TinyLifeWeb/docs/api/TinyLife.Tools.FenceTool.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.FenceTool
commentId: T:TinyLife.Tools.FenceTool
id: FenceTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.FenceTool.#ctor
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- TinyLife.Tools.FenceTool.CanPlaceForTooltip
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- TinyLife.Tools.FenceTool.CanUndoRedo
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- TinyLife.Tools.FenceTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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- TinyLife.Tools.FenceTool.GetMouseCursor
- TinyLife.Tools.FenceTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.FenceTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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langs:
- csharp
- vb
name: FenceTool
nameWithType: FenceTool
fullName: TinyLife.Tools.FenceTool
type: Class
source:
remote:
path: TinyLife/Tools/FenceTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FenceTool
path: ../TinyLife/Tools/FenceTool.cs
startLine: 14
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
A tool is a type of game mode that is currently active.
Tools are split up into the <xref href="TinyLife.Tools.Tool.PlayModeTool" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Tools.Tool.BuildTools" data-throw-if-not-resolved="false"></xref>, the latter of which holds all tools that can be found in the build menu.
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example: []
syntax:
content: 'public class FenceTool : Tool'
content.vb: Public Class FenceTool Inherits Tool
inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.SelectedRoof
- TinyLife.Tools.Tool.SelectedStairs
- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.CurrentFloor
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.Closed
- TinyLife.Tools.Tool.CanSwitchGameModes
- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- TinyLife.Tools.Tool.SelectFirstContentItem
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.FenceTool.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Tools.FenceTool.#ctor
commentId: M:TinyLife.Tools.FenceTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.FenceTool
langs:
- csharp
- vb
name: FenceTool()
nameWithType: FenceTool.FenceTool()
fullName: TinyLife.Tools.FenceTool.FenceTool()
type: Constructor
source:
remote:
path: TinyLife/Tools/FenceTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Tools/FenceTool.cs
startLine: 24
assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public FenceTool()
content.vb: Public Sub New()
overload: TinyLife.Tools.FenceTool.#ctor*
nameWithType.vb: FenceTool.New()
fullName.vb: TinyLife.Tools.FenceTool.New()
name.vb: New()
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- uid: TinyLife.Tools.FenceTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
commentId: M:TinyLife.Tools.FenceTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
id: Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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parent: TinyLife.Tools.FenceTool
langs:
- csharp
- vb
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name: Update(GameTime, bool)
nameWithType: FenceTool.Update(GameTime, bool)
fullName: TinyLife.Tools.FenceTool.Update(Microsoft.Xna.Framework.GameTime, bool)
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type: Method
source:
remote:
path: TinyLife/Tools/FenceTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Tools/FenceTool.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
This method is called every update frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
By default, this method updates the <xref href="TinyLife.Tools.Tool.MousePos" data-throw-if-not-resolved="false"></xref> and invokes <xref href="TinyLife.Tools.Tool.OnUpdate" data-throw-if-not-resolved="false"></xref>, and also manages the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override void Update(GameTime time, bool cursorOnUi)
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parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: cursorOnUi
type: System.Boolean
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description: Whether the cursor is currently covering the ui.
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content.vb: Public Overrides Sub Update(time As GameTime, cursorOnUi As Boolean)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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overload: TinyLife.Tools.FenceTool.Update*
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nameWithType.vb: FenceTool.Update(GameTime, Boolean)
fullName.vb: TinyLife.Tools.FenceTool.Update(Microsoft.Xna.Framework.GameTime, Boolean)
name.vb: Update(GameTime, Boolean)
- uid: TinyLife.Tools.FenceTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
commentId: M:TinyLife.Tools.FenceTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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parent: TinyLife.Tools.FenceTool
langs:
- csharp
- vb
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name: Draw(GameTime, SpriteBatch, bool)
nameWithType: FenceTool.Draw(GameTime, SpriteBatch, bool)
fullName: TinyLife.Tools.FenceTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool)
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type: Method
source:
remote:
path: TinyLife/Tools/FenceTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Tools/FenceTool.cs
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startLine: 60
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
This method is called every draw frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
By default, this method invokes <xref href="TinyLife.Tools.Tool.OnDraw" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override void Draw(GameTime time, SpriteBatch batch, bool cursorOnUi)
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parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch used for drawing
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- id: cursorOnUi
type: System.Boolean
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description: Whether the cursor is currently covering the ui.
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, cursorOnUi As Boolean)
overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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overload: TinyLife.Tools.FenceTool.Draw*
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nameWithType.vb: FenceTool.Draw(GameTime, SpriteBatch, Boolean)
fullName.vb: TinyLife.Tools.FenceTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean)
name.vb: Draw(GameTime, SpriteBatch, Boolean)
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- uid: TinyLife.Tools.FenceTool.GetMouseCursor
commentId: M:TinyLife.Tools.FenceTool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.FenceTool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: FenceTool.GetMouseCursor()
fullName: TinyLife.Tools.FenceTool.GetMouseCursor()
type: Method
source:
remote:
path: TinyLife/Tools/FenceTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMouseCursor
path: ../TinyLife/Tools/FenceTool.cs
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startLine: 74
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
Returns the <xref href="TinyLife.Uis.CursorType" data-throw-if-not-resolved="false"></xref> that this tool should currently display.
By default, <xref href="TinyLife.Uis.CursorType.Default" data-throw-if-not-resolved="false"></xref> is returned.
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example: []
syntax:
content: public override CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
description: The cursor type
content.vb: Public Overrides Function GetMouseCursor() As CursorType
overridden: TinyLife.Tools.Tool.GetMouseCursor
overload: TinyLife.Tools.FenceTool.GetMouseCursor*
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- uid: TinyLife.Tools.FenceTool.CanPlaceForTooltip
commentId: M:TinyLife.Tools.FenceTool.CanPlaceForTooltip
id: CanPlaceForTooltip
parent: TinyLife.Tools.FenceTool
langs:
- csharp
- vb
name: CanPlaceForTooltip()
nameWithType: FenceTool.CanPlaceForTooltip()
fullName: TinyLife.Tools.FenceTool.CanPlaceForTooltip()
type: Method
source:
remote:
path: TinyLife/Tools/FenceTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanPlaceForTooltip
path: ../TinyLife/Tools/FenceTool.cs
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startLine: 79
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: Returns whether or not the tool should currently be considered to be able to place objects for a tooltip displayed to the player.
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example: []
syntax:
content: public override CanPlaceResult CanPlaceForTooltip()
return:
type: TinyLife.Tools.CanPlaceResult
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description: A <xref href="TinyLife.Tools.CanPlaceResult" data-throw-if-not-resolved="false"></xref> that represents whether the tool should be considered to be able to place objects.
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content.vb: Public Overrides Function CanPlaceForTooltip() As CanPlaceResult
overridden: TinyLife.Tools.Tool.CanPlaceForTooltip
overload: TinyLife.Tools.FenceTool.CanPlaceForTooltip*
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- uid: TinyLife.Tools.FenceTool.CanUndoRedo
commentId: M:TinyLife.Tools.FenceTool.CanUndoRedo
id: CanUndoRedo
parent: TinyLife.Tools.FenceTool
langs:
- csharp
- vb
name: CanUndoRedo()
nameWithType: FenceTool.CanUndoRedo()
fullName: TinyLife.Tools.FenceTool.CanUndoRedo()
type: Method
source:
remote:
path: TinyLife/Tools/FenceTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanUndoRedo
path: ../TinyLife/Tools/FenceTool.cs
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startLine: 86
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: Returns whether or not the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref> can currently operate and thus, whether the <xref href="TinyLife.Tools.UndoRedoStack.Undo" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Tools.UndoRedoStack.Redo" data-throw-if-not-resolved="false"></xref> actions can be called.
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example: []
syntax:
content: public override bool CanUndoRedo()
return:
type: System.Boolean
description: Whether the undo or redo commands can be used right now.
content.vb: Public Overrides Function CanUndoRedo() As Boolean
overridden: TinyLife.Tools.Tool.CanUndoRedo
overload: TinyLife.Tools.FenceTool.CanUndoRedo*
- uid: TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject(System.Object)
commentId: M:TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject(System.Object)
id: ShouldHighlightSelectedObject(System.Object)
parent: TinyLife.Tools.FenceTool
langs:
- csharp
- vb
name: ShouldHighlightSelectedObject(object)
nameWithType: FenceTool.ShouldHighlightSelectedObject(object)
fullName: TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject(object)
type: Method
source:
remote:
path: TinyLife/Tools/FenceTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShouldHighlightSelectedObject
path: ../TinyLife/Tools/FenceTool.cs
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startLine: 91
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
Whether or not the <xref href="TinyLife.Tools.Tool.SelectedObject" data-throw-if-not-resolved="false"></xref> should currently have a white highlight around it.
This method defaults to return true if <xref href="TinyLife.GameImpl.IsCursorOnUi" data-throw-if-not-resolved="false"></xref> is false.
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example: []
syntax:
content: public override bool ShouldHighlightSelectedObject(object obj)
parameters:
- id: obj
type: System.Object
description: The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>.
return:
type: System.Boolean
description: Whether or not the selected object should be highlighted
content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
overload: TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject*
nameWithType.vb: FenceTool.ShouldHighlightSelectedObject(Object)
fullName.vb: TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject(Object)
name.vb: ShouldHighlightSelectedObject(Object)
- uid: TinyLife.Tools.FenceTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.FenceTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.FenceTool
langs:
- csharp
- vb
name: InitBuildModeUi(Panel, Panel)
nameWithType: FenceTool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.FenceTool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type: Method
source:
remote:
path: TinyLife/Tools/FenceTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InitBuildModeUi
path: ../TinyLife/Tools/FenceTool.cs
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startLine: 96
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
Override this method to add custom content to the passed ui elements.
By default, this method does nothing.
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example: []
syntax:
content: protected override void InitBuildModeUi(Panel content, Panel zoom)
parameters:
- id: content
type: MLEM.Ui.Elements.Panel
description: The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
- id: zoom
type: MLEM.Ui.Elements.Panel
description: The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme%5b%5d%2cSystem.Action%7bSystem.Int32%2cSystem.Int32%7d%2cSystem.Func%7bSystem.Int32%2cSystem.Int32%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref> and object previews
content.vb: Protected Overrides Sub InitBuildModeUi(content As Panel, zoom As Panel)
overridden: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
overload: TinyLife.Tools.FenceTool.InitBuildModeUi*
references:
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- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
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- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
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href: TinyLife.html
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name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Tools
name: Tools
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href: TinyLife.Tools.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Tools
name: Tools
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href: TinyLife.Tools.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
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href: TinyLife.Tools.Tool.html
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name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_RemoveTool
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name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_MoveTool
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name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedObject
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name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedWall
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name: SelectedWall
nameWithType: Tool.SelectedWall
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