### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Emote
  commentId: T:TinyLife.Actions.Emote
  id: Emote
  parent: TinyLife.Actions
  children:
  - TinyLife.Actions.Emote.Categories
  - TinyLife.Actions.Emote.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
  - TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
  - TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
  - TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
  - TinyLife.Actions.Emote.Texture
  langs:
  - csharp
  - vb
  name: Emote
  nameWithType: Emote
  fullName: TinyLife.Actions.Emote
  type: Class
  source:
    remote:
      path: TinyLife/Actions/Emote.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Emote
    path: ../TinyLife/Actions/Emote.cs
    startLine: 17
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nAn emote is a graphic that can be displayed in a bubble over a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>, usually as part of a conversation.\n"
  example: []
  syntax:
    content: public class Emote
    content.vb: Public Class Emote
  inheritance:
  - System.Object
  inheritedMembers:
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
  extensionMethods:
  - TinyLife.Actions.Emote.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.Emote.Texture
  commentId: F:TinyLife.Actions.Emote.Texture
  id: Texture
  parent: TinyLife.Actions.Emote
  langs:
  - csharp
  - vb
  name: Texture
  nameWithType: Emote.Texture
  fullName: TinyLife.Actions.Emote.Texture
  type: Field
  source:
    remote:
      path: TinyLife/Actions/Emote.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Texture
    path: ../TinyLife/Actions/Emote.cs
    startLine: 71
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nThe texture that is displayed for this emote\n"
  example: []
  syntax:
    content: public readonly TextureRegion Texture
    return:
      type: MLEM.Textures.TextureRegion
    content.vb: Public ReadOnly Texture As TextureRegion
- uid: TinyLife.Actions.Emote.Categories
  commentId: F:TinyLife.Actions.Emote.Categories
  id: Categories
  parent: TinyLife.Actions.Emote
  langs:
  - csharp
  - vb
  name: Categories
  nameWithType: Emote.Categories
  fullName: TinyLife.Actions.Emote.Categories
  type: Field
  source:
    remote:
      path: TinyLife/Actions/Emote.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Categories
    path: ../TinyLife/Actions/Emote.cs
    startLine: 75
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nA combined <xref href=\"TinyLife.Actions.EmoteCategory\" data-throw-if-not-resolved=\"false\"></xref> flag that determines the categories that this emote belongs to\n"
  example: []
  syntax:
    content: public readonly EmoteCategory Categories
    return:
      type: TinyLife.Actions.EmoteCategory
    content.vb: Public ReadOnly Categories As EmoteCategory
- uid: TinyLife.Actions.Emote.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
  commentId: M:TinyLife.Actions.Emote.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
  id: Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
  parent: TinyLife.Actions.Emote
  langs:
  - csharp
  - vb
  name: Draw(Map, Vector2, float, SpriteBatch, Vector2, bool, ParentInfo)
  nameWithType: Emote.Draw(Map, Vector2, float, SpriteBatch, Vector2, bool, ParentInfo)
  fullName: TinyLife.Actions.Emote.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, bool, TinyLife.Objects.ParentInfo)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/Emote.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Draw
    path: ../TinyLife/Actions/Emote.cs
    startLine: 92
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nDraws the emote.\n"
  example: []
  syntax:
    content: public void Draw(Map map, Vector2 depthPos, float floor, SpriteBatch batch, Vector2 drawPos, bool thought, ParentInfo parent = default)
    parameters:
    - id: map
      type: TinyLife.World.Map
      description: The map to draw on.
    - id: depthPos
      type: Microsoft.Xna.Framework.Vector2
      description: The depth position.
    - id: floor
      type: System.Single
      description: The floor to display the emote on.
    - id: batch
      type: Microsoft.Xna.Framework.Graphics.SpriteBatch
      description: The sprite batch to use for drawing.
    - id: drawPos
      type: Microsoft.Xna.Framework.Vector2
      description: The position, in draw space, to draw this furniture at
    - id: thought
      type: System.Boolean
      description: Whether the emote is a thought bubble, rather than a speech bubble.
    - id: parent
      type: TinyLife.Objects.ParentInfo
      description: The emote holder&apos;s parent info.
    content.vb: Public Sub Draw(map As Map, depthPos As Vector2, floor As Single, batch As SpriteBatch, drawPos As Vector2, thought As Boolean, parent As ParentInfo = Nothing)
  overload: TinyLife.Actions.Emote.Draw*
  nameWithType.vb: Emote.Draw(Map, Vector2, Single, SpriteBatch, Vector2, Boolean, ParentInfo)
  fullName.vb: TinyLife.Actions.Emote.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Boolean, TinyLife.Objects.ParentInfo)
  name.vb: Draw(Map, Vector2, Single, SpriteBatch, Vector2, Boolean, ParentInfo)
- uid: TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
  commentId: M:TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
  id: GetRandomEmote(TinyLife.Actions.EmoteCategory)
  parent: TinyLife.Actions.Emote
  langs:
  - csharp
  - vb
  name: GetRandomEmote(EmoteCategory)
  nameWithType: Emote.GetRandomEmote(EmoteCategory)
  fullName: TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/Emote.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetRandomEmote
    path: ../TinyLife/Actions/Emote.cs
    startLine: 103
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturns a random emote from a combined flag of possible categories\n"
  example: []
  syntax:
    content: public static Emote GetRandomEmote(EmoteCategory possibleCategories)
    parameters:
    - id: possibleCategories
      type: TinyLife.Actions.EmoteCategory
      description: The possible categories
    return:
      type: TinyLife.Actions.Emote
      description: A random emote from the given categories
    content.vb: Public Shared Function GetRandomEmote(possibleCategories As EmoteCategory) As Emote
  overload: TinyLife.Actions.Emote.GetRandomEmote*
- uid: TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
  commentId: M:TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
  id: GetEmotes(TinyLife.Actions.EmoteCategory)
  parent: TinyLife.Actions.Emote
  langs:
  - csharp
  - vb
  name: GetEmotes(EmoteCategory)
  nameWithType: Emote.GetEmotes(EmoteCategory)
  fullName: TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/Emote.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetEmotes
    path: ../TinyLife/Actions/Emote.cs
    startLine: 112
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturns a set of all of the emotes in the given combined category flag\n"
  example: []
  syntax:
    content: public static IEnumerable<Emote> GetEmotes(EmoteCategory possibleCategories)
    parameters:
    - id: possibleCategories
      type: TinyLife.Actions.EmoteCategory
      description: The categories
    return:
      type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Emote}
      description: A set of all emotes that match the categories
    content.vb: Public Shared Function GetEmotes(possibleCategories As EmoteCategory) As IEnumerable(Of Emote)
  overload: TinyLife.Actions.Emote.GetEmotes*
- uid: TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
  commentId: M:TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
  id: Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
  parent: TinyLife.Actions.Emote
  langs:
  - csharp
  - vb
  name: Register(TextureRegion, EmoteCategory)
  nameWithType: Emote.Register(TextureRegion, EmoteCategory)
  fullName: TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion, TinyLife.Actions.EmoteCategory)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/Emote.cs
      branch: 0.37.5-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Register
    path: ../TinyLife/Actions/Emote.cs
    startLine: 121
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nRegisters a new <xref href=\"TinyLife.Actions.Emote\" data-throw-if-not-resolved=\"false\"></xref> with the given settings.\n"
  example: []
  syntax:
    content: public static Emote Register(TextureRegion texture, EmoteCategory categories)
    parameters:
    - id: texture
      type: MLEM.Textures.TextureRegion
      description: The texture that this emote should display.
    - id: categories
      type: TinyLife.Actions.EmoteCategory
      description: The categories that this emote should have. Can be a combined flag.
    return:
      type: TinyLife.Actions.Emote
    content.vb: Public Shared Function Register(texture As TextureRegion, categories As EmoteCategory) As Emote
  overload: TinyLife.Actions.Emote.Register*
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  commentId: T:TinyLife.Objects.Person
  parent: TinyLife.Objects
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  nameWithType: Person
  fullName: TinyLife.Objects.Person
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  commentId: N:TinyLife.Actions
  name: TinyLife.Actions
  nameWithType: TinyLife.Actions
  fullName: TinyLife.Actions
  spec.csharp:
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    name: TinyLife
  - name: .
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  name: Equals(object)
  nameWithType: object.Equals(object)
  fullName: object.Equals(object)
  nameWithType.vb: Object.Equals(Object)
  fullName.vb: Object.Equals(Object)
  name.vb: Equals(Object)
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  commentId: M:System.Object.GetHashCode
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  fullName: object.GetHashCode()
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  nameWithType.vb: Object.ReferenceEquals(Object, Object)
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  name.vb: ReferenceEquals(Object, Object)
  spec.csharp:
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    href: https://learn.microsoft.com/dotnet/api/system.object.tostring
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  definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
  name: JsonCopy<Emote>(Emote)
  nameWithType: Extensions.JsonCopy<Emote>(Emote)
  fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.Actions.Emote>(TinyLife.Actions.Emote)
  nameWithType.vb: Extensions.JsonCopy(Of Emote)(Emote)
  fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Actions.Emote)(TinyLife.Actions.Emote)
  name.vb: JsonCopy(Of Emote)(Emote)
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  - name: '>'
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  - name: )
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  - name: )
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  fullName: TinyLife.Utilities.Extensions
- uid: TinyLife.Utilities
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  name: TinyLife.Utilities
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  fullName: TinyLife.Utilities
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    name: TinyLife
  - name: .
  - uid: TinyLife.Utilities
    name: Utilities
  spec.vb:
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    name: TinyLife
  - name: .
  - uid: TinyLife.Utilities
    name: Utilities
- uid: MLEM.Textures.TextureRegion
  commentId: T:MLEM.Textures.TextureRegion
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  name: TextureRegion
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- uid: TinyLife.Actions.EmoteCategory
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  name: Register
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