### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.InGameHint
  commentId: T:TinyLife.Uis.InGameHint
  id: InGameHint
  parent: TinyLife.Uis
  children:
  - TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})
  - TinyLife.Uis.InGameHint.AdditionalContent
  - TinyLife.Uis.InGameHint.ClothesIntentions
  - TinyLife.Uis.InGameHint.Condition
  - TinyLife.Uis.InGameHint.Display
  - TinyLife.Uis.InGameHint.HasBeenDisplayed
  - TinyLife.Uis.InGameHint.Hints
  - TinyLife.Uis.InGameHint.Icon
  - TinyLife.Uis.InGameHint.InteractionPages
  - TinyLife.Uis.InGameHint.Interactions
  - TinyLife.Uis.InGameHint.Introduction
  - TinyLife.Uis.InGameHint.LotEmployments
  - TinyLife.Uis.InGameHint.MultiMaps
  - TinyLife.Uis.InGameHint.Name
  - TinyLife.Uis.InGameHint.Outfits
  - TinyLife.Uis.InGameHint.OutOfTownActions
  - TinyLife.Uis.InGameHint.PersonalityTypes
  - TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
  langs:
  - csharp
  - vb
  name: InGameHint
  nameWithType: InGameHint
  fullName: TinyLife.Uis.InGameHint
  type: Class
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: InGameHint
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 22
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  summary: "\nAn in-game hint is a tutorial notification that can display with a given <xref href=\"TinyLife.Uis.InGameHint.Condition\" data-throw-if-not-resolved=\"false\"></xref>, or that can be caused to be displayed manually using <xref href=\"TinyLife.Uis.InGameHint.Display\" data-throw-if-not-resolved=\"false\"></xref>.\nEach in-game hint is only displayed once, unless the list of displayed hints is reset in the <xref href=\"TinyLife.Options\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public class InGameHint
    content.vb: Public Class InGameHint
  inheritance:
  - System.Object
  inheritedMembers:
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
  extensionMethods:
  - TinyLife.Uis.InGameHint.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Uis.InGameHint.Hints
  commentId: F:TinyLife.Uis.InGameHint.Hints
  id: Hints
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: Hints
  nameWithType: InGameHint.Hints
  fullName: TinyLife.Uis.InGameHint.Hints
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Hints
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 29
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  summary: "\nThe registry for all <xref href=\"TinyLife.Uis.InGameHint\" data-throw-if-not-resolved=\"false\"></xref> values.\nUse <xref href=\"TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)\" data-throw-if-not-resolved=\"false\"></xref> to add to this list.\n"
  example: []
  syntax:
    content: public static readonly ReadOnlyDictionary<string, InGameHint> Hints
    return:
      type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Uis.InGameHint}
    content.vb: Public Shared ReadOnly Hints As ReadOnlyDictionary(Of String, InGameHint)
- uid: TinyLife.Uis.InGameHint.Introduction
  commentId: F:TinyLife.Uis.InGameHint.Introduction
  id: Introduction
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: Introduction
  nameWithType: InGameHint.Introduction
  fullName: TinyLife.Uis.InGameHint.Introduction
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Introduction
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 32
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  syntax:
    content: public static readonly InGameHint Introduction
    return:
      type: TinyLife.Uis.InGameHint
    content.vb: Public Shared ReadOnly Introduction As InGameHint
- uid: TinyLife.Uis.InGameHint.PersonalityTypes
  commentId: F:TinyLife.Uis.InGameHint.PersonalityTypes
  id: PersonalityTypes
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: PersonalityTypes
  nameWithType: InGameHint.PersonalityTypes
  fullName: TinyLife.Uis.InGameHint.PersonalityTypes
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: PersonalityTypes
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 41
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  syntax:
    content: public static readonly InGameHint PersonalityTypes
    return:
      type: TinyLife.Uis.InGameHint
    content.vb: Public Shared ReadOnly PersonalityTypes As InGameHint
- uid: TinyLife.Uis.InGameHint.ClothesIntentions
  commentId: F:TinyLife.Uis.InGameHint.ClothesIntentions
  id: ClothesIntentions
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: ClothesIntentions
  nameWithType: InGameHint.ClothesIntentions
  fullName: TinyLife.Uis.InGameHint.ClothesIntentions
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: ClothesIntentions
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 42
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  syntax:
    content: public static readonly InGameHint ClothesIntentions
    return:
      type: TinyLife.Uis.InGameHint
    content.vb: Public Shared ReadOnly ClothesIntentions As InGameHint
- uid: TinyLife.Uis.InGameHint.Interactions
  commentId: F:TinyLife.Uis.InGameHint.Interactions
  id: Interactions
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: Interactions
  nameWithType: InGameHint.Interactions
  fullName: TinyLife.Uis.InGameHint.Interactions
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Interactions
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 43
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  syntax:
    content: public static readonly InGameHint Interactions
    return:
      type: TinyLife.Uis.InGameHint
    content.vb: Public Shared ReadOnly Interactions As InGameHint
- uid: TinyLife.Uis.InGameHint.Outfits
  commentId: F:TinyLife.Uis.InGameHint.Outfits
  id: Outfits
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: Outfits
  nameWithType: InGameHint.Outfits
  fullName: TinyLife.Uis.InGameHint.Outfits
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Outfits
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 44
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  syntax:
    content: public static readonly InGameHint Outfits
    return:
      type: TinyLife.Uis.InGameHint
    content.vb: Public Shared ReadOnly Outfits As InGameHint
- uid: TinyLife.Uis.InGameHint.InteractionPages
  commentId: F:TinyLife.Uis.InGameHint.InteractionPages
  id: InteractionPages
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: InteractionPages
  nameWithType: InGameHint.InteractionPages
  fullName: TinyLife.Uis.InGameHint.InteractionPages
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: InteractionPages
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 45
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  syntax:
    content: public static readonly InGameHint InteractionPages
    return:
      type: TinyLife.Uis.InGameHint
    content.vb: Public Shared ReadOnly InteractionPages As InGameHint
- uid: TinyLife.Uis.InGameHint.OutOfTownActions
  commentId: F:TinyLife.Uis.InGameHint.OutOfTownActions
  id: OutOfTownActions
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: OutOfTownActions
  nameWithType: InGameHint.OutOfTownActions
  fullName: TinyLife.Uis.InGameHint.OutOfTownActions
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: OutOfTownActions
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 46
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  syntax:
    content: public static readonly InGameHint OutOfTownActions
    return:
      type: TinyLife.Uis.InGameHint
    content.vb: Public Shared ReadOnly OutOfTownActions As InGameHint
- uid: TinyLife.Uis.InGameHint.LotEmployments
  commentId: F:TinyLife.Uis.InGameHint.LotEmployments
  id: LotEmployments
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: LotEmployments
  nameWithType: InGameHint.LotEmployments
  fullName: TinyLife.Uis.InGameHint.LotEmployments
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: LotEmployments
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 47
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  syntax:
    content: public static readonly InGameHint LotEmployments
    return:
      type: TinyLife.Uis.InGameHint
    content.vb: Public Shared ReadOnly LotEmployments As InGameHint
- uid: TinyLife.Uis.InGameHint.MultiMaps
  commentId: F:TinyLife.Uis.InGameHint.MultiMaps
  id: MultiMaps
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: MultiMaps
  nameWithType: InGameHint.MultiMaps
  fullName: TinyLife.Uis.InGameHint.MultiMaps
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: MultiMaps
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 48
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  syntax:
    content: public static readonly InGameHint MultiMaps
    return:
      type: TinyLife.Uis.InGameHint
    content.vb: Public Shared ReadOnly MultiMaps As InGameHint
- uid: TinyLife.Uis.InGameHint.Name
  commentId: F:TinyLife.Uis.InGameHint.Name
  id: Name
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: Name
  nameWithType: InGameHint.Name
  fullName: TinyLife.Uis.InGameHint.Name
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Name
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 73
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  summary: "\nThe name of this hint\n"
  example: []
  syntax:
    content: public readonly string Name
    return:
      type: System.String
    content.vb: Public ReadOnly Name As String
- uid: TinyLife.Uis.InGameHint.Icon
  commentId: F:TinyLife.Uis.InGameHint.Icon
  id: Icon
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: Icon
  nameWithType: InGameHint.Icon
  fullName: TinyLife.Uis.InGameHint.Icon
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Icon
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 77
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  summary: "\nThe icon of this hint.\n"
  example: []
  syntax:
    content: public readonly TextureRegion Icon
    return:
      type: MLEM.Textures.TextureRegion
    content.vb: Public ReadOnly Icon As TextureRegion
- uid: TinyLife.Uis.InGameHint.Condition
  commentId: F:TinyLife.Uis.InGameHint.Condition
  id: Condition
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: Condition
  nameWithType: InGameHint.Condition
  fullName: TinyLife.Uis.InGameHint.Condition
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Condition
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 81
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  summary: "\nAn optional condition that causes this hint to be displayed\n"
  example: []
  syntax:
    content: public readonly Func<GameImpl, bool> Condition
    return:
      type: System.Func{TinyLife.GameImpl,System.Boolean}
    content.vb: Public ReadOnly Condition As Func(Of GameImpl, Boolean)
- uid: TinyLife.Uis.InGameHint.AdditionalContent
  commentId: F:TinyLife.Uis.InGameHint.AdditionalContent
  id: AdditionalContent
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: AdditionalContent
  nameWithType: InGameHint.AdditionalContent
  fullName: TinyLife.Uis.InGameHint.AdditionalContent
  type: Field
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: AdditionalContent
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 85
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  summary: "\nA function that can optionally add additional content to the hint&apos;s <xref href=\"MLEM.Ui.Elements.Panel\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public readonly Action<CoveringGroup, Panel> AdditionalContent
    return:
      type: System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel}
    content.vb: Public ReadOnly AdditionalContent As Action(Of CoveringGroup, Panel)
- uid: TinyLife.Uis.InGameHint.HasBeenDisplayed
  commentId: P:TinyLife.Uis.InGameHint.HasBeenDisplayed
  id: HasBeenDisplayed
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: HasBeenDisplayed
  nameWithType: InGameHint.HasBeenDisplayed
  fullName: TinyLife.Uis.InGameHint.HasBeenDisplayed
  type: Property
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: HasBeenDisplayed
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 90
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  summary: "\nA property that determines whether this hint has already been displayed\n"
  example: []
  syntax:
    content: public bool HasBeenDisplayed { get; }
    parameters: []
    return:
      type: System.Boolean
    content.vb: Public ReadOnly Property HasBeenDisplayed As Boolean
  overload: TinyLife.Uis.InGameHint.HasBeenDisplayed*
- uid: TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})
  commentId: M:TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})
  id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})'
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: InGameHint(string, TextureRegion, Func<GameImpl, bool>, Action<CoveringGroup, Panel>)
  nameWithType: InGameHint.InGameHint(string, TextureRegion, Func<GameImpl, bool>, Action<CoveringGroup, Panel>)
  fullName: TinyLife.Uis.InGameHint.InGameHint(string, MLEM.Textures.TextureRegion, System.Func<TinyLife.GameImpl, bool>, System.Action<TinyLife.Uis.CoveringGroup, MLEM.Ui.Elements.Panel>)
  type: Constructor
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: .ctor
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 99
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  summary: "\nCreates a new hint with the given settings\n"
  example: []
  syntax:
    content: public InGameHint(string name, TextureRegion icon, Func<GameImpl, bool> condition = null, Action<CoveringGroup, Panel> additionalContent = null)
    parameters:
    - id: name
      type: System.String
      description: The name of the hint
    - id: icon
      type: MLEM.Textures.TextureRegion
      description: The icon of this hint
    - id: condition
      type: System.Func{TinyLife.GameImpl,System.Boolean}
      description: An optional condition to cause this hint to be displayed
    - id: additionalContent
      type: System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel}
      description: A function that can optionally add additional content to the hint&apos;s <xref href="MLEM.Ui.Elements.Panel" data-throw-if-not-resolved="false"></xref>.
    content.vb: Public Sub New(name As String, icon As TextureRegion, condition As Func(Of GameImpl, Boolean) = Nothing, additionalContent As Action(Of CoveringGroup, Panel) = Nothing)
  overload: TinyLife.Uis.InGameHint.#ctor*
  nameWithType.vb: InGameHint.New(String, TextureRegion, Func(Of GameImpl, Boolean), Action(Of CoveringGroup, Panel))
  fullName.vb: TinyLife.Uis.InGameHint.New(String, MLEM.Textures.TextureRegion, System.Func(Of TinyLife.GameImpl, Boolean), System.Action(Of TinyLife.Uis.CoveringGroup, MLEM.Ui.Elements.Panel))
  name.vb: New(String, TextureRegion, Func(Of GameImpl, Boolean), Action(Of CoveringGroup, Panel))
- uid: TinyLife.Uis.InGameHint.Display
  commentId: M:TinyLife.Uis.InGameHint.Display
  id: Display
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: Display()
  nameWithType: InGameHint.Display()
  fullName: TinyLife.Uis.InGameHint.Display()
  type: Method
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Display
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 109
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  summary: "\nDisplays this hint as a <xref href=\"TinyLife.Uis.Notifications\" data-throw-if-not-resolved=\"false\"></xref> panel and adds it to the list of already displayed hints in the <xref href=\"TinyLife.Options\" data-throw-if-not-resolved=\"false\"></xref>\n"
  example: []
  syntax:
    content: public void Display()
    content.vb: Public Sub Display()
  overload: TinyLife.Uis.InGameHint.Display*
- uid: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
  commentId: M:TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
  id: Register(TinyLife.Uis.InGameHint)
  parent: TinyLife.Uis.InGameHint
  langs:
  - csharp
  - vb
  name: Register(InGameHint)
  nameWithType: InGameHint.Register(InGameHint)
  fullName: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
  type: Method
  source:
    remote:
      path: TinyLife/Uis/InGameHint.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Register
    path: ../TinyLife/Uis/InGameHint.cs
    startLine: 136
  assemblies:
  - Tiny Life
  namespace: TinyLife.Uis
  summary: "\nRegisters the given hint to the <xref href=\"TinyLife.Uis.InGameHint.Hints\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
  example: []
  syntax:
    content: public static InGameHint Register(InGameHint hint)
    parameters:
    - id: hint
      type: TinyLife.Uis.InGameHint
      description: The hint to register
    return:
      type: TinyLife.Uis.InGameHint
      description: The hint passed, for chaining
    content.vb: Public Shared Function Register(hint As InGameHint) As InGameHint
  overload: TinyLife.Uis.InGameHint.Register*
references:
- uid: TinyLife.Uis.InGameHint.Condition
  commentId: F:TinyLife.Uis.InGameHint.Condition
  name: Condition
  nameWithType: InGameHint.Condition
  fullName: TinyLife.Uis.InGameHint.Condition
- uid: TinyLife.Uis.InGameHint.Display
  commentId: M:TinyLife.Uis.InGameHint.Display
  name: Display()
  nameWithType: InGameHint.Display()
  fullName: TinyLife.Uis.InGameHint.Display()
  spec.csharp:
  - uid: TinyLife.Uis.InGameHint.Display
    name: Display
  - name: (
  - name: )
  spec.vb:
  - uid: TinyLife.Uis.InGameHint.Display
    name: Display
  - name: (
  - name: )
- uid: TinyLife.Options
  commentId: T:TinyLife.Options
  parent: TinyLife
  name: Options
  nameWithType: Options
  fullName: TinyLife.Options
- uid: TinyLife.Uis
  commentId: N:TinyLife.Uis
  name: TinyLife.Uis
  nameWithType: TinyLife.Uis
  fullName: TinyLife.Uis
  spec.csharp:
  - uid: TinyLife
    name: TinyLife
  - name: .
  - uid: TinyLife.Uis
    name: Uis
  spec.vb:
  - uid: TinyLife
    name: TinyLife
  - name: .
  - uid: TinyLife.Uis
    name: Uis
- uid: System.Object
  commentId: T:System.Object
  parent: System
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object
  name: object
  nameWithType: object
  fullName: object
  nameWithType.vb: Object
  fullName.vb: Object
  name.vb: Object
- uid: System.Object.Equals(System.Object)
  commentId: M:System.Object.Equals(System.Object)
  parent: System.Object
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
  name: Equals(object)
  nameWithType: object.Equals(object)
  fullName: object.Equals(object)
  nameWithType.vb: Object.Equals(Object)
  fullName.vb: Object.Equals(Object)
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  nameWithType.vb: InGameHint.New
  fullName.vb: TinyLife.Uis.InGameHint.New
  name.vb: New
- uid: TinyLife.Uis.Notifications
  commentId: T:TinyLife.Uis.Notifications
  name: Notifications
  nameWithType: Notifications
  fullName: TinyLife.Uis.Notifications
- uid: TinyLife.Uis.InGameHint.Display*
  commentId: Overload:TinyLife.Uis.InGameHint.Display
  name: Display
  nameWithType: InGameHint.Display
  fullName: TinyLife.Uis.InGameHint.Display
- uid: TinyLife.Uis.InGameHint.Hints
  commentId: F:TinyLife.Uis.InGameHint.Hints
  name: Hints
  nameWithType: InGameHint.Hints
  fullName: TinyLife.Uis.InGameHint.Hints
- uid: TinyLife.Uis.InGameHint.Register*
  commentId: Overload:TinyLife.Uis.InGameHint.Register
  name: Register
  nameWithType: InGameHint.Register
  fullName: TinyLife.Uis.InGameHint.Register
