### YamlMime:ManagedReference
items:
- uid: TinyLife.GameImpl
  commentId: T:TinyLife.GameImpl
  id: GameImpl
  parent: TinyLife
  children:
  - TinyLife.GameImpl.Camera
  - TinyLife.GameImpl.CanBeExtremelyFast
  - TinyLife.GameImpl.CanSaveOrSwitchModes
  - TinyLife.GameImpl.CurrentHousehold
  - TinyLife.GameImpl.CurrentLot
  - TinyLife.GameImpl.CurrentTime
  - TinyLife.GameImpl.CurrentTool
  - TinyLife.GameImpl.Dispose(System.Boolean)
  - TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime)
  - TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime)
  - TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color)
  - TinyLife.GameImpl.FollowingPerson
  - TinyLife.GameImpl.GraphicsMetrics
  - TinyLife.GameImpl.Instance
  - TinyLife.GameImpl.IsMouseOnUi
  - TinyLife.GameImpl.Listener
  - TinyLife.GameImpl.LoadContent
  - TinyLife.GameImpl.Map
  - TinyLife.GameImpl.Mode
  - TinyLife.GameImpl.Money
  - TinyLife.GameImpl.SaveName
  - TinyLife.GameImpl.Speed
  - TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode)
  - TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix})
  - TinyLife.GameImpl.Version
  - TinyLife.GameImpl.Weekday
  langs:
  - csharp
  - vb
  name: GameImpl
  nameWithType: GameImpl
  fullName: TinyLife.GameImpl
  type: Class
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GameImpl
    path: GameImpl.cs
    startLine: 50
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe main class for Tiny Life, which houses a set of important game-wide properties.\n"
  example: []
  syntax:
    content: 'public class GameImpl : MlemGame, IDisposable'
    content.vb: >-
      Public Class GameImpl
          Inherits MlemGame
          Implements IDisposable
  inheritance:
  - System.Object
  - Microsoft.Xna.Framework.Game
  - MLEM.Startup.MlemGame
  implements:
  - System.IDisposable
  inheritedMembers:
  - MLEM.Startup.MlemGame.GraphicsDeviceManager
  - MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
  - MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
  - MLEM.Startup.MlemGame.LoadContent``1(System.String)
  - MLEM.Startup.MlemGame.Input
  - MLEM.Startup.MlemGame.SpriteBatch
  - MLEM.Startup.MlemGame.InputHandler
  - MLEM.Startup.MlemGame.UiSystem
  - MLEM.Startup.MlemGame.OnLoadContent
  - MLEM.Startup.MlemGame.OnUpdate
  - MLEM.Startup.MlemGame.OnDraw
  - Microsoft.Xna.Framework.Game.Dispose
  - Microsoft.Xna.Framework.Game.Exit
  - Microsoft.Xna.Framework.Game.ResetElapsedTime
  - Microsoft.Xna.Framework.Game.SuppressDraw
  - Microsoft.Xna.Framework.Game.RunOneFrame
  - Microsoft.Xna.Framework.Game.Run
  - Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
  - Microsoft.Xna.Framework.Game.Tick
  - Microsoft.Xna.Framework.Game.BeginDraw
  - Microsoft.Xna.Framework.Game.EndDraw
  - Microsoft.Xna.Framework.Game.BeginRun
  - Microsoft.Xna.Framework.Game.EndRun
  - Microsoft.Xna.Framework.Game.UnloadContent
  - Microsoft.Xna.Framework.Game.Initialize
  - Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs)
  - Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs)
  - Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs)
  - Microsoft.Xna.Framework.Game.LaunchParameters
  - Microsoft.Xna.Framework.Game.Components
  - Microsoft.Xna.Framework.Game.InactiveSleepTime
  - Microsoft.Xna.Framework.Game.MaxElapsedTime
  - Microsoft.Xna.Framework.Game.IsActive
  - Microsoft.Xna.Framework.Game.IsMouseVisible
  - Microsoft.Xna.Framework.Game.TargetElapsedTime
  - Microsoft.Xna.Framework.Game.IsFixedTimeStep
  - Microsoft.Xna.Framework.Game.Services
  - Microsoft.Xna.Framework.Game.Content
  - Microsoft.Xna.Framework.Game.GraphicsDevice
  - Microsoft.Xna.Framework.Game.Window
  - Microsoft.Xna.Framework.Game.Activated
  - Microsoft.Xna.Framework.Game.Deactivated
  - Microsoft.Xna.Framework.Game.Disposed
  - Microsoft.Xna.Framework.Game.Exiting
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
  extensionMethods:
  - TinyLife.GameImpl.TinyLife.Utilities.Extensions.JsonCopy``1
  modifiers.csharp:
  - public
  - class
  modifiers.vb:
  - Public
  - Class
- uid: TinyLife.GameImpl.Version
  commentId: F:TinyLife.GameImpl.Version
  id: Version
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: Version
  nameWithType: GameImpl.Version
  fullName: TinyLife.GameImpl.Version
  type: Field
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Version
    path: GameImpl.cs
    startLine: 55
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe game&apos;s version, gathered from the assembly\n"
  example: []
  syntax:
    content: public static readonly string Version
    return:
      type: System.String
    content.vb: Public Shared ReadOnly Version As String
  modifiers.csharp:
  - public
  - static
  - readonly
  modifiers.vb:
  - Public
  - Shared
  - ReadOnly
- uid: TinyLife.GameImpl.Instance
  commentId: P:TinyLife.GameImpl.Instance
  id: Instance
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: Instance
  nameWithType: GameImpl.Instance
  fullName: TinyLife.GameImpl.Instance
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Instance
    path: GameImpl.cs
    startLine: 61
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe game&apos;s singleton instance\n"
  example: []
  syntax:
    content: public static GameImpl Instance { get; }
    parameters: []
    return:
      type: TinyLife.GameImpl
    content.vb: Public Shared ReadOnly Property Instance As GameImpl
  overload: TinyLife.GameImpl.Instance*
  modifiers.csharp:
  - public
  - static
  - get
  modifiers.vb:
  - Public
  - Shared
  - ReadOnly
- uid: TinyLife.GameImpl.GraphicsMetrics
  commentId: P:TinyLife.GameImpl.GraphicsMetrics
  id: GraphicsMetrics
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: GraphicsMetrics
  nameWithType: GameImpl.GraphicsMetrics
  fullName: TinyLife.GameImpl.GraphicsMetrics
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GraphicsMetrics
    path: GameImpl.cs
    startLine: 65
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe game&apos;s graphics metrics, gathered at the end of every <xref href=\"TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime)\" data-throw-if-not-resolved=\"false\"></xref> call\n"
  example: []
  syntax:
    content: public GraphicsMetrics GraphicsMetrics { get; }
    parameters: []
    return:
      type: Microsoft.Xna.Framework.Graphics.GraphicsMetrics
    content.vb: Public ReadOnly Property GraphicsMetrics As GraphicsMetrics
  overload: TinyLife.GameImpl.GraphicsMetrics*
  modifiers.csharp:
  - public
  - get
  modifiers.vb:
  - Public
  - ReadOnly
- uid: TinyLife.GameImpl.Camera
  commentId: P:TinyLife.GameImpl.Camera
  id: Camera
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: Camera
  nameWithType: GameImpl.Camera
  fullName: TinyLife.GameImpl.Camera
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Camera
    path: GameImpl.cs
    startLine: 69
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe game&apos;s in-world camera, created in <xref href=\"TinyLife.GameImpl.LoadContent\" data-throw-if-not-resolved=\"false\"></xref>\n"
  example: []
  syntax:
    content: public Camera Camera { get; }
    parameters: []
    return:
      type: MLEM.Cameras.Camera
    content.vb: Public ReadOnly Property Camera As Camera
  overload: TinyLife.GameImpl.Camera*
  modifiers.csharp:
  - public
  - get
  modifiers.vb:
  - Public
  - ReadOnly
- uid: TinyLife.GameImpl.Listener
  commentId: P:TinyLife.GameImpl.Listener
  id: Listener
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: Listener
  nameWithType: GameImpl.Listener
  fullName: TinyLife.GameImpl.Listener
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Listener
    path: GameImpl.cs
    startLine: 73
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe game&apos;s <xref href=\"Microsoft.Xna.Framework.Audio.AudioListener\" data-throw-if-not-resolved=\"false\"></xref> that is automatically moved to the <xref href=\"TinyLife.GameImpl.Camera\" data-throw-if-not-resolved=\"false\"></xref>&apos;s position\n"
  example: []
  syntax:
    content: public AudioListener Listener { get; }
    parameters: []
    return:
      type: Microsoft.Xna.Framework.Audio.AudioListener
    content.vb: Public ReadOnly Property Listener As AudioListener
  overload: TinyLife.GameImpl.Listener*
  modifiers.csharp:
  - public
  - get
  modifiers.vb:
  - Public
  - ReadOnly
- uid: TinyLife.GameImpl.Map
  commentId: P:TinyLife.GameImpl.Map
  id: Map
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: Map
  nameWithType: GameImpl.Map
  fullName: TinyLife.GameImpl.Map
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Map
    path: GameImpl.cs
    startLine: 77
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe map that the game is currently on, or <pre><code>null</code></pre> if in the main menu\n"
  example: []
  syntax:
    content: public Map Map { get; }
    parameters: []
    return:
      type: TinyLife.World.Map
    content.vb: Public ReadOnly Property Map As Map
  overload: TinyLife.GameImpl.Map*
  modifiers.csharp:
  - public
  - get
  modifiers.vb:
  - Public
  - ReadOnly
- uid: TinyLife.GameImpl.CurrentTool
  commentId: P:TinyLife.GameImpl.CurrentTool
  id: CurrentTool
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: CurrentTool
  nameWithType: GameImpl.CurrentTool
  fullName: TinyLife.GameImpl.CurrentTool
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CurrentTool
    path: GameImpl.cs
    startLine: 81
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref> that is currently selected. Should always be set to either <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> or any of <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public Tool CurrentTool { get; set; }
    parameters: []
    return:
      type: TinyLife.Tools.Tool
    content.vb: Public Property CurrentTool As Tool
  overload: TinyLife.GameImpl.CurrentTool*
  modifiers.csharp:
  - public
  - get
  - set
  modifiers.vb:
  - Public
- uid: TinyLife.GameImpl.CurrentTime
  commentId: F:TinyLife.GameImpl.CurrentTime
  id: CurrentTime
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: CurrentTime
  nameWithType: GameImpl.CurrentTime
  fullName: TinyLife.GameImpl.CurrentTime
  type: Field
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CurrentTime
    path: GameImpl.cs
    startLine: 96
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe current in-game total time since the start of the game.\n"
  example: []
  syntax:
    content: public TimeSpan CurrentTime
    return:
      type: System.TimeSpan
    content.vb: Public CurrentTime As TimeSpan
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
- uid: TinyLife.GameImpl.Weekday
  commentId: P:TinyLife.GameImpl.Weekday
  id: Weekday
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: Weekday
  nameWithType: GameImpl.Weekday
  fullName: TinyLife.GameImpl.Weekday
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Weekday
    path: GameImpl.cs
    startLine: 100
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe current in-game weekday, based on <xref href=\"TinyLife.GameImpl.CurrentTime\" data-throw-if-not-resolved=\"false\"></xref>\n"
  example: []
  syntax:
    content: public DayOfWeek Weekday { get; }
    parameters: []
    return:
      type: System.DayOfWeek
    content.vb: Public ReadOnly Property Weekday As DayOfWeek
  overload: TinyLife.GameImpl.Weekday*
  modifiers.csharp:
  - public
  - get
  modifiers.vb:
  - Public
  - ReadOnly
- uid: TinyLife.GameImpl.CurrentHousehold
  commentId: P:TinyLife.GameImpl.CurrentHousehold
  id: CurrentHousehold
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: CurrentHousehold
  nameWithType: GameImpl.CurrentHousehold
  fullName: TinyLife.GameImpl.CurrentHousehold
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CurrentHousehold
    path: GameImpl.cs
    startLine: 104
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe household that is currently being played, or <pre><code>null</code></pre> if in the main menu, editing a lot or on the map select screen\n"
  example: []
  syntax:
    content: public Household CurrentHousehold { get; }
    parameters: []
    return:
      type: TinyLife.World.Household
    content.vb: Public ReadOnly Property CurrentHousehold As Household
  overload: TinyLife.GameImpl.CurrentHousehold*
  modifiers.csharp:
  - public
  - get
  modifiers.vb:
  - Public
  - ReadOnly
- uid: TinyLife.GameImpl.Money
  commentId: P:TinyLife.GameImpl.Money
  id: Money
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: Money
  nameWithType: GameImpl.Money
  fullName: TinyLife.GameImpl.Money
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Money
    path: GameImpl.cs
    startLine: 108
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe money that the <xref href=\"TinyLife.GameImpl.CurrentHousehold\" data-throw-if-not-resolved=\"false\"></xref> has, or <xref href=\"System.Single.MaxValue\" data-throw-if-not-resolved=\"false\"></xref> if there is no active household\n"
  example: []
  syntax:
    content: public float Money { get; set; }
    parameters: []
    return:
      type: System.Single
    content.vb: Public Property Money As Single
  overload: TinyLife.GameImpl.Money*
  modifiers.csharp:
  - public
  - get
  - set
  modifiers.vb:
  - Public
- uid: TinyLife.GameImpl.CurrentLot
  commentId: P:TinyLife.GameImpl.CurrentLot
  id: CurrentLot
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: CurrentLot
  nameWithType: GameImpl.CurrentLot
  fullName: TinyLife.GameImpl.CurrentLot
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CurrentLot
    path: GameImpl.cs
    startLine: 118
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe lot that is currently being played on or edited, or <pre><code>null</code></pre> if in the main menu or on the map select screen\n"
  example: []
  syntax:
    content: public Lot CurrentLot { get; }
    parameters: []
    return:
      type: TinyLife.World.Lot
    content.vb: Public ReadOnly Property CurrentLot As Lot
  overload: TinyLife.GameImpl.CurrentLot*
  modifiers.csharp:
  - public
  - get
  modifiers.vb:
  - Public
  - ReadOnly
- uid: TinyLife.GameImpl.Speed
  commentId: P:TinyLife.GameImpl.Speed
  id: Speed
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: Speed
  nameWithType: GameImpl.Speed
  fullName: TinyLife.GameImpl.Speed
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Speed
    path: GameImpl.cs
    startLine: 124
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe current <xref href=\"TinyLife.GameSpeed\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that, if the current speed is <xref href=\"TinyLife.GameSpeed.VeryFast\" data-throw-if-not-resolved=\"false\"></xref> and the game <xref href=\"TinyLife.GameImpl.CanBeExtremelyFast\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.GameSpeed.ExtremelyFast\" data-throw-if-not-resolved=\"false\"></xref> is returned.\nYou can cause any ui <xref href=\"MLEM.Ui.RootElement\" data-throw-if-not-resolved=\"false\"></xref> instances to pause the game by using <xref href=\"TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public GameSpeed Speed { get; set; }
    parameters: []
    return:
      type: TinyLife.GameSpeed
    content.vb: Public Property Speed As GameSpeed
  overload: TinyLife.GameImpl.Speed*
  modifiers.csharp:
  - public
  - get
  - set
  modifiers.vb:
  - Public
- uid: TinyLife.GameImpl.FollowingPerson
  commentId: P:TinyLife.GameImpl.FollowingPerson
  id: FollowingPerson
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: FollowingPerson
  nameWithType: GameImpl.FollowingPerson
  fullName: TinyLife.GameImpl.FollowingPerson
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: FollowingPerson
    path: GameImpl.cs
    startLine: 137
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> that the camera is currently locked onto\n"
  example: []
  syntax:
    content: public Person FollowingPerson { get; set; }
    parameters: []
    return:
      type: TinyLife.Objects.Person
    content.vb: Public Property FollowingPerson As Person
  overload: TinyLife.GameImpl.FollowingPerson*
  modifiers.csharp:
  - public
  - get
  - set
  modifiers.vb:
  - Public
- uid: TinyLife.GameImpl.SaveName
  commentId: P:TinyLife.GameImpl.SaveName
  id: SaveName
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: SaveName
  nameWithType: GameImpl.SaveName
  fullName: TinyLife.GameImpl.SaveName
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: SaveName
    path: GameImpl.cs
    startLine: 149
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe name of the save file that is currently being played, or <pre><code>null</code></pre> if in the main menu\n"
  example: []
  syntax:
    content: public string SaveName { get; }
    parameters: []
    return:
      type: System.String
    content.vb: Public ReadOnly Property SaveName As String
  overload: TinyLife.GameImpl.SaveName*
  modifiers.csharp:
  - public
  - get
  modifiers.vb:
  - Public
  - ReadOnly
- uid: TinyLife.GameImpl.Mode
  commentId: P:TinyLife.GameImpl.Mode
  id: Mode
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: Mode
  nameWithType: GameImpl.Mode
  fullName: TinyLife.GameImpl.Mode
  type: Property
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Mode
    path: GameImpl.cs
    startLine: 153
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nThe <xref href=\"TinyLife.GameImpl.GameMode\" data-throw-if-not-resolved=\"false\"></xref> that is currently active\n"
  example: []
  syntax:
    content: public GameImpl.GameMode Mode { get; }
    parameters: []
    return:
      type: TinyLife.GameImpl.GameMode
    content.vb: Public ReadOnly Property Mode As GameImpl.GameMode
  overload: TinyLife.GameImpl.Mode*
  modifiers.csharp:
  - public
  - get
  modifiers.vb:
  - Public
  - ReadOnly
- uid: TinyLife.GameImpl.LoadContent
  commentId: M:TinyLife.GameImpl.LoadContent
  id: LoadContent
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: LoadContent()
  nameWithType: GameImpl.LoadContent()
  fullName: TinyLife.GameImpl.LoadContent()
  type: Method
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: LoadContent
    path: GameImpl.cs
    startLine: 192
  assemblies:
  - Tiny Life
  namespace: TinyLife
  example: []
  syntax:
    content: protected override void LoadContent()
    content.vb: Protected Overrides Sub LoadContent
  overridden: MLEM.Startup.MlemGame.LoadContent
  overload: TinyLife.GameImpl.LoadContent*
  modifiers.csharp:
  - protected
  - override
  modifiers.vb:
  - Protected
  - Overrides
- uid: TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime)
  commentId: M:TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime)
  id: DoUpdate(Microsoft.Xna.Framework.GameTime)
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: DoUpdate(GameTime)
  nameWithType: GameImpl.DoUpdate(GameTime)
  fullName: TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime)
  type: Method
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: DoUpdate
    path: GameImpl.cs
    startLine: 298
  assemblies:
  - Tiny Life
  namespace: TinyLife
  example: []
  syntax:
    content: protected override void DoUpdate(GameTime gameTime)
    parameters:
    - id: gameTime
      type: Microsoft.Xna.Framework.GameTime
    content.vb: Protected Overrides Sub DoUpdate(gameTime As GameTime)
  overridden: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
  overload: TinyLife.GameImpl.DoUpdate*
  modifiers.csharp:
  - protected
  - override
  modifiers.vb:
  - Protected
  - Overrides
- uid: TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime)
  commentId: M:TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime)
  id: DoDraw(Microsoft.Xna.Framework.GameTime)
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: DoDraw(GameTime)
  nameWithType: GameImpl.DoDraw(GameTime)
  fullName: TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime)
  type: Method
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: DoDraw
    path: GameImpl.cs
    startLine: 399
  assemblies:
  - Tiny Life
  namespace: TinyLife
  example: []
  syntax:
    content: protected override void DoDraw(GameTime gameTime)
    parameters:
    - id: gameTime
      type: Microsoft.Xna.Framework.GameTime
    content.vb: Protected Overrides Sub DoDraw(gameTime As GameTime)
  overridden: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
  overload: TinyLife.GameImpl.DoDraw*
  modifiers.csharp:
  - protected
  - override
  modifiers.vb:
  - Protected
  - Overrides
- uid: TinyLife.GameImpl.Dispose(System.Boolean)
  commentId: M:TinyLife.GameImpl.Dispose(System.Boolean)
  id: Dispose(System.Boolean)
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: Dispose(Boolean)
  nameWithType: GameImpl.Dispose(Boolean)
  fullName: TinyLife.GameImpl.Dispose(System.Boolean)
  type: Method
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Dispose
    path: GameImpl.cs
    startLine: 437
  assemblies:
  - Tiny Life
  namespace: TinyLife
  example: []
  syntax:
    content: protected override void Dispose(bool disposing)
    parameters:
    - id: disposing
      type: System.Boolean
    content.vb: Protected Overrides Sub Dispose(disposing As Boolean)
  overridden: Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
  overload: TinyLife.GameImpl.Dispose*
  modifiers.csharp:
  - protected
  - override
  modifiers.vb:
  - Protected
  - Overrides
- uid: TinyLife.GameImpl.IsMouseOnUi
  commentId: M:TinyLife.GameImpl.IsMouseOnUi
  id: IsMouseOnUi
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: IsMouseOnUi()
  nameWithType: GameImpl.IsMouseOnUi()
  fullName: TinyLife.GameImpl.IsMouseOnUi()
  type: Method
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: IsMouseOnUi
    path: GameImpl.cs
    startLine: 452
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nReturns true if the mouse is currently on top of any ui element in the <xref href=\"MLEM.Ui.UiSystem\" data-throw-if-not-resolved=\"false\"></xref>\n"
  example: []
  syntax:
    content: public bool IsMouseOnUi()
    return:
      type: System.Boolean
      description: true if the mouse is currently on top of any element
    content.vb: Public Function IsMouseOnUi As Boolean
  overload: TinyLife.GameImpl.IsMouseOnUi*
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
- uid: TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode)
  commentId: M:TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode)
  id: SwitchGameMode(TinyLife.GameImpl.GameMode)
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: SwitchGameMode(GameImpl.GameMode)
  nameWithType: GameImpl.SwitchGameMode(GameImpl.GameMode)
  fullName: TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode)
  type: Method
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: SwitchGameMode
    path: GameImpl.cs
    startLine: 461
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nSwitches the game mode to the given mode, and sets up all of the required data.\nNote that some game modes require certain data to be set prior to calling this method.\n"
  example: []
  syntax:
    content: public void SwitchGameMode(GameImpl.GameMode mode)
    parameters:
    - id: mode
      type: TinyLife.GameImpl.GameMode
      description: The game mode to switch to
    content.vb: Public Sub SwitchGameMode(mode As GameImpl.GameMode)
  overload: TinyLife.GameImpl.SwitchGameMode*
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
- uid: TinyLife.GameImpl.CanBeExtremelyFast
  commentId: M:TinyLife.GameImpl.CanBeExtremelyFast
  id: CanBeExtremelyFast
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: CanBeExtremelyFast()
  nameWithType: GameImpl.CanBeExtremelyFast()
  fullName: TinyLife.GameImpl.CanBeExtremelyFast()
  type: Method
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CanBeExtremelyFast
    path: GameImpl.cs
    startLine: 526
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nReturns whether the game allows changing the speed to <xref href=\"TinyLife.GameSpeed.ExtremelyFast\" data-throw-if-not-resolved=\"false\"></xref> at the current time.\nIf this returns true, and <xref href=\"TinyLife.GameImpl.Speed\" data-throw-if-not-resolved=\"false\"></xref> is set to <xref href=\"TinyLife.GameSpeed.VeryFast\" data-throw-if-not-resolved=\"false\"></xref>, the <xref href=\"TinyLife.GameSpeed.ExtremelyFast\" data-throw-if-not-resolved=\"false\"></xref> speed is automatically engaged.\n"
  example: []
  syntax:
    content: public bool CanBeExtremelyFast()
    return:
      type: System.Boolean
      description: Whether the game can become extremely fast
    content.vb: Public Function CanBeExtremelyFast As Boolean
  overload: TinyLife.GameImpl.CanBeExtremelyFast*
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
- uid: TinyLife.GameImpl.CanSaveOrSwitchModes
  commentId: M:TinyLife.GameImpl.CanSaveOrSwitchModes
  id: CanSaveOrSwitchModes
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: CanSaveOrSwitchModes()
  nameWithType: GameImpl.CanSaveOrSwitchModes()
  fullName: TinyLife.GameImpl.CanSaveOrSwitchModes()
  type: Method
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CanSaveOrSwitchModes
    path: GameImpl.cs
    startLine: 537
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nReturns whether the game can currently save or if <xref href=\"TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode)\" data-throw-if-not-resolved=\"false\"></xref> is allowed to be used right now.\nThe return value is influenced by <xref href=\"TinyLife.Tools.Tool.CanSaveOrSwitchModes\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.World.Lot.AreRequirementsMet\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public bool CanSaveOrSwitchModes()
    return:
      type: System.Boolean
      description: Whether we can save or switch modes right now
    content.vb: Public Function CanSaveOrSwitchModes As Boolean
  overload: TinyLife.GameImpl.CanSaveOrSwitchModes*
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
- uid: TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color)
  commentId: M:TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color)
  id: FadeKeyboardLighting(Microsoft.Xna.Framework.Color)
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: FadeKeyboardLighting(Color)
  nameWithType: GameImpl.FadeKeyboardLighting(Color)
  fullName: TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color)
  type: Method
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: FadeKeyboardLighting
    path: GameImpl.cs
    startLine: 554
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nFades the keyboard lighting at a constant speed to make it result in the passed color.\nThis method only has an effect if <xref href=\"TinyLife.Options.KeyboardLighting\" data-throw-if-not-resolved=\"false\"></xref> is enabled, and if the user has a lighting-capable keyboard.\n"
  example: []
  syntax:
    content: public void FadeKeyboardLighting(Color newColor)
    parameters:
    - id: newColor
      type: Microsoft.Xna.Framework.Color
      description: The color to fade to; transparency is ignored
    content.vb: Public Sub FadeKeyboardLighting(newColor As Color)
  overload: TinyLife.GameImpl.FadeKeyboardLighting*
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
- uid: TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix})
  commentId: M:TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix})
  id: TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix})
  parent: TinyLife.GameImpl
  langs:
  - csharp
  - vb
  name: TakeScreenshot(Point, Nullable<RectangleF>, Nullable<Matrix>)
  nameWithType: GameImpl.TakeScreenshot(Point, Nullable<RectangleF>, Nullable<Matrix>)
  fullName: TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point, System.Nullable<MLEM.Misc.RectangleF>, System.Nullable<Microsoft.Xna.Framework.Matrix>)
  type: Method
  source:
    remote:
      path: TinyLife/GameImpl.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: TakeScreenshot
    path: GameImpl.cs
    startLine: 632
  assemblies:
  - Tiny Life
  namespace: TinyLife
  summary: "\nTakes a screenshot and stores it in the default location, using a file name that contains the current date and time\n"
  example: []
  syntax:
    content: public void TakeScreenshot(Point size, RectangleF? visibleArea = default(RectangleF? ), Matrix? visibleMatrix = default(Matrix? ))
    parameters:
    - id: size
      type: Microsoft.Xna.Framework.Point
      description: The size, in pixels, of the resulting screenshots
    - id: visibleArea
      type: System.Nullable{MLEM.Misc.RectangleF}
      description: The area that should be marked as visible, in world space. This determines culling values.
    - id: visibleMatrix
      type: System.Nullable{Microsoft.Xna.Framework.Matrix}
      description: A matrix that has a translation and scale that determines the visible area of the screenshot
    content.vb: Public Sub TakeScreenshot(size As Point, visibleArea As RectangleF? = Nothing, visibleMatrix As Matrix? = Nothing)
  overload: TinyLife.GameImpl.TakeScreenshot*
  nameWithType.vb: GameImpl.TakeScreenshot(Point, Nullable(Of RectangleF), Nullable(Of Matrix))
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
  fullName.vb: TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point, System.Nullable(Of MLEM.Misc.RectangleF), System.Nullable(Of Microsoft.Xna.Framework.Matrix))
  name.vb: TakeScreenshot(Point, Nullable(Of RectangleF), Nullable(Of Matrix))
references:
- uid: TinyLife
  commentId: N:TinyLife
  name: TinyLife
  nameWithType: TinyLife
  fullName: TinyLife
- uid: System.Object
  commentId: T:System.Object
  parent: System
  isExternal: true
  name: Object
  nameWithType: Object
  fullName: System.Object
- uid: Microsoft.Xna.Framework.Game
  commentId: T:Microsoft.Xna.Framework.Game
  parent: Microsoft.Xna.Framework
  isExternal: true
  name: Game
  nameWithType: Game
  fullName: Microsoft.Xna.Framework.Game
- uid: MLEM.Startup.MlemGame
  commentId: T:MLEM.Startup.MlemGame
  parent: MLEM.Startup
  isExternal: true
  name: MlemGame
  nameWithType: MlemGame
  fullName: MLEM.Startup.MlemGame
- uid: System.IDisposable
  commentId: T:System.IDisposable
  parent: System
  isExternal: true
  name: IDisposable
  nameWithType: IDisposable
  fullName: System.IDisposable
- uid: MLEM.Startup.MlemGame.GraphicsDeviceManager
  commentId: F:MLEM.Startup.MlemGame.GraphicsDeviceManager
  parent: MLEM.Startup.MlemGame
  isExternal: true
  name: GraphicsDeviceManager
  nameWithType: MlemGame.GraphicsDeviceManager
  fullName: MLEM.Startup.MlemGame.GraphicsDeviceManager
- uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
  commentId: M:MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
  parent: MLEM.Startup.MlemGame
  isExternal: true
  name: Update(GameTime)
  nameWithType: MlemGame.Update(GameTime)
  fullName: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
  spec.csharp:
  - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
    name: Update
    nameWithType: MlemGame.Update
    fullName: MLEM.Startup.MlemGame.Update
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - uid: Microsoft.Xna.Framework.GameTime
    name: GameTime
    nameWithType: GameTime
    fullName: Microsoft.Xna.Framework.GameTime
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
    name: Update
    nameWithType: MlemGame.Update
    fullName: MLEM.Startup.MlemGame.Update
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - uid: Microsoft.Xna.Framework.GameTime
    name: GameTime
    nameWithType: GameTime
    fullName: Microsoft.Xna.Framework.GameTime
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
- uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
  commentId: M:MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
  parent: MLEM.Startup.MlemGame
  isExternal: true
  name: Draw(GameTime)
  nameWithType: MlemGame.Draw(GameTime)
  fullName: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
  spec.csharp:
  - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
    name: Draw
    nameWithType: MlemGame.Draw
    fullName: MLEM.Startup.MlemGame.Draw
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - uid: Microsoft.Xna.Framework.GameTime
    name: GameTime
    nameWithType: GameTime
    fullName: Microsoft.Xna.Framework.GameTime
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
    name: Draw
    nameWithType: MlemGame.Draw
    fullName: MLEM.Startup.MlemGame.Draw
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - uid: Microsoft.Xna.Framework.GameTime
    name: GameTime
    nameWithType: GameTime
    fullName: Microsoft.Xna.Framework.GameTime
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
- uid: MLEM.Startup.MlemGame.LoadContent``1(System.String)
  commentId: M:MLEM.Startup.MlemGame.LoadContent``1(System.String)
  parent: MLEM.Startup.MlemGame
  isExternal: true
  name: LoadContent<T>(String)
  nameWithType: MlemGame.LoadContent<T>(String)
  fullName: MLEM.Startup.MlemGame.LoadContent<T>(System.String)
  nameWithType.vb: MlemGame.LoadContent(Of T)(String)
  fullName.vb: MLEM.Startup.MlemGame.LoadContent(Of T)(System.String)
  name.vb: LoadContent(Of T)(String)
  spec.csharp:
  - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String)
    name: LoadContent<T>
    nameWithType: MlemGame.LoadContent<T>
    fullName: MLEM.Startup.MlemGame.LoadContent<T>
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - uid: System.String
    name: String
    nameWithType: String
    fullName: System.String
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String)
    name: LoadContent(Of T)
    nameWithType: MlemGame.LoadContent(Of T)
    fullName: MLEM.Startup.MlemGame.LoadContent(Of T)
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - uid: System.String
    name: String
    nameWithType: String
    fullName: System.String
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
- uid: MLEM.Startup.MlemGame.Input
  commentId: P:MLEM.Startup.MlemGame.Input
  parent: MLEM.Startup.MlemGame
  isExternal: true
  name: Input
  nameWithType: MlemGame.Input
  fullName: MLEM.Startup.MlemGame.Input
- uid: MLEM.Startup.MlemGame.SpriteBatch
  commentId: P:MLEM.Startup.MlemGame.SpriteBatch
  parent: MLEM.Startup.MlemGame
  isExternal: true
  name: SpriteBatch
  nameWithType: MlemGame.SpriteBatch
  fullName: MLEM.Startup.MlemGame.SpriteBatch
- uid: MLEM.Startup.MlemGame.InputHandler
  commentId: P:MLEM.Startup.MlemGame.InputHandler
  parent: MLEM.Startup.MlemGame
  isExternal: true
  name: InputHandler
  nameWithType: MlemGame.InputHandler
  fullName: MLEM.Startup.MlemGame.InputHandler
- uid: MLEM.Startup.MlemGame.UiSystem
  commentId: P:MLEM.Startup.MlemGame.UiSystem
  parent: MLEM.Startup.MlemGame
  isExternal: true
  name: UiSystem
  nameWithType: MlemGame.UiSystem
  fullName: MLEM.Startup.MlemGame.UiSystem
- uid: MLEM.Startup.MlemGame.OnLoadContent
  commentId: E:MLEM.Startup.MlemGame.OnLoadContent
  parent: MLEM.Startup.MlemGame
  isExternal: true
  name: OnLoadContent
  nameWithType: MlemGame.OnLoadContent
  fullName: MLEM.Startup.MlemGame.OnLoadContent
- uid: MLEM.Startup.MlemGame.OnUpdate
  commentId: E:MLEM.Startup.MlemGame.OnUpdate
  parent: MLEM.Startup.MlemGame
  isExternal: true
  name: OnUpdate
  nameWithType: MlemGame.OnUpdate
  fullName: MLEM.Startup.MlemGame.OnUpdate
- uid: MLEM.Startup.MlemGame.OnDraw
  commentId: E:MLEM.Startup.MlemGame.OnDraw
  parent: MLEM.Startup.MlemGame
  isExternal: true
  name: OnDraw
  nameWithType: MlemGame.OnDraw
  fullName: MLEM.Startup.MlemGame.OnDraw
- uid: Microsoft.Xna.Framework.Game.Dispose
  commentId: M:Microsoft.Xna.Framework.Game.Dispose
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Dispose()
  nameWithType: Game.Dispose()
  fullName: Microsoft.Xna.Framework.Game.Dispose()
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.Dispose
    name: Dispose
    nameWithType: Game.Dispose
    fullName: Microsoft.Xna.Framework.Game.Dispose
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: Microsoft.Xna.Framework.Game.Dispose
    name: Dispose
    nameWithType: Game.Dispose
    fullName: Microsoft.Xna.Framework.Game.Dispose
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: Microsoft.Xna.Framework.Game.Exit
  commentId: M:Microsoft.Xna.Framework.Game.Exit
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: Exit()
  nameWithType: Game.Exit()
  fullName: Microsoft.Xna.Framework.Game.Exit()
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.Exit
    name: Exit
    nameWithType: Game.Exit
    fullName: Microsoft.Xna.Framework.Game.Exit
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: Microsoft.Xna.Framework.Game.Exit
    name: Exit
    nameWithType: Game.Exit
    fullName: Microsoft.Xna.Framework.Game.Exit
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
  commentId: M:Microsoft.Xna.Framework.Game.ResetElapsedTime
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: ResetElapsedTime()
  nameWithType: Game.ResetElapsedTime()
  fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime()
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
    name: ResetElapsedTime
    nameWithType: Game.ResetElapsedTime
    fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
    name: ResetElapsedTime
    nameWithType: Game.ResetElapsedTime
    fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: Microsoft.Xna.Framework.Game.SuppressDraw
  commentId: M:Microsoft.Xna.Framework.Game.SuppressDraw
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: SuppressDraw()
  nameWithType: Game.SuppressDraw()
  fullName: Microsoft.Xna.Framework.Game.SuppressDraw()
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.SuppressDraw
    name: SuppressDraw
    nameWithType: Game.SuppressDraw
    fullName: Microsoft.Xna.Framework.Game.SuppressDraw
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: Microsoft.Xna.Framework.Game.SuppressDraw
    name: SuppressDraw
    nameWithType: Game.SuppressDraw
    fullName: Microsoft.Xna.Framework.Game.SuppressDraw
    isExternal: true
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: Microsoft.Xna.Framework.Game.RunOneFrame
  commentId: M:Microsoft.Xna.Framework.Game.RunOneFrame
  parent: Microsoft.Xna.Framework.Game
  isExternal: true
  name: RunOneFrame()
  nameWithType: Game.RunOneFrame()
  fullName: Microsoft.Xna.Framework.Game.RunOneFrame()
  spec.csharp:
  - uid: Microsoft.Xna.Framework.Game.RunOneFrame
    name: RunOneFrame
    nameWithType: Game.RunOneFrame
    fullName: Microsoft.Xna.Framework.Game.RunOneFrame
    isExternal: true
  - name: (
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  parent: Microsoft.Xna.Framework
  isExternal: true
  name: Point
  nameWithType: Point
  fullName: Microsoft.Xna.Framework.Point
- uid: System.Nullable{MLEM.Misc.RectangleF}
  commentId: T:System.Nullable{MLEM.Misc.RectangleF}
  parent: System
  definition: System.Nullable`1
  name: Nullable<RectangleF>
  nameWithType: Nullable<RectangleF>
  fullName: System.Nullable<MLEM.Misc.RectangleF>
  nameWithType.vb: Nullable(Of RectangleF)
  fullName.vb: System.Nullable(Of MLEM.Misc.RectangleF)
  name.vb: Nullable(Of RectangleF)
  spec.csharp:
  - uid: System.Nullable`1
    name: Nullable
    nameWithType: Nullable
    fullName: System.Nullable
    isExternal: true
  - name: <
    nameWithType: <
    fullName: <
  - uid: MLEM.Misc.RectangleF
    name: RectangleF
    nameWithType: RectangleF
    fullName: MLEM.Misc.RectangleF
    isExternal: true
  - name: '>'
    nameWithType: '>'
    fullName: '>'
  spec.vb:
  - uid: System.Nullable`1
    name: Nullable
    nameWithType: Nullable
    fullName: System.Nullable
    isExternal: true
  - name: '(Of '
    nameWithType: '(Of '
    fullName: '(Of '
  - uid: MLEM.Misc.RectangleF
    name: RectangleF
    nameWithType: RectangleF
    fullName: MLEM.Misc.RectangleF
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
- uid: System.Nullable{Microsoft.Xna.Framework.Matrix}
  commentId: T:System.Nullable{Microsoft.Xna.Framework.Matrix}
  parent: System
  definition: System.Nullable`1
  name: Nullable<Matrix>
  nameWithType: Nullable<Matrix>
  fullName: System.Nullable<Microsoft.Xna.Framework.Matrix>
  nameWithType.vb: Nullable(Of Matrix)
  fullName.vb: System.Nullable(Of Microsoft.Xna.Framework.Matrix)
  name.vb: Nullable(Of Matrix)
  spec.csharp:
  - uid: System.Nullable`1
    name: Nullable
    nameWithType: Nullable
    fullName: System.Nullable
    isExternal: true
  - name: <
    nameWithType: <
    fullName: <
  - uid: Microsoft.Xna.Framework.Matrix
    name: Matrix
    nameWithType: Matrix
    fullName: Microsoft.Xna.Framework.Matrix
    isExternal: true
  - name: '>'
    nameWithType: '>'
    fullName: '>'
  spec.vb:
  - uid: System.Nullable`1
    name: Nullable
    nameWithType: Nullable
    fullName: System.Nullable
    isExternal: true
  - name: '(Of '
    nameWithType: '(Of '
    fullName: '(Of '
  - uid: Microsoft.Xna.Framework.Matrix
    name: Matrix
    nameWithType: Matrix
    fullName: Microsoft.Xna.Framework.Matrix
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
- uid: System.Nullable`1
  commentId: T:System.Nullable`1
  isExternal: true
  name: Nullable<T>
  nameWithType: Nullable<T>
  fullName: System.Nullable<T>
  nameWithType.vb: Nullable(Of T)
  fullName.vb: System.Nullable(Of T)
  name.vb: Nullable(Of T)
  spec.csharp:
  - uid: System.Nullable`1
    name: Nullable
    nameWithType: Nullable
    fullName: System.Nullable
    isExternal: true
  - name: <
    nameWithType: <
    fullName: <
  - name: T
    nameWithType: T
    fullName: T
  - name: '>'
    nameWithType: '>'
    fullName: '>'
  spec.vb:
  - uid: System.Nullable`1
    name: Nullable
    nameWithType: Nullable
    fullName: System.Nullable
    isExternal: true
  - name: '(Of '
    nameWithType: '(Of '
    fullName: '(Of '
  - name: T
    nameWithType: T
    fullName: T
  - name: )
    nameWithType: )
    fullName: )
