### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Vehicle
  commentId: T:TinyLife.Objects.Vehicle
  id: Vehicle
  parent: TinyLife.Objects
  children:
  - TinyLife.Objects.Vehicle.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Vehicle.VehicleType)
  - TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
  - TinyLife.Objects.Vehicle.Driver
  - TinyLife.Objects.Vehicle.GetSpeed
  - TinyLife.Objects.Vehicle.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
  - TinyLife.Objects.Vehicle.OnRemoved
  - TinyLife.Objects.Vehicle.Rotation
  - TinyLife.Objects.Vehicle.Type
  - TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  - TinyLife.Objects.Vehicle.UpdateDriving(TinyLife.Actions.PathfindAction)
  - TinyLife.Objects.Vehicle.Validate
  langs:
  - csharp
  - vb
  name: Vehicle
  nameWithType: Vehicle
  fullName: TinyLife.Objects.Vehicle
  type: Class
  source:
    remote:
      path: TinyLife/Objects/Vehicle.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
    id: Vehicle
    path: Objects/Vehicle.cs
    startLine: 15
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: "\nAn instance of this class represents an object that can be, or is, part of a <xref href=\"TinyLife.Objects.MapObject.Map\" data-throw-if-not-resolved=\"false\"></xref>.\nIf this object&apos;s <xref href=\"TinyLife.Objects.MapObject.Position\" data-throw-if-not-resolved=\"false\"></xref> is set to -1, -1, that is usually an indicator that the object is currently not in the world.\n"
  example: []
  syntax:
    content: 'public class Vehicle : MapObject, IGenericDataHolder, IUpdatingObject'
    content.vb: >-
      Public Class Vehicle
          Inherits MapObject
          Implements IGenericDataHolder, IUpdatingObject
  inheritance:
  - System.Object
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder
  - TinyLife.Objects.MapObject
  implements:
  - MLEM.Misc.IGenericDataHolder
  - TinyLife.Objects.IUpdatingObject
  inheritedMembers:
  - TinyLife.Objects.MapObject.PersonRotationOrder
  - TinyLife.Objects.MapObject.OnCreated
  - TinyLife.Objects.MapObject.OnValidated
  - TinyLife.Objects.MapObject.OnEventsAttachable
  - TinyLife.Objects.MapObject.OnDraw
  - TinyLife.Objects.MapObject.OnUpdate
  - TinyLife.Objects.MapObject.Id
  - TinyLife.Objects.MapObject.Map
  - TinyLife.Objects.MapObject.Position
  - TinyLife.Objects.MapObject.CurrentLot
  - TinyLife.Objects.MapObject.IsInWorld
  - TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
  - TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
  - TinyLife.Objects.MapObject.OnAdded
  - TinyLife.Objects.MapObject.GetHoverInfo
  - TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
  - TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
  - TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
  - TinyLife.Objects.MapObject.GetVisibility
  - TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
  - TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
  - TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
  - TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
  - TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
  - TinyLife.Objects.MapObject.GetModCategory(System.String)
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
  extensionMethods:
  - TinyLife.Objects.Vehicle.TinyLife.Utilities.Extensions.JsonCopy``1
  modifiers.csharp:
  - public
  - class
  modifiers.vb:
  - Public
  - Class
- uid: TinyLife.Objects.Vehicle.Rotation
  commentId: F:TinyLife.Objects.Vehicle.Rotation
  id: Rotation
  parent: TinyLife.Objects.Vehicle
  langs:
  - csharp
  - vb
  name: Rotation
  nameWithType: Vehicle.Rotation
  fullName: TinyLife.Objects.Vehicle.Rotation
  type: Field
  source:
    remote:
      path: TinyLife/Objects/Vehicle.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
    id: Rotation
    path: Objects/Vehicle.cs
    startLine: 24
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: "\nThe rotation that this car has\n"
  example: []
  syntax:
    content: >-
      [DataMember]

      public Direction2 Rotation
    return:
      type: MLEM.Misc.Direction2
    content.vb: >-
      <DataMember>

      Public Rotation As Direction2
  attributes:
  - type: System.Runtime.Serialization.DataMemberAttribute
    ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
    arguments: []
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
- uid: TinyLife.Objects.Vehicle.Driver
  commentId: F:TinyLife.Objects.Vehicle.Driver
  id: Driver
  parent: TinyLife.Objects.Vehicle
  langs:
  - csharp
  - vb
  name: Driver
  nameWithType: Vehicle.Driver
  fullName: TinyLife.Objects.Vehicle.Driver
  type: Field
  source:
    remote:
      path: TinyLife/Objects/Vehicle.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
    id: Driver
    path: Objects/Vehicle.cs
    startLine: 29
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: "\nThe id of the person driving the car\n"
  example: []
  syntax:
    content: >-
      [DataMember]

      public Guid Driver
    return:
      type: System.Guid
    content.vb: >-
      <DataMember>

      Public Driver As Guid
  attributes:
  - type: System.Runtime.Serialization.DataMemberAttribute
    ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
    arguments: []
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
- uid: TinyLife.Objects.Vehicle.Type
  commentId: F:TinyLife.Objects.Vehicle.Type
  id: Type
  parent: TinyLife.Objects.Vehicle
  langs:
  - csharp
  - vb
  name: Type
  nameWithType: Vehicle.Type
  fullName: TinyLife.Objects.Vehicle.Type
  type: Field
  source:
    remote:
      path: TinyLife/Objects/Vehicle.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
    id: Type
    path: Objects/Vehicle.cs
    startLine: 34
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: "\nThe type that this vehicle has\n"
  example: []
  syntax:
    content: >-
      [DataMember]

      public Vehicle.VehicleType Type
    return:
      type: TinyLife.Objects.Vehicle.VehicleType
    content.vb: >-
      <DataMember>

      Public Type As Vehicle.VehicleType
  attributes:
  - type: System.Runtime.Serialization.DataMemberAttribute
    ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
    arguments: []
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
- uid: TinyLife.Objects.Vehicle.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Vehicle.VehicleType)
  commentId: M:TinyLife.Objects.Vehicle.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Vehicle.VehicleType)
  id: '#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Vehicle.VehicleType)'
  parent: TinyLife.Objects.Vehicle
  langs:
  - csharp
  - vb
  name: Vehicle(Guid, Map, Vector2, Vehicle.VehicleType)
  nameWithType: Vehicle.Vehicle(Guid, Map, Vector2, Vehicle.VehicleType)
  fullName: TinyLife.Objects.Vehicle.Vehicle(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Vehicle.VehicleType)
  type: Constructor
  source:
    remote:
      path: TinyLife/Objects/Vehicle.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
    id: .ctor
    path: Objects/Vehicle.cs
    startLine: 39
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  example: []
  syntax:
    content: public Vehicle(Guid id, Map map, Vector2 position, Vehicle.VehicleType type)
    parameters:
    - id: id
      type: System.Guid
    - id: map
      type: TinyLife.World.Map
    - id: position
      type: Microsoft.Xna.Framework.Vector2
    - id: type
      type: TinyLife.Objects.Vehicle.VehicleType
    content.vb: Public Sub New(id As Guid, map As Map, position As Vector2, type As Vehicle.VehicleType)
  overload: TinyLife.Objects.Vehicle.#ctor*
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
- uid: TinyLife.Objects.Vehicle.UpdateDriving(TinyLife.Actions.PathfindAction)
  commentId: M:TinyLife.Objects.Vehicle.UpdateDriving(TinyLife.Actions.PathfindAction)
  id: UpdateDriving(TinyLife.Actions.PathfindAction)
  parent: TinyLife.Objects.Vehicle
  langs:
  - csharp
  - vb
  name: UpdateDriving(PathfindAction)
  nameWithType: Vehicle.UpdateDriving(PathfindAction)
  fullName: TinyLife.Objects.Vehicle.UpdateDriving(TinyLife.Actions.PathfindAction)
  type: Method
  source:
    remote:
      path: TinyLife/Objects/Vehicle.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
    id: UpdateDriving
    path: Objects/Vehicle.cs
    startLine: 58
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: "\nUpdates this vehicle using the <xref href=\"TinyLife.Actions.PathfindAction\" data-throw-if-not-resolved=\"false\"></xref> whose <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> is driving this vehicle\n"
  example: []
  syntax:
    content: public virtual void UpdateDriving(PathfindAction action)
    parameters:
    - id: action
      type: TinyLife.Actions.PathfindAction
      description: The action whose <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> is driving this vehicle
    content.vb: Public Overridable Sub UpdateDriving(action As PathfindAction)
  overload: TinyLife.Objects.Vehicle.UpdateDriving*
  exceptions:
  - type: System.InvalidOperationException
    commentId: T:System.InvalidOperationException
  modifiers.csharp:
  - public
  - virtual
  modifiers.vb:
  - Public
  - Overridable
- uid: TinyLife.Objects.Vehicle.GetSpeed
  commentId: M:TinyLife.Objects.Vehicle.GetSpeed
  id: GetSpeed
  parent: TinyLife.Objects.Vehicle
  langs:
  - csharp
  - vb
  name: GetSpeed()
  nameWithType: Vehicle.GetSpeed()
  fullName: TinyLife.Objects.Vehicle.GetSpeed()
  type: Method
  source:
    remote:
      path: TinyLife/Objects/Vehicle.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
    id: GetSpeed
    path: Objects/Vehicle.cs
    startLine: 81
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: "\nReturns the speed that this vehicle has\n"
  example: []
  syntax:
    content: public virtual float GetSpeed()
    return:
      type: System.Single
      description: This vehicle&apos;s speed
    content.vb: Public Overridable Function GetSpeed As Single
  overload: TinyLife.Objects.Vehicle.GetSpeed*
  modifiers.csharp:
  - public
  - virtual
  modifiers.vb:
  - Public
  - Overridable
- uid: TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  commentId: M:TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  parent: TinyLife.Objects.Vehicle
  langs:
  - csharp
  - vb
  name: Update(GameTime, TimeSpan, GameSpeed)
  nameWithType: Vehicle.Update(GameTime, TimeSpan, GameSpeed)
  fullName: TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
  type: Method
  source:
    remote:
      path: TinyLife/Objects/Vehicle.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
    id: Update
    path: Objects/Vehicle.cs
    startLine: 90
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: "\nThe update method, which is called every update frame by the underlying <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>\n"
  example: []
  syntax:
    content: public virtual void Update(GameTime time, TimeSpan passedInGame, GameSpeed speed)
    parameters:
    - id: time
      type: Microsoft.Xna.Framework.GameTime
      description: The game&apos;s time
    - id: passedInGame
      type: System.TimeSpan
      description: The amount of time that has passed since the last call
    - id: speed
      type: TinyLife.GameSpeed
      description: The game&apos;s speed
    content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
  overload: TinyLife.Objects.Vehicle.Update*
  implements:
  - TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
  modifiers.csharp:
  - public
  - virtual
  modifiers.vb:
  - Public
  - Overridable
- uid: TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
  commentId: M:TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
  id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
  parent: TinyLife.Objects.Vehicle
  langs:
  - csharp
  - vb
  name: Draw(GameTime, SpriteBatch, Vector2, Nullable<Color>)
  nameWithType: Vehicle.Draw(GameTime, SpriteBatch, Vector2, Nullable<Color>)
  fullName: TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable<Microsoft.Xna.Framework.Color>)
  type: Method
  source:
    remote:
      path: TinyLife/Objects/Vehicle.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
    id: Draw
    path: Objects/Vehicle.cs
    startLine: 96
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: "\nDraws this object on the current <xref href=\"TinyLife.Objects.MapObject.Map\" data-throw-if-not-resolved=\"false\"></xref>, at the current <xref href=\"TinyLife.Objects.MapObject.Position\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override void Draw(GameTime time, SpriteBatch batch, Vector2 drawPos, Color? overrideColor)
    parameters:
    - id: time
      type: Microsoft.Xna.Framework.GameTime
      description: The current time
    - id: batch
      type: Microsoft.Xna.Framework.Graphics.SpriteBatch
      description: The sprite batch to use for drawing
    - id: drawPos
      type: Microsoft.Xna.Framework.Vector2
      description: The position, in draw space, to draw this furniture at
    - id: overrideColor
      type: System.Nullable{Microsoft.Xna.Framework.Color}
      description: The color that should be used instead of this object&apos;s actual color. If null, the object&apos;s regular color should be used.
    content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, drawPos As Vector2, overrideColor As Color?)
  overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
  overload: TinyLife.Objects.Vehicle.Draw*
  nameWithType.vb: Vehicle.Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color))
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
  fullName.vb: TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color))
  name.vb: Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color))
- uid: TinyLife.Objects.Vehicle.Validate
  commentId: M:TinyLife.Objects.Vehicle.Validate
  id: Validate
  parent: TinyLife.Objects.Vehicle
  langs:
  - csharp
  - vb
  name: Validate()
  nameWithType: Vehicle.Validate()
  fullName: TinyLife.Objects.Vehicle.Validate()
  type: Method
  source:
    remote:
      path: TinyLife/Objects/Vehicle.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
    id: Validate
    path: Objects/Vehicle.cs
    startLine: 105
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: "\nThis method is called when this object is loaded from disk.\nReturning false on this method causes the object to be removed from the map.\nBy default, this method invokes <xref href=\"TinyLife.Objects.MapObject.OnValidated\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override bool Validate()
    return:
      type: System.Boolean
      description: false if the object is not valid, true otherwise
    content.vb: Public Overrides Function Validate As Boolean
  overridden: TinyLife.Objects.MapObject.Validate
  overload: TinyLife.Objects.Vehicle.Validate*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Objects.Vehicle.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
  commentId: M:TinyLife.Objects.Vehicle.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
  id: OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
  parent: TinyLife.Objects.Vehicle
  langs:
  - csharp
  - vb
  name: OnCameraRotationChanged(Direction2, Direction2)
  nameWithType: Vehicle.OnCameraRotationChanged(Direction2, Direction2)
  fullName: TinyLife.Objects.Vehicle.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2)
  type: Method
  source:
    remote:
      path: TinyLife/Objects/Vehicle.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
    id: OnCameraRotationChanged
    path: Objects/Vehicle.cs
    startLine: 111
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: "\nThis method is invoked when the game&apos;s camera rotation changes.\nAdditionally, the old and new rotations are passed.\n"
  example: []
  syntax:
    content: public override void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation)
    parameters:
    - id: oldRotation
      type: MLEM.Misc.Direction2
      description: The old camera rotation
    - id: newRotation
      type: MLEM.Misc.Direction2
      description: The new camera rotation
    content.vb: Public Overrides Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2)
  overridden: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
  overload: TinyLife.Objects.Vehicle.OnCameraRotationChanged*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Objects.Vehicle.OnRemoved
  commentId: M:TinyLife.Objects.Vehicle.OnRemoved
  id: OnRemoved
  parent: TinyLife.Objects.Vehicle
  langs:
  - csharp
  - vb
  name: OnRemoved()
  nameWithType: Vehicle.OnRemoved()
  fullName: TinyLife.Objects.Vehicle.OnRemoved()
  type: Method
  source:
    remote:
      path: TinyLife/Objects/Vehicle.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
    id: OnRemoved
    path: Objects/Vehicle.cs
    startLine: 117
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: "\nThis method is called when this object is removed from a <xref href=\"TinyLife.Objects.MapObject.Map\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, it does nothing.\n"
  example: []
  syntax:
    content: public override void OnRemoved()
    content.vb: Public Overrides Sub OnRemoved
  overridden: TinyLife.Objects.MapObject.OnRemoved
  overload: TinyLife.Objects.Vehicle.OnRemoved*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
references:
- uid: TinyLife.Objects.MapObject
  commentId: T:TinyLife.Objects.MapObject
  parent: TinyLife.Objects
  name: MapObject
  nameWithType: MapObject
  fullName: TinyLife.Objects.MapObject
- uid: TinyLife.Objects
  commentId: N:TinyLife.Objects
  name: TinyLife.Objects
  nameWithType: TinyLife.Objects
  fullName: TinyLife.Objects
- uid: System.Object
  commentId: T:System.Object
  parent: System
  isExternal: true
  name: Object
  nameWithType: Object
  fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
  commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
  parent: MLEM.Data.Json
  isExternal: true
  name: JsonTypeSafeGenericDataHolder
  nameWithType: JsonTypeSafeGenericDataHolder
  fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: MLEM.Misc.IGenericDataHolder
  commentId: T:MLEM.Misc.IGenericDataHolder
  parent: MLEM.Misc
  isExternal: true
  name: IGenericDataHolder
  nameWithType: IGenericDataHolder
  fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Objects.IUpdatingObject
  commentId: T:TinyLife.Objects.IUpdatingObject
  parent: TinyLife.Objects
  name: IUpdatingObject
  nameWithType: IUpdatingObject
  fullName: TinyLife.Objects.IUpdatingObject
- uid: TinyLife.Objects.MapObject.PersonRotationOrder
  commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder
  parent: TinyLife.Objects.MapObject
  name: PersonRotationOrder
  nameWithType: MapObject.PersonRotationOrder
  fullName: TinyLife.Objects.MapObject.PersonRotationOrder
- uid: TinyLife.Objects.MapObject.OnCreated
  commentId: E:TinyLife.Objects.MapObject.OnCreated
  parent: TinyLife.Objects.MapObject
  name: OnCreated
  nameWithType: MapObject.OnCreated
  fullName: TinyLife.Objects.MapObject.OnCreated
- uid: TinyLife.Objects.MapObject.OnValidated
  commentId: E:TinyLife.Objects.MapObject.OnValidated
  parent: TinyLife.Objects.MapObject
  name: OnValidated
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  name: DrawColumns(Map, Vector2, SpriteBatch, Vector2, TextureRegion, Color, Single, Point, Boolean, Furniture, AbstractSpot, Direction2, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean)
  nameWithType: MapObject.DrawColumns(Map, Vector2, SpriteBatch, Vector2, TextureRegion, Color, Single, Point, Boolean, Furniture, AbstractSpot, Direction2, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean)
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