### YamlMime:ManagedReference
items:
- uid: TinyLife.Utilities.TextureHandler
  commentId: T:TinyLife.Utilities.TextureHandler
  id: TextureHandler
  parent: TinyLife.Utilities
  children:
  - TinyLife.Utilities.TextureHandler.AutoTileTexture
  - TinyLife.Utilities.TextureHandler.ClothesTextures
  - TinyLife.Utilities.TextureHandler.CursorTexture
  - TinyLife.Utilities.TextureHandler.EmoteTexture
  - TinyLife.Utilities.TextureHandler.FenceTextures
  - TinyLife.Utilities.TextureHandler.FurnitureTextures
  - TinyLife.Utilities.TextureHandler.LightTexture
  - TinyLife.Utilities.TextureHandler.OnGameTextureLoaded
  - TinyLife.Utilities.TextureHandler.OnLoadGameTexture
  - TinyLife.Utilities.TextureHandler.OpeningTexture
  - TinyLife.Utilities.TextureHandler.ParticleTexture
  - TinyLife.Utilities.TextureHandler.RoofTexture
  - TinyLife.Utilities.TextureHandler.StairsTextures
  - TinyLife.Utilities.TextureHandler.TexturePacker
  - TinyLife.Utilities.TextureHandler.TileTexture
  - TinyLife.Utilities.TextureHandler.UiTexture
  - TinyLife.Utilities.TextureHandler.VehicleTexture
  - TinyLife.Utilities.TextureHandler.WallpaperTextures
  - TinyLife.Utilities.TextureHandler.WaterTexture
  langs:
  - csharp
  - vb
  name: TextureHandler
  nameWithType: TextureHandler
  fullName: TinyLife.Utilities.TextureHandler
  type: Class
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: TextureHandler
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 16
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  summary: "\nThe texture handler stores data for the game&apos;s textures, including all of the game&apos;s internal textures and various utility methods.\nIt also stores the game&apos;s <xref href=\"MLEM.Data.RuntimeTexturePacker\" data-throw-if-not-resolved=\"false\"></xref> which is used to pack all textures into a big texture for performance.\n"
  example: []
  syntax:
    content: public static class TextureHandler
    content.vb: Public Module TextureHandler
  inheritance:
  - System.Object
  inheritedMembers:
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
- uid: TinyLife.Utilities.TextureHandler.OnLoadGameTexture
  commentId: E:TinyLife.Utilities.TextureHandler.OnLoadGameTexture
  id: OnLoadGameTexture
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: OnLoadGameTexture
  nameWithType: TextureHandler.OnLoadGameTexture
  fullName: TinyLife.Utilities.TextureHandler.OnLoadGameTexture
  type: Event
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: OnLoadGameTexture
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 22
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  summary: "\nAn event that is invoked when the base game loads textures to be packed or otherwise used.\nThis event can be used by mods to change what textures the game uses by changing the <xref href=\"Microsoft.Xna.Framework.Content.ContentManager\" data-throw-if-not-resolved=\"false\"></xref> and/or the path of the texture to load.\n"
  example: []
  syntax:
    content: public static event TextureHandler.LoadGameTextureDelegate OnLoadGameTexture
    return:
      type: TinyLife.Utilities.TextureHandler.LoadGameTextureDelegate
    content.vb: Public Shared Event OnLoadGameTexture As TextureHandler.LoadGameTextureDelegate
- uid: TinyLife.Utilities.TextureHandler.OnGameTextureLoaded
  commentId: E:TinyLife.Utilities.TextureHandler.OnGameTextureLoaded
  id: OnGameTextureLoaded
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: OnGameTextureLoaded
  nameWithType: TextureHandler.OnGameTextureLoaded
  fullName: TinyLife.Utilities.TextureHandler.OnGameTextureLoaded
  type: Event
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: OnGameTextureLoaded
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 27
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  summary: "\nAn event that is invoked when the base game has just loaded a <xref href=\"Microsoft.Xna.Framework.Graphics.Texture2D\" data-throw-if-not-resolved=\"false\"></xref> through a <xref href=\"Microsoft.Xna.Framework.Content.ContentManager\" data-throw-if-not-resolved=\"false\"></xref>.\nThis event can be used by mods to change what textures the game uses.\n"
  example: []
  syntax:
    content: public static event TextureHandler.GameTextureLoadedDelegate OnGameTextureLoaded
    return:
      type: TinyLife.Utilities.TextureHandler.GameTextureLoadedDelegate
    content.vb: Public Shared Event OnGameTextureLoaded As TextureHandler.GameTextureLoadedDelegate
- uid: TinyLife.Utilities.TextureHandler.TexturePacker
  commentId: F:TinyLife.Utilities.TextureHandler.TexturePacker
  id: TexturePacker
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: TexturePacker
  nameWithType: TextureHandler.TexturePacker
  fullName: TinyLife.Utilities.TextureHandler.TexturePacker
  type: Field
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: TexturePacker
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 30
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static readonly RuntimeTexturePacker TexturePacker
    return:
      type: MLEM.Data.RuntimeTexturePacker
    content.vb: Public Shared ReadOnly TexturePacker As RuntimeTexturePacker
- uid: TinyLife.Utilities.TextureHandler.FurnitureTextures
  commentId: F:TinyLife.Utilities.TextureHandler.FurnitureTextures
  id: FurnitureTextures
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: FurnitureTextures
  nameWithType: TextureHandler.FurnitureTextures
  fullName: TinyLife.Utilities.TextureHandler.FurnitureTextures
  type: Field
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: FurnitureTextures
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 31
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static readonly List<DataTextureAtlas> FurnitureTextures
    return:
      type: System.Collections.Generic.List{MLEM.Data.DataTextureAtlas}
    content.vb: Public Shared ReadOnly FurnitureTextures As List(Of DataTextureAtlas)
- uid: TinyLife.Utilities.TextureHandler.ClothesTextures
  commentId: F:TinyLife.Utilities.TextureHandler.ClothesTextures
  id: ClothesTextures
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: ClothesTextures
  nameWithType: TextureHandler.ClothesTextures
  fullName: TinyLife.Utilities.TextureHandler.ClothesTextures
  type: Field
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: ClothesTextures
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 32
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static readonly Dictionary<(AgeGroup, ClothesLayer), Dictionary<Point, TextureRegion>> ClothesTextures
    return:
      type: System.Collections.Generic.Dictionary{System.ValueTuple{TinyLife.Objects.AgeGroup,TinyLife.Objects.ClothesLayer},System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}
    content.vb: Public Shared ReadOnly ClothesTextures As Dictionary(Of (AgeGroup, ClothesLayer), Dictionary(Of Point, TextureRegion))
- uid: TinyLife.Utilities.TextureHandler.WallpaperTextures
  commentId: P:TinyLife.Utilities.TextureHandler.WallpaperTextures
  id: WallpaperTextures
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: WallpaperTextures
  nameWithType: TextureHandler.WallpaperTextures
  fullName: TinyLife.Utilities.TextureHandler.WallpaperTextures
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: WallpaperTextures
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 33
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static Dictionary<Point, TextureRegion> WallpaperTextures { get; }
    parameters: []
    return:
      type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
    content.vb: Public Shared Property WallpaperTextures As Dictionary(Of Point, TextureRegion)
  overload: TinyLife.Utilities.TextureHandler.WallpaperTextures*
- uid: TinyLife.Utilities.TextureHandler.FenceTextures
  commentId: P:TinyLife.Utilities.TextureHandler.FenceTextures
  id: FenceTextures
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: FenceTextures
  nameWithType: TextureHandler.FenceTextures
  fullName: TinyLife.Utilities.TextureHandler.FenceTextures
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: FenceTextures
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 34
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static Dictionary<Point, TextureRegion> FenceTextures { get; }
    parameters: []
    return:
      type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
    content.vb: Public Shared Property FenceTextures As Dictionary(Of Point, TextureRegion)
  overload: TinyLife.Utilities.TextureHandler.FenceTextures*
- uid: TinyLife.Utilities.TextureHandler.UiTexture
  commentId: P:TinyLife.Utilities.TextureHandler.UiTexture
  id: UiTexture
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: UiTexture
  nameWithType: TextureHandler.UiTexture
  fullName: TinyLife.Utilities.TextureHandler.UiTexture
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: UiTexture
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 35
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static Dictionary<Point, TextureRegion> UiTexture { get; }
    parameters: []
    return:
      type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
    content.vb: Public Shared Property UiTexture As Dictionary(Of Point, TextureRegion)
  overload: TinyLife.Utilities.TextureHandler.UiTexture*
- uid: TinyLife.Utilities.TextureHandler.CursorTexture
  commentId: P:TinyLife.Utilities.TextureHandler.CursorTexture
  id: CursorTexture
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: CursorTexture
  nameWithType: TextureHandler.CursorTexture
  fullName: TinyLife.Utilities.TextureHandler.CursorTexture
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CursorTexture
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 36
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static UniformTextureAtlas CursorTexture { get; }
    parameters: []
    return:
      type: MLEM.Textures.UniformTextureAtlas
    content.vb: Public Shared Property CursorTexture As UniformTextureAtlas
  overload: TinyLife.Utilities.TextureHandler.CursorTexture*
- uid: TinyLife.Utilities.TextureHandler.OpeningTexture
  commentId: P:TinyLife.Utilities.TextureHandler.OpeningTexture
  id: OpeningTexture
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: OpeningTexture
  nameWithType: TextureHandler.OpeningTexture
  fullName: TinyLife.Utilities.TextureHandler.OpeningTexture
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: OpeningTexture
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 37
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static UniformTextureAtlas OpeningTexture { get; }
    parameters: []
    return:
      type: MLEM.Textures.UniformTextureAtlas
    content.vb: Public Shared Property OpeningTexture As UniformTextureAtlas
  overload: TinyLife.Utilities.TextureHandler.OpeningTexture*
- uid: TinyLife.Utilities.TextureHandler.RoofTexture
  commentId: P:TinyLife.Utilities.TextureHandler.RoofTexture
  id: RoofTexture
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: RoofTexture
  nameWithType: TextureHandler.RoofTexture
  fullName: TinyLife.Utilities.TextureHandler.RoofTexture
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: RoofTexture
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 38
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static Dictionary<Point, TextureRegion> RoofTexture { get; }
    parameters: []
    return:
      type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
    content.vb: Public Shared Property RoofTexture As Dictionary(Of Point, TextureRegion)
  overload: TinyLife.Utilities.TextureHandler.RoofTexture*
- uid: TinyLife.Utilities.TextureHandler.TileTexture
  commentId: P:TinyLife.Utilities.TextureHandler.TileTexture
  id: TileTexture
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: TileTexture
  nameWithType: TextureHandler.TileTexture
  fullName: TinyLife.Utilities.TextureHandler.TileTexture
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: TileTexture
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 39
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static Dictionary<Point, TextureRegion> TileTexture { get; }
    parameters: []
    return:
      type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
    content.vb: Public Shared Property TileTexture As Dictionary(Of Point, TextureRegion)
  overload: TinyLife.Utilities.TextureHandler.TileTexture*
- uid: TinyLife.Utilities.TextureHandler.AutoTileTexture
  commentId: P:TinyLife.Utilities.TextureHandler.AutoTileTexture
  id: AutoTileTexture
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: AutoTileTexture
  nameWithType: TextureHandler.AutoTileTexture
  fullName: TinyLife.Utilities.TextureHandler.AutoTileTexture
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: AutoTileTexture
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 40
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static Dictionary<Point, TextureRegion> AutoTileTexture { get; }
    parameters: []
    return:
      type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
    content.vb: Public Shared Property AutoTileTexture As Dictionary(Of Point, TextureRegion)
  overload: TinyLife.Utilities.TextureHandler.AutoTileTexture*
- uid: TinyLife.Utilities.TextureHandler.WaterTexture
  commentId: P:TinyLife.Utilities.TextureHandler.WaterTexture
  id: WaterTexture
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: WaterTexture
  nameWithType: TextureHandler.WaterTexture
  fullName: TinyLife.Utilities.TextureHandler.WaterTexture
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: WaterTexture
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 41
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static Dictionary<Point, TextureRegion> WaterTexture { get; }
    parameters: []
    return:
      type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
    content.vb: Public Shared Property WaterTexture As Dictionary(Of Point, TextureRegion)
  overload: TinyLife.Utilities.TextureHandler.WaterTexture*
- uid: TinyLife.Utilities.TextureHandler.VehicleTexture
  commentId: P:TinyLife.Utilities.TextureHandler.VehicleTexture
  id: VehicleTexture
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: VehicleTexture
  nameWithType: TextureHandler.VehicleTexture
  fullName: TinyLife.Utilities.TextureHandler.VehicleTexture
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: VehicleTexture
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 42
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static DataTextureAtlas VehicleTexture { get; }
    parameters: []
    return:
      type: MLEM.Data.DataTextureAtlas
    content.vb: Public Shared Property VehicleTexture As DataTextureAtlas
  overload: TinyLife.Utilities.TextureHandler.VehicleTexture*
- uid: TinyLife.Utilities.TextureHandler.LightTexture
  commentId: P:TinyLife.Utilities.TextureHandler.LightTexture
  id: LightTexture
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: LightTexture
  nameWithType: TextureHandler.LightTexture
  fullName: TinyLife.Utilities.TextureHandler.LightTexture
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: LightTexture
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 43
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static UniformTextureAtlas LightTexture { get; }
    parameters: []
    return:
      type: MLEM.Textures.UniformTextureAtlas
    content.vb: Public Shared Property LightTexture As UniformTextureAtlas
  overload: TinyLife.Utilities.TextureHandler.LightTexture*
- uid: TinyLife.Utilities.TextureHandler.ParticleTexture
  commentId: P:TinyLife.Utilities.TextureHandler.ParticleTexture
  id: ParticleTexture
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: ParticleTexture
  nameWithType: TextureHandler.ParticleTexture
  fullName: TinyLife.Utilities.TextureHandler.ParticleTexture
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: ParticleTexture
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 44
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static UniformTextureAtlas ParticleTexture { get; }
    parameters: []
    return:
      type: MLEM.Textures.UniformTextureAtlas
    content.vb: Public Shared Property ParticleTexture As UniformTextureAtlas
  overload: TinyLife.Utilities.TextureHandler.ParticleTexture*
- uid: TinyLife.Utilities.TextureHandler.EmoteTexture
  commentId: P:TinyLife.Utilities.TextureHandler.EmoteTexture
  id: EmoteTexture
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: EmoteTexture
  nameWithType: TextureHandler.EmoteTexture
  fullName: TinyLife.Utilities.TextureHandler.EmoteTexture
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: EmoteTexture
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 45
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static Dictionary<Point, TextureRegion> EmoteTexture { get; }
    parameters: []
    return:
      type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
    content.vb: Public Shared Property EmoteTexture As Dictionary(Of Point, TextureRegion)
  overload: TinyLife.Utilities.TextureHandler.EmoteTexture*
- uid: TinyLife.Utilities.TextureHandler.StairsTextures
  commentId: P:TinyLife.Utilities.TextureHandler.StairsTextures
  id: StairsTextures
  parent: TinyLife.Utilities.TextureHandler
  langs:
  - csharp
  - vb
  name: StairsTextures
  nameWithType: TextureHandler.StairsTextures
  fullName: TinyLife.Utilities.TextureHandler.StairsTextures
  type: Property
  source:
    remote:
      path: TinyLife/Utilities/TextureHandler.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: StairsTextures
    path: ../TinyLife/Utilities/TextureHandler.cs
    startLine: 46
  assemblies:
  - Tiny Life
  namespace: TinyLife.Utilities
  syntax:
    content: public static Dictionary<Point, TextureRegion> StairsTextures { get; }
    parameters: []
    return:
      type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
    content.vb: Public Shared Property StairsTextures As Dictionary(Of Point, TextureRegion)
  overload: TinyLife.Utilities.TextureHandler.StairsTextures*
references:
- uid: MLEM.Data.RuntimeTexturePacker
  commentId: T:MLEM.Data.RuntimeTexturePacker
  parent: MLEM.Data
  isExternal: true
  name: RuntimeTexturePacker
  nameWithType: RuntimeTexturePacker
  fullName: MLEM.Data.RuntimeTexturePacker
- uid: TinyLife.Utilities
  commentId: N:TinyLife.Utilities
  name: TinyLife.Utilities
  nameWithType: TinyLife.Utilities
  fullName: TinyLife.Utilities
  spec.csharp:
  - uid: TinyLife
    name: TinyLife
  - name: .
  - uid: TinyLife.Utilities
    name: Utilities
  spec.vb:
  - uid: TinyLife
    name: TinyLife
  - name: .
  - uid: TinyLife.Utilities
    name: Utilities
- uid: System.Object
  commentId: T:System.Object
  parent: System
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object
  name: object
  nameWithType: object
  fullName: object
  nameWithType.vb: Object
  fullName.vb: Object
  name.vb: Object
- uid: System.Object.Equals(System.Object)
  commentId: M:System.Object.Equals(System.Object)
  parent: System.Object
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
  name: Equals(object)
  nameWithType: object.Equals(object)
  fullName: object.Equals(object)
  nameWithType.vb: Object.Equals(Object)
  fullName.vb: Object.Equals(Object)
  name.vb: Equals(Object)
  spec.csharp:
  - uid: System.Object.Equals(System.Object)
    name: Equals
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
  - name: (
  - uid: System.Object
    name: object
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
  - name: )
  spec.vb:
  - uid: System.Object.Equals(System.Object)
    name: Equals
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
  - name: (
  - uid: System.Object
    name: Object
    isExternal: true
    href: https://learn.microsoft.com/dotnet/api/system.object
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  fullName: TinyLife.Utilities.TextureHandler.LightTexture
- uid: TinyLife.Utilities.TextureHandler.ParticleTexture*
  commentId: Overload:TinyLife.Utilities.TextureHandler.ParticleTexture
  name: ParticleTexture
  nameWithType: TextureHandler.ParticleTexture
  fullName: TinyLife.Utilities.TextureHandler.ParticleTexture
- uid: TinyLife.Utilities.TextureHandler.EmoteTexture*
  commentId: Overload:TinyLife.Utilities.TextureHandler.EmoteTexture
  name: EmoteTexture
  nameWithType: TextureHandler.EmoteTexture
  fullName: TinyLife.Utilities.TextureHandler.EmoteTexture
- uid: TinyLife.Utilities.TextureHandler.StairsTextures*
  commentId: Overload:TinyLife.Utilities.TextureHandler.StairsTextures
  name: StairsTextures
  nameWithType: TextureHandler.StairsTextures
  fullName: TinyLife.Utilities.TextureHandler.StairsTextures
