boolean
    content.vb: Protected MustOverride ReadOnly Property AllowStandingDesk As Boolean
  overload: TinyLife.Actions.GetAndSitDownAction.AllowStandingDesk*
  modifiers.csharp:
  - protected
  - abstract
  - get
  modifiers.vb:
  - Protected
  - MustOverride
  - ReadOnly
- uid: TinyLife.Actions.GetAndSitDownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
  commentId: M:TinyLife.Actions.GetAndSitDownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
  id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
  parent: TinyLife.Actions.GetAndSitDownAction
  langs:
  - csharp
  - vb
  name: GetAndSitDownAction(ActionType, ActionInfo)
  nameWithType: GetAndSitDownAction.GetAndSitDownAction(ActionType, ActionInfo)
  fullName: TinyLife.Actions.GetAndSitDownAction.GetAndSitDownAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
  type: Constructor
  source:
    remote:
      path: TinyLife/Actions/GetAndSitDownAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: .ctor
    path: Actions/GetAndSitDownAction.cs
    startLine: 31
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nCreates a new action from the given <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref>\n"
  example: []
  syntax:
    content: protected GetAndSitDownAction(ActionType type, ActionInfo info)
    parameters:
    - id: type
      type: TinyLife.Actions.ActionType
      description: The type to create this action from
    - id: info
      type: TinyLife.Actions.ActionInfo
      description: The information for this action
    content.vb: Protected Sub New(type As ActionType, info As ActionInfo)
  overload: TinyLife.Actions.GetAndSitDownAction.#ctor*
  modifiers.csharp:
  - protected
  modifiers.vb:
  - Protected
- uid: TinyLife.Actions.GetAndSitDownAction.CreateFirstActions
  commentId: M:TinyLife.Actions.GetAndSitDownAction.CreateFirstActions
  id: CreateFirstActions
  parent: TinyLife.Actions.GetAndSitDownAction
  langs:
  - csharp
  - vb
  name: CreateFirstActions()
  nameWithType: GetAndSitDownAction.CreateFirstActions()
  fullName: TinyLife.Actions.GetAndSitDownAction.CreateFirstActions()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/GetAndSitDownAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CreateFirstActions
    path: Actions/GetAndSitDownAction.cs
    startLine: 35
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturn a set of actions that should be executed before this action.\nEven if the yield statement is used, all actions will be collected into a list at the start of this action&apos;s invocation.\nIf no action gets returned in this function, this action fails.\nIf a null action is returned as the first item, no first actions will be executed.\n"
  example: []
  syntax:
    content: protected override IEnumerable<Action> CreateFirstActions()
    return:
      type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
      description: A set of actions that sohuld run before this action
    content.vb: Protected Overrides Function CreateFirstActions As IEnumerable(Of Action)
  overridden: TinyLife.Actions.MultiAction.CreateFirstActions
  overload: TinyLife.Actions.GetAndSitDownAction.CreateFirstActions*
  modifiers.csharp:
  - protected
  - override
  modifiers.vb:
  - Protected
  - Overrides
- uid: TinyLife.Actions.GetAndSitDownAction.AndThenInitialize
  commentId: M:TinyLife.Actions.GetAndSitDownAction.AndThenInitialize
  id: AndThenInitialize
  parent: TinyLife.Actions.GetAndSitDownAction
  langs:
  - csharp
  - vb
  name: AndThenInitialize()
  nameWithType: GetAndSitDownAction.AndThenInitialize()
  fullName: TinyLife.Actions.GetAndSitDownAction.AndThenInitialize()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/GetAndSitDownAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: AndThenInitialize
    path: Actions/GetAndSitDownAction.cs
    startLine: 92
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nInitializes the main action.\nThis method is called after <xref href=\"TinyLife.Actions.MultiAction.Handler\" data-throw-if-not-resolved=\"false\"></xref> has all completed.\n"
  example: []
  syntax:
    content: protected override void AndThenInitialize()
    content.vb: Protected Overrides Sub AndThenInitialize
  overridden: TinyLife.Actions.MultiAction.AndThenInitialize
  overload: TinyLife.Actions.GetAndSitDownAction.AndThenInitialize*
  modifiers.csharp:
  - protected
  - override
  modifiers.vb:
  - Protected
  - Overrides
- uid: TinyLife.Actions.GetAndSitDownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  commentId: M:TinyLife.Actions.GetAndSitDownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  id: AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  parent: TinyLife.Actions.GetAndSitDownAction
  langs:
  - csharp
  - vb
  name: AndThenUpdate(GameTime, TimeSpan, GameSpeed)
  nameWithType: GetAndSitDownAction.AndThenUpdate(GameTime, TimeSpan, GameSpeed)
  fullName: TinyLife.Actions.GetAndSitDownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/GetAndSitDownAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: AndThenUpdate
    path: Actions/GetAndSitDownAction.cs
    startLine: 105
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nMultiAction version of <xref href=\"TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method is called every update frame while the main action is active.\nBy default, only <xref href=\"TinyLife.Actions.MultiAction.MainElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is increased.\n"
  example: []
  syntax:
    content: protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, GameSpeed speed)
    parameters:
    - id: time
      type: Microsoft.Xna.Framework.GameTime
      description: The current game time
    - id: passedInGame
      type: System.TimeSpan
      description: The amount of time that has passed, in game time
    - id: speed
      type: TinyLife.GameSpeed
      description: The game&apos;s speed
    content.vb: Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
  overridden: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  overload: TinyLife.Actions.GetAndSitDownAction.AndThenUpdate*
  modifiers.csharp:
  - protected
  - override
  modifiers.vb:
  - Protected
  - Overrides
- uid: TinyLife.Actions.GetAndSitDownAction.GetIconObject
  commentId: M:TinyLife.Actions.GetAndSitDownAction.GetIconObject
  id: GetIconObject
  parent: TinyLife.Actions.GetAndSitDownAction
  langs:
  - csharp
  - vb
  name: GetIconObject()
  nameWithType: GetAndSitDownAction.GetIconObject()
  fullName: TinyLife.Actions.GetAndSitDownAction.GetIconObject()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/GetAndSitDownAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetIconObject
    path: Actions/GetAndSitDownAction.cs
    startLine: 124
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturns the map object that is displayed in the action queue in the top left of the screen.\nNote that this value is ignored if this action&apos;s type has a <xref href=\"TinyLife.Actions.ActionType.TypeSettings.Texture\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, the <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
  example: []
  syntax:
    content: public override MapObject GetIconObject()
    return:
      type: TinyLife.Objects.MapObject
      description: The icon object
    content.vb: Public Overrides Function GetIconObject As MapObject
  overridden: TinyLife.Actions.Action.GetIconObject
  overload: TinyLife.Actions.GetAndSitDownAction.GetIconObject*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.GetAndSitDownAction.GetNextAction(TinyLife.Actions.CompletionType)
  commentId: M:TinyLife.Actions.GetAndSitDownAction.GetNextAction(TinyLife.Actions.CompletionType)
  id: GetNextAction(TinyLife.Actions.CompletionType)
  parent: TinyLife.Actions.GetAndSitDownAction
  langs:
  - csharp
  - vb
  name: GetNextAction(CompletionType)
  nameWithType: GetAndSitDownAction.GetNextAction(CompletionType)
  fullName: TinyLife.Actions.GetAndSitDownAction.GetNextAction(TinyLife.Actions.CompletionType)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/GetAndSitDownAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetNextAction
    path: Actions/GetAndSitDownAction.cs
    startLine: 129
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturns an action that should be queued up immediately after this action completes.\nThe queued up action is immediately started in the slot that this action occupied.\nCan be null, and is null by default.\n"
  example: []
  syntax:
    content: public override Action GetNextAction(CompletionType completion)
    parameters:
    - id: completion
      type: TinyLife.Actions.CompletionType
      description: The type that this action completed with
    return:
      type: TinyLife.Actions.Action
      description: The follow-up action
    content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
  overridden: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
  overload: TinyLife.Actions.GetAndSitDownAction.GetNextAction*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.GetAndSitDownAction.GetInteractingItem``1
  commentId: M:TinyLife.Actions.GetAndSitDownAction.GetInteractingItem``1
  id: GetInteractingItem``1
  parent: TinyLife.Actions.GetAndSitDownAction
  langs:
  - csharp
  - vb
  name: GetInteractingItem<T>()
  nameWithType: GetAndSitDownAction.GetInteractingItem<T>()
  fullName: TinyLife.Actions.GetAndSitDownAction.GetInteractingItem<T>()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/GetAndSitDownAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetInteractingItem
    path: Actions/GetAndSitDownAction.cs
    startLine: 143
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nA helper method that returns the item instance that is currently being interacted with in this action.\nSince this action type is rather complex, this is the favored way over <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: >-
      protected T GetInteractingItem<T>()
          where T : Furniture
    typeParameters:
    - id: T
      description: The type that the object is expected to be
    return:
      type: '{T}'
      description: The object, or null if there is none
    content.vb: Protected Function GetInteractingItem(Of T As Furniture) As T
  overload: TinyLife.Actions.GetAndSitDownAction.GetInteractingItem*
  nameWithType.vb: GetAndSitDownAction.GetInteractingItem(Of T)()
  modifiers.csharp:
  - protected
  modifiers.vb:
  - Protected
  fullName.vb: TinyLife.Actions.GetAndSitDownAction.GetInteractingItem(Of T)()
  name.vb: GetInteractingItem(Of T)()
- uid: TinyLife.Actions.GetAndSitDownAction.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
  commentId: M:TinyLife.Actions.GetAndSitDownAction.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
  id: GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
  parent: TinyLife.Actions.GetAndSitDownAction
  langs:
  - csharp
  - vb
  name: GetInteractingItemForAction<T>(ActionInfo, FurnitureType[])
  nameWithType: GetAndSitDownAction.GetInteractingItemForAction<T>(ActionInfo, FurnitureType[])
  fullName: TinyLife.Actions.GetAndSitDownAction.GetInteractingItemForAction<T>(TinyLife.Actions.ActionInfo, TinyLife.Objects.FurnitureType[])
  type: Method
  source:
    remote:
      path: TinyLife/Actions/GetAndSitDownAction.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetInteractingItemForAction
    path: Actions/GetAndSitDownAction.cs
    startLine: 169
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nA helper method that returns the item instance that is currently being interacted with in this action.\nSince this action type is rather complex, this is the favored way over <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: >-
      public static T GetInteractingItemForAction<T>(ActionInfo info, params FurnitureType[] workItems)
          where T : Furniture
    parameters:
    - id: info
      type: TinyLife.Actions.ActionInfo
    - id: workItems
      type: TinyLife.Objects.FurnitureType[]
    typeParameters:
    - id: T
      description: The type that the object is expected to be
    return:
      type: '{T}'
      description: The object, or null if there is none
    content.vb: Public Shared Function GetInteractingItemForAction(Of T As Furniture)(info As ActionInfo, ParamArray workItems As FurnitureType()) As T
  overload: TinyLife.Actions.GetAndSitDownAction.GetInteractingItemForAction*
  nameWithType.vb: GetAndSitDownAction.GetInteractingItemForAction(Of T)(ActionInfo, FurnitureType())
  modifiers.csharp:
  - public
  - static
  modifiers.vb:
  - Public
  - Shared
  fullName.vb: TinyLife.Actions.GetAndSitDownAction.GetInteractingItemForAction(Of T)(TinyLife.Actions.ActionInfo, TinyLife.Objects.FurnitureType())
  name.vb: GetInteractingItemForAction(Of T)(ActionInfo, FurnitureType())
references:
- uid: TinyLife.Actions.GetAndSitDownAction.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
  commentId: M:TinyLife.Actions.GetAndSitDownAction.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
  isExternal: true
- uid: TinyLife.Actions
  commentId: N:TinyLife.Actions
  name: TinyLife.Actions
  nameWithType: TinyLife.Actions
  fullName: TinyLife.Actions
- uid: System.Object
  commentId: T:System.Object
  parent: System
  isExternal: true
  name: Object
  nameWithType: Object
  fullName: System.Object
- uid: MLEM.Misc.GenericDataHolder
  commentId: T:MLEM.Misc.GenericDataHolder
  parent: MLEM.Misc
  isExternal: true
  name: GenericDataHolder
  nameWithType: GenericDataHolder
  fullName: MLEM.Misc.GenericDataHolder
- uid: TinyLife.Actions.Typeless.TypelessAction
  commentId: T:TinyLife.Actions.Typeless.TypelessAction
  parent: TinyLife.Actions.Typeless
  name: TypelessAction
  nameWithType: TypelessAction
  fullName: TinyLife.Actions.Typeless.TypelessAction
- uid: TinyLife.Actions.Action
  commentId: T:TinyLife.Actions.Action
  parent: TinyLife.Actions
  name: Action
  nameWithType: Action
  fullName: TinyLife.Actions.Action
- uid: TinyLife.Actions.MultiAction
  commentId: T:TinyLife.Actions.MultiAction
  parent: TinyLife.Actions
  name: MultiAction
  nameWithType: MultiAction
  fullName: TinyLife.Actions.MultiAction
- uid: MLEM.Misc.IGenericDataHolder
  commentId: T:MLEM.Misc.IGenericDataHolder
  parent: MLEM.Misc
  isExternal: true
  name: IGenericDataHolder
  nameWithType: IGenericDataHolder
  fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.MultiAction.MainElapsedTime
  commentId: P:TinyLife.Actions.MultiAction.MainElapsedTime
  parent: TinyLife.Actions.MultiAction
  name: MainElapsedTime
  nameWithType: MultiAction.MainElapsedTime
  fullName: TinyLife.Actions.MultiAction.MainElapsedTime
- uid: TinyLife.Actions.MultiAction.Handler
  commentId: F:TinyLife.Actions.MultiAction.Handler
  parent: TinyLife.Actions.MultiAction
  name: Handler
  nameWithType: MultiAction.Handler
  fullName: TinyLife.Actions.MultiAction.Handler
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
  commentId: M:TinyLife.Actions.MultiAction.AndThenIsCompleted
  parent: TinyLife.Actions.MultiAction
  name: AndThenIsCompleted()
  nameWithType: MultiAction.AndThenIsCompleted()
  fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted()
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
    name: AndThenIsCompleted
    nameWithType: MultiAction.AndThenIsCompleted
    fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
    name: AndThenIsCompleted
    nameWithType: MultiAction.AndThenIsCompleted
    fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
  commentId: M:TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
  parent: TinyLife.Actions.MultiAction
  name: AndThenOnCompleted(CompletionType)
  nameWithType: MultiAction.AndThenOnCompleted(CompletionType)
  fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
    name: AndThenOnCompleted
    nameWithType: MultiAction.AndThenOnCompleted
    fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
    name: AndThenOnCompleted
    nameWithType: MultiAction.AndThenOnCompleted
    fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted
  - name: (
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    fullName: (
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    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.PreInitialize
  commentId: M:TinyLife.Actions.MultiAction.PreInitialize
  parent: TinyLife.Actions.MultiAction
  name: PreInitialize()
  nameWithType: MultiAction.PreInitialize()
  fullName: TinyLife.Actions.MultiAction.PreInitialize()
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.PreInitialize
    name: PreInitialize
    nameWithType: MultiAction.PreInitialize
    fullName: TinyLife.Actions.MultiAction.PreInitialize
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.PreInitialize
    name: PreInitialize
    nameWithType: MultiAction.PreInitialize
    fullName: TinyLife.Actions.MultiAction.PreInitialize
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  commentId: M:TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  parent: TinyLife.Actions.MultiAction
  isExternal: true
  name: Update(GameTime, TimeSpan, GameSpeed)
  nameWithType: MultiAction.Update(GameTime, TimeSpan, GameSpeed)
  fullName: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
    name: Update
    nameWithType: MultiAction.Update
    fullName: TinyLife.Actions.MultiAction.Update
  - name: (
    nameWithType: (
    fullName: (
  - uid: Microsoft.Xna.Framework.GameTime
    name: GameTime
    nameWithType: GameTime
    fullName: Microsoft.Xna.Framework.GameTime
    isExternal: true
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: System.TimeSpan
    name: TimeSpan
    nameWithType: TimeSpan
    fullName: System.TimeSpan
    isExternal: true
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: TinyLife.GameSpeed
    name: GameSpeed
    nameWithType: GameSpeed
    fullName: TinyLife.GameSpeed
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
    name: Update
    nameWithType: MultiAction.Update
    fullName: TinyLife.Actions.MultiAction.Update
  - name: (
    nameWithType: (
    fullName: (
  - uid: Microsoft.Xna.Framework.GameTime
    name: GameTime
    nameWithType: GameTime
    fullName: Microsoft.Xna.Framework.GameTime
    isExternal: true
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: System.TimeSpan
    name: TimeSpan
    nameWithType: TimeSpan
    fullName: System.TimeSpan
    isExternal: true
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: TinyLife.GameSpeed
    name: GameSpeed
    nameWithType: GameSpeed
    fullName: TinyLife.GameSpeed
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.Initialize
  commentId: M:TinyLife.Actions.MultiAction.Initialize
  parent: TinyLife.Actions.MultiAction
  name: Initialize()
  nameWithType: MultiAction.Initialize()
  fullName: TinyLife.Actions.MultiAction.Initialize()
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.Initialize
    name: Initialize
    nameWithType: MultiAction.Initialize
    fullName: TinyLife.Actions.MultiAction.Initialize
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.Initialize
    name: Initialize
    nameWithType: MultiAction.Initialize
    fullName: TinyLife.Actions.MultiAction.Initialize
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.IsCompleted
  commentId: M:TinyLife.Actions.MultiAction.IsCompleted
  parent: TinyLife.Actions.MultiAction
  name: IsCompleted()
  nameWithType: MultiAction.IsCompleted()
  fullName: TinyLife.Actions.MultiAction.IsCompleted()
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.IsCompleted
    name: IsCompleted
    nameWithType: MultiAction.IsCompleted
    fullName: TinyLife.Actions.MultiAction.IsCompleted
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.IsCompleted
    name: IsCompleted
    nameWithType: MultiAction.IsCompleted
    fullName: TinyLife.Actions.MultiAction.IsCompleted
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
  commentId: M:TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
  parent: TinyLife.Actions.MultiAction
  name: OnCompleted(CompletionType)
  nameWithType: MultiAction.OnCompleted(CompletionType)
  fullName: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
    name: OnCompleted
    nameWithType: MultiAction.OnCompleted
    fullName: TinyLife.Actions.MultiAction.OnCompleted
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
    name: OnCompleted
    nameWithType: MultiAction.OnCompleted
    fullName: TinyLife.Actions.MultiAction.OnCompleted
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
  commentId: M:TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
  parent: TinyLife.Actions.MultiAction
  name: Validate(Person)
  nameWithType: MultiAction.Validate(Person)
  fullName: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
    name: Validate
    nameWithType: MultiAction.Validate
    fullName: TinyLife.Actions.MultiAction.Validate
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Objects.Person
    name: Person
    nameWithType: Person
    fullName: TinyLife.Objects.Person
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
    name: Validate
    nameWithType: MultiAction.Validate
    fullName: TinyLife.Actions.MultiAction.Validate
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Objects.Person
    name: Person
    nameWithType: Person
    fullName: TinyLife.Objects.Person
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
  commentId: M:TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
  parent: TinyLife.Actions.MultiAction
  name: CanCancel(Action)
  nameWithType: MultiAction.CanCancel(Action)
  fullName: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
    name: CanCancel
    nameWithType: MultiAction.CanCancel
    fullName: TinyLife.Actions.MultiAction.CanCancel
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.Action
    name: Action
    nameWithType: Action
    fullName: TinyLife.Actions.Action
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
    name: CanCancel
    nameWithType: MultiAction.CanCancel
    fullName: TinyLife.Actions.MultiAction.CanCancel
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.Action
    name: Action
    nameWithType: Action
    fullName: TinyLife.Actions.Action
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.GetInProgressTime
  commentId: M:TinyLife.Actions.MultiAction.GetInProgressTime
  parent: TinyLife.Actions.MultiAction
  name: GetInProgressTime()
  nameWithType: MultiAction.GetInProgressTime()
  fullName: TinyLife.Actions.MultiAction.GetInProgressTime()
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.GetInProgressTime
    name: GetInProgressTime
    nameWithType: MultiAction.GetInProgressTime
    fullName: TinyLife.Actions.MultiAction.GetInProgressTime
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.GetInProgressTime
    name: GetInProgressTime
    nameWithType: MultiAction.GetInProgressTime
    fullName: TinyLife.Actions.MultiAction.GetInProgressTime
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
  commentId: M:TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
  parent: TinyLife.Actions.MultiAction
  name: GoToActionLocation(ObjectCategory)
  nameWithType: MultiAction.GoToActionLocation(ObjectCategory)
  fullName: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
    name: GoToActionLocation
    nameWithType: MultiAction.GoToActionLocation
    fullName: TinyLife.Actions.MultiAction.GoToActionLocation
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Objects.ObjectCategory
    name: ObjectCategory
    nameWithType: ObjectCategory
    fullName: TinyLife.Objects.ObjectCategory
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
    name: GoToActionLocation
    nameWithType: MultiAction.GoToActionLocation
    fullName: TinyLife.Actions.MultiAction.GoToActionLocation
  - name: (
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  - uid: TinyLife.Objects.ObjectCategory
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  - name: )
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    fullName: )
- uid: TinyLife.Actions.Action.Type
  commentId: F:TinyLife.Actions.Action.Type
  parent: TinyLife.Actions.Action
  name: Type
  nameWithType: Action.Type
  fullName: TinyLife.Actions.Action.Type
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
  commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
  parent: TinyLife.Actions.Action
  name: CanMultitask(Action)
  nameWithType: Action.CanMultitask(Action)
  fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
  spec.csharp:
  - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
    name: CanMultitask
    nameWithType: Action.CanMultitask
    fullName: TinyLife.Actions.Action.CanMultitask
  - name: (
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  parent: TinyLife.Actions.Action
  name: CausesExtremelyFastSpeed()
  nameWithType: Action.CausesExtremelyFastSpeed()
  fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed()
  spec.csharp:
  - uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed
    name: CausesExtremelyFastSpeed
    nameWithType: Action.CausesExtremelyFastSpeed
    fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed
  - name: (
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  commentId: M:TinyLife.Actions.Action.GetDisplayName
  parent: TinyLife.Actions.Action
  name: GetDisplayName()
  nameWithType: Action.GetDisplayName()
  fullName: TinyLife.Actions.Action.GetDisplayName()
  spec.csharp:
  - uid: TinyLife.Actions.Action.GetDisplayName
    name: GetDisplayName
    nameWithType: Action.GetDisplayName
    fullName: TinyLife.Actions.Action.GetDisplayName
  - name: (
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    fullName: TinyLife.Actions.Action.GetDisplayName
  - name: (
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    fullName: (
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  parent: TinyLife.Actions.Action
  name: TryForceFail(ActionType.CanExecuteResult)
  nameWithType: Action.TryForceFail(ActionType.CanExecuteResult)
  fullName: TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
  spec.csharp:
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    nameWithType: Action.TryForceFail
    fullName: TinyLife.Actions.Action.TryForceFail
  - name: (
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    fullName: (
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    name: ActionType.CanExecuteResult
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    fullName: TinyLife.Actions.ActionType.CanExecuteResult
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
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    nameWithType: Action.TryForceFail
    fullName: TinyLife.Actions.Action.TryForceFail
  - name: (
    nameWithType: (
    fullName: (
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    name: ActionType.CanExecuteResult
    nameWithType: ActionType.CanExecuteResult
    fullName: TinyLife.Actions.ActionType.CanExecuteResult
  - name: )
    nameWithType: )
    fullName: )
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  parent: TinyLife.Actions.Action
  name: ApplyVariety(ActionVariety)
  nameWithType: Action.ApplyVariety(ActionVariety)
  fullName: TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
  spec.csharp:
  - uid: TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
    name: ApplyVariety
    nameWithType: Action.ApplyVariety
    fullName: TinyLife.Actions.Action.ApplyVariety
  - name: (
    nameWithType: (
    fullName: (
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    name: ActionVariety
    nameWithType: ActionVariety
    fullName: TinyLife.Actions.ActionVariety
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
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    name: ApplyVariety
    nameWithType: Action.ApplyVariety
    fullName: TinyLife.Actions.Action.ApplyVariety
  - name: (
    nameWithType: (
    fullName: (
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    nameWithType: ActionVariety
    fullName: TinyLife.Actions.ActionVariety
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
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  parent: TinyLife.Actions.Action
  name: CanEnqueueConversation(Person, ActionType)
  nameWithType: Action.CanEnqueueConversation(Person, ActionType)
  fullName: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person, TinyLife.Actions.ActionType)
  spec.csharp:
  - uid: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
    name: CanEnqueueConversation
    nameWithType: Action.CanEnqueueConversation
    fullName: TinyLife.Actions.Action.CanEnqueueConversation
  - name: (
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  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: TinyLife.Actions.ActionType
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    name: FurnitureType
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  - uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
    name: FindAllFreeFurniture
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    fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture
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  - uid: TinyLife.Objects.FurnitureType
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- uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  parent: TinyLife.Actions.Typeless.TypelessAction
  isExternal: true
  name: FindAllFreeWalls(Person, Nullable<Vector2>, Nullable<Single>, Boolean)
  nameWithType: TypelessAction.FindAllFreeWalls(Person, Nullable<Vector2>, Nullable<Single>, Boolean)
  fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<System.Single>, System.Boolean)
  nameWithType.vb: TypelessAction.FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
  fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
  name.vb: FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
  spec.csharp:
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    name: FindAllFreeWalls
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    name: FindAllFreeWalls
    nameWithType: TypelessAction.FindAllFreeWalls
    fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls
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- uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  parent: TinyLife.Actions.Typeless.TypelessAction
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  name: FindAllFreeGround(Person, Nullable<Vector2>, Nullable<Single>, Boolean)
  nameWithType: TypelessAction.FindAllFreeGround(Person, Nullable<Vector2>, Nullable<Single>, Boolean)
  fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<System.Single>, System.Boolean)
  nameWithType.vb: TypelessAction.FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
  fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
  name.vb: FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
  spec.csharp:
  - uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
    name: FindAllFreeGround
    nameWithType: TypelessAction.FindAllFreeGround
    fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround
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- uid: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
  commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
  parent: TinyLife.Actions.Typeless.TypelessAction
  isExternal: true
  name: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable<Vector2>, Boolean, Boolean)
  nameWithType: TypelessAction.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable<Vector2>, Boolean, Boolean)
  fullName: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Boolean, System.Boolean)
  nameWithType.vb: TypelessAction.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
  fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean, System.Boolean)
  name.vb: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
  spec.csharp:
  - uid: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
    name: FindFreeFurniture
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    name: FindFreeFurniture
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- uid: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
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  parent: TinyLife.Actions.Typeless.TypelessAction
  name: GetTableSpot(Furniture, ActionSpot)
  nameWithType: TypelessAction.GetTableSpot(Furniture, ActionSpot)
  fullName: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot)
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    name: GetTableSpot
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    fullName: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot
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  fullName.vb: MLEM.Misc.GenericDataHolder.GetData(Of T)(System.String)
  name.vb: GetData(Of T)(String)
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    name: GetData<T>
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