TinyLifeWeb/docs/api/TinyLife.World.Household.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Household
commentId: T:TinyLife.World.Household
id: Household
parent: TinyLife.World
children:
- TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot)
- TinyLife.World.Household.Add(TinyLife.Objects.Person)
- TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
- TinyLife.World.Household.ClothesStorage
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- TinyLife.World.Household.DefaultMoney
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- TinyLife.World.Household.Description
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- TinyLife.World.Household.DisallowNewspapers
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- TinyLife.World.Household.Export(System.Boolean)
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- TinyLife.World.Household.FurnitureStorage
- TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
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- TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
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- TinyLife.World.Household.HasMember(System.Guid)
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- TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean)
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- TinyLife.World.Household.IsCurrent
- TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)
- TinyLife.World.Household.Lot
- TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot)
- TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot)
- TinyLife.World.Household.Members
- TinyLife.World.Household.Money
- TinyLife.World.Household.Name
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- TinyLife.World.Household.Remove(TinyLife.Objects.Person,System.Boolean)
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- TinyLife.World.Household.UnopenedMail
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- TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.World.Household.Validate(TinyLife.World.Map)
langs:
- csharp
- vb
name: Household
nameWithType: Household
fullName: TinyLife.World.Household
type: Class
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Household
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path: ../TinyLife/World/Household.cs
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startLine: 19
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA household is a set of <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> instances that live together on the same <xref href=\"TinyLife.World.Household.Lot\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: >-
[DataContract]
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public class Household : JsonTypeSafeGenericDataHolder, IGenericDataHolder
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content.vb: >-
<DataContract>
Public Class Household
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Inherits JsonTypeSafeGenericDataHolder
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Implements IGenericDataHolder
inheritance:
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Household.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
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- uid: TinyLife.World.Household.DefaultMoney
commentId: F:TinyLife.World.Household.DefaultMoney
id: DefaultMoney
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: DefaultMoney
nameWithType: Household.DefaultMoney
fullName: TinyLife.World.Household.DefaultMoney
type: Field
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DefaultMoney
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path: ../TinyLife/World/Household.cs
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startLine: 26
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe amount of money that a household has by default.\nIf the househould is exported throughly (<xref href=\"TinyLife.World.Household.Export(System.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>), this value will be exported as well.\n"
example: []
syntax:
content: public const float DefaultMoney = 30000F
return:
type: System.Single
content.vb: Public Const DefaultMoney As Single = 30000F
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
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- uid: TinyLife.World.Household.FurnitureStorage
commentId: F:TinyLife.World.Household.FurnitureStorage
id: FurnitureStorage
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: FurnitureStorage
nameWithType: Household.FurnitureStorage
fullName: TinyLife.World.Household.FurnitureStorage
type: Field
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FurnitureStorage
path: ../TinyLife/World/Household.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThis household&apos;s furniture storage, which is a set of <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> items that are not placed, but owned by this household.\nTo add new objects to the furniture storage, simply add them to this set.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly HashSet<Furniture> FurnitureStorage
return:
type: System.Collections.Generic.HashSet{TinyLife.Objects.Furniture}
content.vb: >-
<DataMember>
Public ReadOnly FurnitureStorage As HashSet(Of Furniture)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Household.ClothesStorage
commentId: F:TinyLife.World.Household.ClothesStorage
id: ClothesStorage
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: ClothesStorage
nameWithType: Household.ClothesStorage
fullName: TinyLife.World.Household.ClothesStorage
type: Field
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ClothesStorage
path: ../TinyLife/World/Household.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThis household&apos;s clothing storage, which is a set of <xref href=\"TinyLife.Objects.WornClothes\" data-throw-if-not-resolved=\"false\"></xref> that are not currently being worn by any members, but that are owned by this household.\nTo add new objects to the clothes storage, simply add them to this set.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly HashSet<WornClothes> ClothesStorage
return:
type: System.Collections.Generic.HashSet{TinyLife.Objects.WornClothes}
content.vb: >-
<DataMember>
Public ReadOnly ClothesStorage As HashSet(Of WornClothes)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Household.UnopenedMail
commentId: F:TinyLife.World.Household.UnopenedMail
id: UnopenedMail
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: UnopenedMail
nameWithType: Household.UnopenedMail
fullName: TinyLife.World.Household.UnopenedMail
type: Field
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UnopenedMail
path: ../TinyLife/World/Household.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA list of <xref href=\"TinyLife.World.Mail\" data-throw-if-not-resolved=\"false\"></xref> instances that is yet to be opened.\nWhen a mail carrier delivers mail, it is automatically added to this list.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List<Mail> UnopenedMail
return:
type: System.Collections.Generic.List{TinyLife.World.Mail}
content.vb: >-
<DataMember>
Public ReadOnly UnopenedMail As List(Of Mail)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.World.Household.Money
commentId: P:TinyLife.World.Household.Money
id: Money
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Money
nameWithType: Household.Money
fullName: TinyLife.World.Household.Money
type: Property
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Money
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path: ../TinyLife/World/Household.cs
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startLine: 50
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe money that this household has, rounded by two digits after the decimal point\n"
example: []
syntax:
content: >-
[DataMember]
public float Money { get; set; }
parameters: []
return:
type: System.Single
content.vb: >-
<DataMember>
Public Property Money As Single
overload: TinyLife.World.Household.Money*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.World.Household.Members
commentId: P:TinyLife.World.Household.Members
id: Members
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Members
nameWithType: Household.Members
fullName: TinyLife.World.Household.Members
type: Property
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Members
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path: ../TinyLife/World/Household.cs
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startLine: 58
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> instances that are members of this household\n"
example: []
syntax:
content: public IEnumerable<Person> Members { get; }
parameters: []
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
content.vb: Public ReadOnly Property Members As IEnumerable(Of Person)
overload: TinyLife.World.Household.Members*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Household.Lot
commentId: P:TinyLife.World.Household.Lot
id: Lot
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Lot
nameWithType: Household.Lot
fullName: TinyLife.World.Household.Lot
type: Property
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Lot
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path: ../TinyLife/World/Household.cs
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startLine: 63
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe <xref href=\"TinyLife.World.Household.Lot\" data-throw-if-not-resolved=\"false\"></xref> that this household lives on.\nFor exported households, this might be null.\n"
example: []
syntax:
content: public Lot Lot { get; }
parameters: []
return:
type: TinyLife.World.Lot
content.vb: Public ReadOnly Property Lot As Lot
overload: TinyLife.World.Household.Lot*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Household.Name
commentId: P:TinyLife.World.Household.Name
id: Name
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Name
nameWithType: Household.Name
fullName: TinyLife.World.Household.Name
type: Property
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/World/Household.cs
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startLine: 68
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this household.\nThe name of a household is the <xref href=\"TinyLife.Objects.Person.LastName\" data-throw-if-not-resolved=\"false\"></xref> that most people in this household have.\n"
example: []
syntax:
content: public string Name { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property Name As String
overload: TinyLife.World.Household.Name*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Household.IsCurrent
commentId: P:TinyLife.World.Household.IsCurrent
id: IsCurrent
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: IsCurrent
nameWithType: Household.IsCurrent
fullName: TinyLife.World.Household.IsCurrent
type: Property
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: IsCurrent
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path: ../TinyLife/World/Household.cs
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startLine: 72
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA property that indicates whether or not this household is the same as <xref href=\"TinyLife.GameImpl.CurrentHousehold\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public bool IsCurrent { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsCurrent As Boolean
overload: TinyLife.World.Household.IsCurrent*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.World.Household.Description
commentId: F:TinyLife.World.Household.Description
id: Description
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Description
nameWithType: Household.Description
fullName: TinyLife.World.Household.Description
type: Field
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-11-23 16:24:04 +01:00
id: Description
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path: ../TinyLife/World/Household.cs
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startLine: 77
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe household&apos;s description\n"
example: []
syntax:
content: >-
[DataMember]
public string Description
return:
type: System.String
content.vb: >-
<DataMember>
Public Description As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.World.Household.DisallowNewspapers
commentId: F:TinyLife.World.Household.DisallowNewspapers
id: DisallowNewspapers
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: DisallowNewspapers
nameWithType: Household.DisallowNewspapers
fullName: TinyLife.World.Household.DisallowNewspapers
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type: Field
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DisallowNewspapers
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path: ../TinyLife/World/Household.cs
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startLine: 83
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nWhether newspaper deliveries are disallowed in this household.\nThis field is set by the <xref href=\"TinyLife.Actions.ActionType.ToggleNewspapers\" data-throw-if-not-resolved=\"false\"></xref> action.\n"
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example: []
syntax:
content: >-
[DataMember]
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public bool DisallowNewspapers
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return:
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type: System.Boolean
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content.vb: >-
<DataMember>
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Public DisallowNewspapers As Boolean
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attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot)
commentId: M:TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot)
id: '#ctor(TinyLife.World.Map,TinyLife.World.Lot)'
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Household(Map, Lot)
nameWithType: Household.Household(Map, Lot)
fullName: TinyLife.World.Household.Household(TinyLife.World.Map, TinyLife.World.Lot)
type: Constructor
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/World/Household.cs
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startLine: 103
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new household on the given map and lot\n"
example: []
syntax:
content: public Household(Map map, Lot lot)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that this household is on
- id: lot
type: TinyLife.World.Lot
description: The lot that this household should own (can be null)
content.vb: Public Sub New(map As Map, lot As Lot)
overload: TinyLife.World.Household.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, Single)
nameWithType: Household.Update(GameTime, TimeSpan, Single)
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fullName: TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
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type: Method
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Update
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path: ../TinyLife/World/Household.cs
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startLine: 114
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nUpdates this household, ticking down the lot visibility times\n"
example: []
syntax:
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content: public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game&apos;s time
- id: passedInGame
type: System.TimeSpan
description: The amount of time passed in game
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- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload: TinyLife.World.Household.Update*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.Add(TinyLife.Objects.Person)
commentId: M:TinyLife.World.Household.Add(TinyLife.Objects.Person)
id: Add(TinyLife.Objects.Person)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Add(Person)
nameWithType: Household.Add(Person)
fullName: TinyLife.World.Household.Add(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Add
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path: ../TinyLife/World/Household.cs
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startLine: 136
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nAdds the given person to this household\n"
example: []
syntax:
content: public void Add(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to add
content.vb: Public Sub Add(person As Person)
overload: TinyLife.World.Household.Add*
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.World.Household.Remove(TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.World.Household.Remove(TinyLife.Objects.Person,System.Boolean)
id: Remove(TinyLife.Objects.Person,System.Boolean)
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: Remove(Person, Boolean)
nameWithType: Household.Remove(Person, Boolean)
fullName: TinyLife.World.Household.Remove(TinyLife.Objects.Person, System.Boolean)
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type: Method
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Remove
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path: ../TinyLife/World/Household.cs
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startLine: 148
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nRemoves the given person from this household, if they&apos;re part of it\n"
example: []
syntax:
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content: public int Remove(Person person, bool removeHouseholdIfEmpty = true)
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parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to remove
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- id: removeHouseholdIfEmpty
type: System.Boolean
description: Whether the household should be removed from the underlying map if the removed member was the last
return:
type: System.Int32
description: The amount of remaining members of this household
content.vb: Public Function Remove(person As Person, removeHouseholdIfEmpty As Boolean = True) As Integer
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overload: TinyLife.World.Household.Remove*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.HasMember(System.Guid)
commentId: M:TinyLife.World.Household.HasMember(System.Guid)
id: HasMember(System.Guid)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: HasMember(Guid)
nameWithType: Household.HasMember(Guid)
fullName: TinyLife.World.Household.HasMember(System.Guid)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
2023-01-26 14:16:30 +01:00
branch: 0.29.3-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: HasMember
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path: ../TinyLife/World/Household.cs
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startLine: 160
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns whether the given person <xref href=\"TinyLife.Objects.MapObject.Id\" data-throw-if-not-resolved=\"false\"></xref> is a part of this household\n"
example: []
syntax:
content: public bool HasMember(Guid person)
parameters:
- id: person
type: System.Guid
description: The unique id of the person to query
return:
type: System.Boolean
description: true if the person is part of this household, false otherwise
content.vb: Public Function HasMember(person As Guid) As Boolean
overload: TinyLife.World.Household.HasMember*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot)
commentId: M:TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot)
id: MarkLotVisible(TinyLife.World.Lot)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: MarkLotVisible(Lot)
nameWithType: Household.MarkLotVisible(Lot)
fullName: TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
2023-01-26 14:16:30 +01:00
branch: 0.29.3-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: MarkLotVisible
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path: ../TinyLife/World/Household.cs
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startLine: 170
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nMarks the given lot as visible for members of this household.\n<xref href=\"TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)\" data-throw-if-not-resolved=\"false\"></xref> should be used in favor of this method in most cases.\nBy default, visibility lasts for 30 seconds of real time.\n"
example: []
syntax:
content: public void MarkLotVisible(Lot lot)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot to mark as visible
content.vb: Public Sub MarkLotVisible(lot As Lot)
overload: TinyLife.World.Household.MarkLotVisible*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot)
commentId: M:TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot)
id: MarkLotNonVisible(TinyLife.World.Lot)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: MarkLotNonVisible(Lot)
nameWithType: Household.MarkLotNonVisible(Lot)
fullName: TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
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branch: 0.29.3-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: MarkLotNonVisible
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path: ../TinyLife/World/Household.cs
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startLine: 186
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nMarks a lot non-visible if it&apos;s currently visible.\n"
example: []
syntax:
content: public void MarkLotNonVisible(Lot lot)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot to remove visibility for
content.vb: Public Sub MarkLotNonVisible(lot As Lot)
overload: TinyLife.World.Household.MarkLotNonVisible*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)
commentId: M:TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)
id: IsLotVisible(TinyLife.World.Lot)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: IsLotVisible(Lot)
nameWithType: Household.IsLotVisible(Lot)
fullName: TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
2023-01-26 14:16:30 +01:00
branch: 0.29.3-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: IsLotVisible
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path: ../TinyLife/World/Household.cs
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startLine: 197
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns whether the given lot is considered visible to this household\nNote that passing this household&apos;s <xref href=\"TinyLife.World.Household.Lot\" data-throw-if-not-resolved=\"false\"></xref> will always cause this method to return true.\n"
example: []
syntax:
content: public bool IsLotVisible(Lot lot)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot to query
return:
type: System.Boolean
description: Whether the lot is visible
content.vb: Public Function IsLotVisible(lot As Lot) As Boolean
overload: TinyLife.World.Household.IsLotVisible*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
commentId: M:TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
id: GetAverageFriendshipTo(TinyLife.Objects.Person)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: GetAverageFriendshipTo(Person)
nameWithType: Household.GetAverageFriendshipTo(Person)
fullName: TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
2023-01-26 14:16:30 +01:00
branch: 0.29.3-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: GetAverageFriendshipTo
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path: ../TinyLife/World/Household.cs
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startLine: 209
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the average friendship level that the given <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> has with members of this lot.\nThis method returns an averaged value of the <xref href=\"TinyLife.Relationship.FriendLevel\" data-throw-if-not-resolved=\"false\"></xref> that this person has towards each member of this lot.\n"
example: []
syntax:
content: public float GetAverageFriendshipTo(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query
return:
type: System.Single
description: The average friendship level, out of <xref href="TinyLife.Relationship.Max" data-throw-if-not-resolved="false"></xref>
content.vb: Public Function GetAverageFriendshipTo(person As Person) As Single
overload: TinyLife.World.Household.GetAverageFriendshipTo*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.Validate(TinyLife.World.Map)
commentId: M:TinyLife.World.Household.Validate(TinyLife.World.Map)
id: Validate(TinyLife.World.Map)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Validate(Map)
nameWithType: Household.Validate(Map)
fullName: TinyLife.World.Household.Validate(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
2023-01-26 14:16:30 +01:00
branch: 0.29.3-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Validate
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path: ../TinyLife/World/Household.cs
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startLine: 219
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThis method is called when this object is loaded from disk.\n"
example: []
syntax:
content: public bool Validate(Map map)
parameters:
- id: map
type: TinyLife.World.Map
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Function Validate(map As Map) As Boolean
overload: TinyLife.World.Household.Validate*
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.World.Household.Export(System.Boolean)
commentId: M:TinyLife.World.Household.Export(System.Boolean)
id: Export(System.Boolean)
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: Export(Boolean)
nameWithType: Household.Export(Boolean)
fullName: TinyLife.World.Household.Export(System.Boolean)
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type: Method
source:
remote:
path: TinyLife/World/Household.cs
2023-01-26 14:16:30 +01:00
branch: 0.29.3-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Export
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path: ../TinyLife/World/Household.cs
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startLine: 232
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nExports this household&apos;s data into an <xref href=\"TinyLife.World.ExportedHousehold\" data-throw-if-not-resolved=\"false\"></xref>, which can be saved to disk independently of the <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> that this household is on.\n"
example: []
syntax:
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content: public ExportedHousehold Export(bool thorough = false)
parameters:
- id: thorough
type: System.Boolean
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description: Whether people should be reset thoroughly in <xref href="TinyLife.Objects.Person.ResetToStatic(System.Boolean)" data-throw-if-not-resolved="false"></xref>, and whether the money should be reset to <xref href="TinyLife.World.Household.DefaultMoney" data-throw-if-not-resolved="false"></xref>
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return:
type: TinyLife.World.ExportedHousehold
description: An exported household
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content.vb: Public Function Export(thorough As Boolean = False) As ExportedHousehold
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overload: TinyLife.World.Household.Export*
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean)
commentId: M:TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean)
id: Import(TinyLife.World.ExportedHousehold,System.Boolean)
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: Import(ExportedHousehold, Boolean)
nameWithType: Household.Import(ExportedHousehold, Boolean)
fullName: TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold, System.Boolean)
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type: Method
source:
remote:
path: TinyLife/World/Household.cs
2023-01-26 14:16:30 +01:00
branch: 0.29.3-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Import
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path: ../TinyLife/World/Household.cs
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startLine: 242
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nImports the given <xref href=\"TinyLife.World.ExportedHousehold\" data-throw-if-not-resolved=\"false\"></xref> into this household.\nNote that existing <xref href=\"TinyLife.World.Household.Members\" data-throw-if-not-resolved=\"false\"></xref> are not removed or replaced beforehand.\n"
example: []
syntax:
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content: public void Import(ExportedHousehold household, bool useExistingVisitors = false)
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parameters:
- id: household
type: TinyLife.World.ExportedHousehold
description: The household to import
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- id: useExistingVisitors
type: System.Boolean
description: Whether existing visitors should be used, if they exist, instead of the exported household&apos;s members
content.vb: Public Sub Import(household As ExportedHousehold, useExistingVisitors As Boolean = False)
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overload: TinyLife.World.Household.Import*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
commentId: M:TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
id: AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: AreUtilitiesDisabled(Nullable<TimeSpan>)
nameWithType: Household.AreUtilitiesDisabled(Nullable<TimeSpan>)
fullName: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable<System.TimeSpan>)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
2023-01-26 14:16:30 +01:00
branch: 0.29.3-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: AreUtilitiesDisabled
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path: ../TinyLife/World/Household.cs
2022-12-20 13:25:03 +01:00
startLine: 287
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns whether power and water should currently be considered disabled for the <xref href=\"TinyLife.World.Household.Lot\" data-throw-if-not-resolved=\"false\"></xref> that this household is on.\nThis method returns true when <xref href=\"TinyLife.World.Household.UnopenedMail\" data-throw-if-not-resolved=\"false\"></xref> has contained a <xref href=\"TinyLife.World.BillsMail\" data-throw-if-not-resolved=\"false\"></xref> for three or more in-game days.\n"
example: []
syntax:
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content: public bool AreUtilitiesDisabled(TimeSpan? time = null)
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parameters:
- id: time
type: System.Nullable{System.TimeSpan}
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description: The current time, or null to default to <xref href="TinyLife.World.Map.Time" data-throw-if-not-resolved="false"></xref>
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return:
type: System.Boolean
description: Whether utilites are disabled
content.vb: Public Function AreUtilitiesDisabled(time As TimeSpan? = Nothing) As Boolean
overload: TinyLife.World.Household.AreUtilitiesDisabled*
nameWithType.vb: Household.AreUtilitiesDisabled(Nullable(Of TimeSpan))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable(Of System.TimeSpan))
name.vb: AreUtilitiesDisabled(Nullable(Of TimeSpan))
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- uid: TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
commentId: M:TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
id: HasAdult(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: HasAdult(IEnumerable<Person>)
nameWithType: Household.HasAdult(IEnumerable<Person>)
fullName: TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable<TinyLife.Objects.Person>)
2022-01-01 17:06:03 +01:00
type: Method
source:
remote:
path: TinyLife/World/Household.cs
2023-01-26 14:16:30 +01:00
branch: 0.29.3-dev
2022-01-01 17:06:03 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2022-10-18 13:03:11 +02:00
id: HasAdult
2022-03-09 16:13:05 +01:00
path: ../TinyLife/World/Household.cs
2022-12-20 13:25:03 +01:00
startLine: 301
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns whether the current household is sufficiently completed.\nA household is completed if it contains at least one member who is an <xref href=\"TinyLife.Objects.AgeGroup.Adult\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
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content: public static bool HasAdult(IEnumerable<Person> members)
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parameters:
- id: members
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: The members that constitute the household.
return:
type: System.Boolean
description: Whether the household is complete.
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content.vb: Public Shared Function HasAdult(members As IEnumerable(Of Person)) As Boolean
overload: TinyLife.World.Household.HasAdult*
nameWithType.vb: Household.HasAdult(IEnumerable(Of Person))
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modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
2022-10-18 13:03:11 +02:00
fullName.vb: TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Person))
name.vb: HasAdult(IEnumerable(Of Person))
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references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
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