### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
  commentId: T:TinyLife.Actions.Behaviors.GetAndSitDownBehavior
  id: GetAndSitDownBehavior
  parent: TinyLife.Actions.Behaviors
  children:
  - TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])
  - TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions
  - TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject
  - TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
  - TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
  - TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
  - TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize
  - TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  langs:
  - csharp
  - vb
  name: GetAndSitDownBehavior
  nameWithType: GetAndSitDownBehavior
  fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
  type: Class
  source:
    remote:
      path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetAndSitDownBehavior
    path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
    startLine: 15
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions.Behaviors
  summary: "\nA get-and-sit-down behavior is an <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior\" data-throw-if-not-resolved=\"false\"></xref> where a person gets an action object that can be picked up (like a plate of food) and interacts with it on a chair or at a standing desk.\nThis behavior considers a multitude of possible circumstances for the action, including the item being on a counter, on the ground, already on a valid table, in the person&apos;s hand, and more.\nNote that <xref href=\"TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction%60%601(TinyLife.Actions.ActionInfo%2cTinyLife.Objects.FurnitureType%5b%5d)\" data-throw-if-not-resolved=\"false\"></xref> should be used to ensure that the correct interaction item is returned in every circumstance.\n"
  example: []
  syntax:
    content: 'public class GetAndSitDownBehavior : ActionBehavior'
    content.vb: Public Class GetAndSitDownBehavior Inherits ActionBehavior
  inheritance:
  - System.Object
  - TinyLife.Actions.Behaviors.ActionBehavior
  inheritedMembers:
  - TinyLife.Actions.Behaviors.ActionBehavior.Action
  - TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
  - TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
  - TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
  - TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
  - TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
  extensionMethods:
  - TinyLife.Actions.Behaviors.GetAndSitDownBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])
  commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])
  id: '#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])'
  parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
  langs:
  - csharp
  - vb
  name: GetAndSitDownBehavior(Action, bool, bool, params FurnitureType[])
  nameWithType: GetAndSitDownBehavior.GetAndSitDownBehavior(Action, bool, bool, params FurnitureType[])
  fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetAndSitDownBehavior(TinyLife.Actions.Action, bool, bool, params TinyLife.Objects.FurnitureType[])
  type: Constructor
  source:
    remote:
      path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: .ctor
    path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
    startLine: 28
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions.Behaviors
  summary: "\nCreates a new get-and-sit-down behavior with the given settings\n"
  example: []
  syntax:
    content: public GetAndSitDownBehavior(Action action, bool forceTable, bool allowStandingDesk, params FurnitureType[] workItems)
    parameters:
    - id: action
      type: TinyLife.Actions.Action
      description: The action that uses this behavior
    - id: forceTable
      type: System.Boolean
      description: A property that determines whether this action requires a table to be executed. If this value is false, the person is able to sit down on a chair or a bench without a table if there is none present.
    - id: allowStandingDesk
      type: System.Boolean
      description: A property that determines whether this action can be executed at a <xref href="TinyLife.Objects.ObjectCategory.StandingDesk" data-throw-if-not-resolved="false"></xref>
    - id: workItems
      type: TinyLife.Objects.FurnitureType[]
      description: An array of <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> instances that represents all ietms which can be gotten and sat down with. This array is used to check the validity of a person&apos;s held item and items on tables.
    content.vb: Public Sub New(action As Action, forceTable As Boolean, allowStandingDesk As Boolean, ParamArray workItems As FurnitureType())
  overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor*
  nameWithType.vb: GetAndSitDownBehavior.New(Action, Boolean, Boolean, ParamArray FurnitureType())
  fullName.vb: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.New(TinyLife.Actions.Action, Boolean, Boolean, ParamArray TinyLife.Objects.FurnitureType())
  name.vb: New(Action, Boolean, Boolean, ParamArray FurnitureType())
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions
  commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions
  id: CreateFirstActions
  parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
  langs:
  - csharp
  - vb
  name: CreateFirstActions()
  nameWithType: GetAndSitDownBehavior.CreateFirstActions()
  fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CreateFirstActions
    path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
    startLine: 36
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions.Behaviors
  summary: "\nCreates a set of actions that should be executed before the main <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref> starts.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.BehaviorAction.CreateFirstActions\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override IEnumerable<Action> CreateFirstActions()
    return:
      type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
      description: ''
    content.vb: Public Overrides Function CreateFirstActions() As IEnumerable(Of Action)
  overridden: TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
  overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions*
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize
  commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize
  id: Initialize
  parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
  langs:
  - csharp
  - vb
  name: Initialize()
  nameWithType: GetAndSitDownBehavior.Initialize()
  fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Initialize
    path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
    startLine: 94
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions.Behaviors
  summary: "\nInitializes this action behavior.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenInitialize\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override void Initialize()
    content.vb: Public Overrides Sub Initialize()
  overridden: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
  overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize*
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
  langs:
  - csharp
  - vb
  name: Update(GameTime, TimeSpan, float)
  nameWithType: GetAndSitDownBehavior.Update(GameTime, TimeSpan, float)
  fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Update
    path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
    startLine: 107
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions.Behaviors
  summary: "\nUpdates this action behavior every update frame.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
    parameters:
    - id: time
      type: Microsoft.Xna.Framework.GameTime
      description: The game time
    - id: passedInGame
      type: System.TimeSpan
      description: The amount of time that has passed since the last update frame
    - id: speedMultiplier
      type: System.Single
      description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
    content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
  overridden: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update*
  nameWithType.vb: GetAndSitDownBehavior.Update(GameTime, TimeSpan, Single)
  fullName.vb: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
  name.vb: Update(GameTime, TimeSpan, Single)
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject
  commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject
  id: GetIconObject
  parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
  langs:
  - csharp
  - vb
  name: GetIconObject()
  nameWithType: GetAndSitDownBehavior.GetIconObject()
  fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetIconObject
    path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
    startLine: 126
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions.Behaviors
  summary: "\nReturns this action behavior&apos;s icon object.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.GetIconObject\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method returns the underlying <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref>&apos;s <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override MapObject GetIconObject()
    return:
      type: TinyLife.Objects.MapObject
      description: The icon object
    content.vb: Public Overrides Function GetIconObject() As MapObject
  overridden: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
  overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject*
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
  commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
  id: GetNextAction(TinyLife.Actions.CompletionType)
  parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
  langs:
  - csharp
  - vb
  name: GetNextAction(CompletionType)
  nameWithType: GetAndSitDownBehavior.GetNextAction(CompletionType)
  fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetNextAction
    path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
    startLine: 131
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions.Behaviors
  summary: "\nReturns the action that should be executed after this action behavior&apos;s underlying <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref> completes.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override Action GetNextAction(CompletionType completion)
    parameters:
    - id: completion
      type: TinyLife.Actions.CompletionType
      description: The underlying action&apos;s completion type
    return:
      type: TinyLife.Actions.Action
      description: The action that should be executed next, or null
    content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
  overridden: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
  overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction*
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
  commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
  id: GetInteractingItem``1
  parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
  langs:
  - csharp
  - vb
  name: GetInteractingItem<T>()
  nameWithType: GetAndSitDownBehavior.GetInteractingItem<T>()
  fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem<T>()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetInteractingItem
    path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
    startLine: 147
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions.Behaviors
  summary: "\nA helper method that returns the item instance that is currently being interacted with in this action.\nSince this action type is rather complex, this is the favored way over <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: 'public T GetInteractingItem<T>() where T : Furniture'
    typeParameters:
    - id: T
      description: The type that the object is expected to be
    return:
      type: '{T}'
      description: The object, or null if there is none
    content.vb: Public Function GetInteractingItem(Of T As Furniture)() As T
  overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem*
  nameWithType.vb: GetAndSitDownBehavior.GetInteractingItem(Of T)()
  fullName.vb: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem(Of T)()
  name.vb: GetInteractingItem(Of T)()
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
  commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
  id: GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
  parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
  langs:
  - csharp
  - vb
  name: GetInteractingItemForAction<T>(ActionInfo, params FurnitureType[])
  nameWithType: GetAndSitDownBehavior.GetInteractingItemForAction<T>(ActionInfo, params FurnitureType[])
  fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction<T>(TinyLife.Actions.ActionInfo, params TinyLife.Objects.FurnitureType[])
  type: Method
  source:
    remote:
      path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetInteractingItemForAction
    path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
    startLine: 174
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions.Behaviors
  summary: "\nA helper method that returns the item instance that is currently being interacted with in this action.\nSince this action type is rather complex, this is the favored way over <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: 'public static T GetInteractingItemForAction<T>(ActionInfo info, params FurnitureType[] workItems) where T : Furniture'
    parameters:
    - id: info
      type: TinyLife.Actions.ActionInfo
    - id: workItems
      type: TinyLife.Objects.FurnitureType[]
    typeParameters:
    - id: T
      description: The type that the object is expected to be
    return:
      type: '{T}'
      description: The object, or null if there is none
    content.vb: Public Shared Function GetInteractingItemForAction(Of T As Furniture)(info As ActionInfo, ParamArray workItems As FurnitureType()) As T
  overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction*
  nameWithType.vb: GetAndSitDownBehavior.GetInteractingItemForAction(Of T)(ActionInfo, ParamArray FurnitureType())
  fullName.vb: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction(Of T)(TinyLife.Actions.ActionInfo, ParamArray TinyLife.Objects.FurnitureType())
  name.vb: GetInteractingItemForAction(Of T)(ActionInfo, ParamArray FurnitureType())
references:
- uid: TinyLife.Actions.Behaviors.ActionBehavior
  commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
  parent: TinyLife.Actions.Behaviors
  name: ActionBehavior
  nameWithType: ActionBehavior
  fullName: TinyLife.Actions.Behaviors.ActionBehavior
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
  commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
  name: GetInteractingItemForAction<T>(ActionInfo, params FurnitureType[])
  nameWithType: GetAndSitDownBehavior.GetInteractingItemForAction<T>(ActionInfo, params FurnitureType[])
  fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction<T>(TinyLife.Actions.ActionInfo, params TinyLife.Objects.FurnitureType[])
  nameWithType.vb: GetAndSitDownBehavior.GetInteractingItemForAction(Of T)(ActionInfo, ParamArray FurnitureType())
  fullName.vb: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction(Of T)(TinyLife.Actions.ActionInfo, ParamArray TinyLife.Objects.FurnitureType())
  name.vb: GetInteractingItemForAction(Of T)(ActionInfo, ParamArray FurnitureType())
  spec.csharp:
  - uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
    name: GetInteractingItemForAction
  - name: <
  - name: T
  - name: '>'
  - name: (
  - uid: TinyLife.Actions.ActionInfo
    name: ActionInfo
  - name: ','
  - name: " "
  - name: params
  - name: " "
  - uid: TinyLife.Objects.FurnitureType
    name: FurnitureType
  - name: '['
  - name: ']'
  - name: )
  spec.vb:
  - uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
    name: GetInteractingItemForAction
  - name: (
  - name: Of
  - name: " "
  - name: T
  - name: )
  - name: (
  - uid: TinyLife.Actions.ActionInfo
    name: ActionInfo
  - name: ','
  - name: " "
  - name: ParamArray
  - name: " "
  - uid: TinyLife.Objects.FurnitureType
    name: FurnitureType
  - name: (
  - name: )
  - name: )
- uid: TinyLife.Actions.Behaviors
  commentId: N:TinyLife.Actions.Behaviors
  name: TinyLife.Actions.Behaviors
  nameWithType: TinyLife.Actions.Behaviors
  fullName: TinyLife.Actions.Behaviors
  spec.csharp:
  - uid: TinyLife
    name: TinyLife
  - name: .
  - uid: TinyLife.Actions
    name: Actions
  - name: .
  - uid: TinyLife.Actions.Behaviors
    name: Behaviors
  spec.vb:
  - uid: TinyLife
    name: TinyLife
  - name: .
  - uid: TinyLife.Actions
    name: Actions
  - name: .
  - uid: TinyLife.Actions.Behaviors
    name: Behaviors
- uid: System.Object
  commentId: T:System.Object
  parent: System
  isExternal: true
  href: https://learn.microsoft.com/dotnet/api/system.object
  name: object
  nameWithType: object
  fullName: object
  nameWithType.vb: Object
  fullName.vb: Object
  name.vb: Object
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Action
  commentId: F:TinyLife.Actions.Behaviors.ActionBehavior.Action
  parent: TinyLife.Actions.Behaviors.ActionBehavior
  name: Action
  nameWithType: ActionBehavior.Action
  fullName: TinyLife.Actions.Behaviors.ActionBehavior.Action
- uid: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
  commentId: P:TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
  parent: TinyLife.Actions.Behaviors.ActionBehavior
  name: FullyInProgress
  nameWithType: ActionBehavior.FullyInProgress
  fullName: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
  commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
  parent: TinyLife.Actions.Behaviors.ActionBehavior
  name: CreateLastActions()
  nameWithType: ActionBehavior.CreateLastActions()
  fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions()
  spec.csharp:
  - uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
    name: CreateLastActions
  - name: (
  - name: )
  spec.vb:
  - uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
    name: CreateLastActions
  - name: (
  - name: )
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
  commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
  parent: TinyLife.Actions.Behaviors.ActionBehavior
  name: CanMultitask(Action)
  nameWithType: ActionBehavior.CanMultitask(Action)
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    name: GetInteractingItem
  - name: <
  - name: T
  - name: '>'
  - name: (
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    name: GetInteractingItem
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  commentId: T:TinyLife.Actions.ActionInfo
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  name: ActionInfo
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  fullName: TinyLife.Actions.ActionInfo
