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### YamlMime:ManagedReference
items :
- uid : TinyLife.Tools.TileTool
commentId : T:TinyLife.Tools.TileTool
id : TileTool
parent : TinyLife.Tools
children :
- TinyLife.Tools.TileTool.#ctor
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- TinyLife.Tools.TileTool.CanUndoRedo
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- TinyLife.Tools.TileTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Tools.TileTool.GetMouseCursor
- TinyLife.Tools.TileTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.TileTool.RemoveTileIncompatibleFurniture(TinyLife.World.Tile,Microsoft.Xna.Framework.Point,TinyLife.Tools.UndoableAction)
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- TinyLife.Tools.TileTool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.TileTool.Update(Microsoft.Xna.Framework.GameTime)
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langs :
- csharp
- vb
name : TileTool
nameWithType : TileTool
fullName : TinyLife.Tools.TileTool
type : Class
source :
remote :
path : TinyLife/Tools/TileTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : TileTool
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path : ../TinyLife/Tools/TileTool.cs
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startLine : 21
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
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example : [ ]
syntax :
content: 'public class TileTool : Tool'
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content.vb : Public Class TileTool Inherits Tool
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inheritance :
- System.Object
- TinyLife.Tools.Tool
inheritedMembers :
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.Closed
- TinyLife.Tools.Tool.ForceWallsUp
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Tools.TileTool.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Tools.TileTool.#ctor
commentId : M:TinyLife.Tools.TileTool.#ctor
id : '#ctor'
parent : TinyLife.Tools.TileTool
langs :
- csharp
- vb
name : TileTool()
nameWithType : TileTool.TileTool()
fullName : TinyLife.Tools.TileTool.TileTool()
type : Constructor
source :
remote :
path : TinyLife/Tools/TileTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Tools/TileTool.cs
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startLine : 29
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
example : [ ]
syntax :
content : public TileTool()
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content.vb : Public Sub New()
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overload : TinyLife.Tools.TileTool.#ctor*
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nameWithType.vb : TileTool.New()
fullName.vb : TinyLife.Tools.TileTool.New()
name.vb : New()
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- uid : TinyLife.Tools.TileTool.Update(Microsoft.Xna.Framework.GameTime)
commentId : M:TinyLife.Tools.TileTool.Update(Microsoft.Xna.Framework.GameTime)
id : Update(Microsoft.Xna.Framework.GameTime)
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parent : TinyLife.Tools.TileTool
langs :
- csharp
- vb
name : Update(GameTime)
nameWithType : TileTool.Update(GameTime)
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fullName : TinyLife.Tools.TileTool.Update(Microsoft.Xna.Framework.GameTime)
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type : Method
source :
remote :
path : TinyLife/Tools/TileTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/Tools/TileTool.cs
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startLine : 32
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>, and also manages the <xref href=\"TinyLife.Tools.UndoRedoStack\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public override void Update(GameTime time)
parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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content.vb : Public Overrides Sub Update(time As GameTime)
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overridden : TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
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overload : TinyLife.Tools.TileTool.Update*
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- uid : TinyLife.Tools.TileTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId : M:TinyLife.Tools.TileTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent : TinyLife.Tools.TileTool
langs :
- csharp
- vb
name : Draw(GameTime, SpriteBatch)
nameWithType : TileTool.Draw(GameTime, SpriteBatch)
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fullName : TinyLife.Tools.TileTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type : Method
source :
remote :
path : TinyLife/Tools/TileTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Draw
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path : ../TinyLife/Tools/TileTool.cs
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startLine : 84
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public override void Draw(GameTime time, SpriteBatch batch)
parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch used for drawing
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content.vb : Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
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overridden : TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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overload : TinyLife.Tools.TileTool.Draw*
- uid : TinyLife.Tools.TileTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId : M:TinyLife.Tools.TileTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id : InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent : TinyLife.Tools.TileTool
langs :
- csharp
- vb
name : InitBuildModeUi(Panel, Panel)
nameWithType : TileTool.InitBuildModeUi(Panel, Panel)
fullName : TinyLife.Tools.TileTool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type : Method
source :
remote :
path : TinyLife/Tools/TileTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : InitBuildModeUi
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path : ../TinyLife/Tools/TileTool.cs
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startLine : 95
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
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example : [ ]
syntax :
content : protected override void InitBuildModeUi(Panel content, Panel zoom)
parameters :
- id : content
type : MLEM.Ui.Elements.Panel
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description : The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
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- id : zoom
type : MLEM.Ui.Elements.Panel
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description : The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme%5b%5d%2cSystem.Action%7bSystem.Int32%2cSystem.Int32%7d%2cSystem.Func%7bSystem.Int32%2cSystem.Int32%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref> and object previews
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content.vb : Protected Overrides Sub InitBuildModeUi(content As Panel, zoom As Panel)
overridden : TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
overload : TinyLife.Tools.TileTool.InitBuildModeUi*
- uid : TinyLife.Tools.TileTool.GetMouseCursor
commentId : M:TinyLife.Tools.TileTool.GetMouseCursor
id : GetMouseCursor
parent : TinyLife.Tools.TileTool
langs :
- csharp
- vb
name : GetMouseCursor()
nameWithType : TileTool.GetMouseCursor()
fullName : TinyLife.Tools.TileTool.GetMouseCursor()
type : Method
source :
remote :
path : TinyLife/Tools/TileTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetMouseCursor
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path : ../TinyLife/Tools/TileTool.cs
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startLine : 121
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
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example : [ ]
syntax :
content : public override CursorType GetMouseCursor()
return :
type : TinyLife.Uis.CursorType
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description : The cursor type
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content.vb : Public Overrides Function GetMouseCursor() As CursorType
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overridden : TinyLife.Tools.Tool.GetMouseCursor
overload : TinyLife.Tools.TileTool.GetMouseCursor*
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- uid : TinyLife.Tools.TileTool.CanUndoRedo
commentId : M:TinyLife.Tools.TileTool.CanUndoRedo
id : CanUndoRedo
parent : TinyLife.Tools.TileTool
langs :
- csharp
- vb
name : CanUndoRedo()
nameWithType : TileTool.CanUndoRedo()
fullName : TinyLife.Tools.TileTool.CanUndoRedo()
type : Method
source :
remote :
path : TinyLife/Tools/TileTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanUndoRedo
path : ../TinyLife/Tools/TileTool.cs
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startLine : 128
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nReturns whether or not the <xref href=\"TinyLife.Tools.UndoRedoStack\" data-throw-if-not-resolved=\"false\"></xref> can currently operate and thus, whether the <xref href=\"TinyLife.Tools.UndoRedoStack.Undo\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Tools.UndoRedoStack.Redo\" data-throw-if-not-resolved=\"false\"></xref> actions can be called.\n"
example : [ ]
syntax :
content : public override bool CanUndoRedo()
return :
type : System.Boolean
description : Whether the undo or redo commands can be used right now.
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content.vb : Public Overrides Function CanUndoRedo() As Boolean
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overridden : TinyLife.Tools.Tool.CanUndoRedo
overload : TinyLife.Tools.TileTool.CanUndoRedo*
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- uid : TinyLife.Tools.TileTool.ShouldHighlightSelectedObject(System.Object)
commentId : M:TinyLife.Tools.TileTool.ShouldHighlightSelectedObject(System.Object)
id : ShouldHighlightSelectedObject(System.Object)
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parent : TinyLife.Tools.TileTool
langs :
- csharp
- vb
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name : ShouldHighlightSelectedObject(object)
nameWithType : TileTool.ShouldHighlightSelectedObject(object)
fullName : TinyLife.Tools.TileTool.ShouldHighlightSelectedObject(object)
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type : Method
source :
remote :
path : TinyLife/Tools/TileTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ShouldHighlightSelectedObject
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path : ../TinyLife/Tools/TileTool.cs
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startLine : 133
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsCursorOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
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example : [ ]
syntax :
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content : public override bool ShouldHighlightSelectedObject(object obj)
parameters :
- id : obj
type : System.Object
description : The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.World.Wall" data-throw-if-not-resolved="false"></xref>.
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return :
type : System.Boolean
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description : Whether or not the selected object should be highlighted
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content.vb : Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
overridden : TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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overload : TinyLife.Tools.TileTool.ShouldHighlightSelectedObject*
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nameWithType.vb : TileTool.ShouldHighlightSelectedObject(Object)
fullName.vb : TinyLife.Tools.TileTool.ShouldHighlightSelectedObject(Object)
name.vb : ShouldHighlightSelectedObject(Object)
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- uid : TinyLife.Tools.TileTool.RemoveTileIncompatibleFurniture(TinyLife.World.Tile,Microsoft.Xna.Framework.Point,TinyLife.Tools.UndoableAction)
commentId : M:TinyLife.Tools.TileTool.RemoveTileIncompatibleFurniture(TinyLife.World.Tile,Microsoft.Xna.Framework.Point,TinyLife.Tools.UndoableAction)
id : RemoveTileIncompatibleFurniture(TinyLife.World.Tile,Microsoft.Xna.Framework.Point,TinyLife.Tools.UndoableAction)
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parent : TinyLife.Tools.TileTool
langs :
- csharp
- vb
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name : RemoveTileIncompatibleFurniture(Tile, Point, UndoableAction)
nameWithType : TileTool.RemoveTileIncompatibleFurniture(Tile, Point, UndoableAction)
fullName : TinyLife.Tools.TileTool.RemoveTileIncompatibleFurniture(TinyLife.World.Tile, Microsoft.Xna.Framework.Point, TinyLife.Tools.UndoableAction)
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type : Method
source :
remote :
path : TinyLife/Tools/TileTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : RemoveTileIncompatibleFurniture
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path : ../TinyLife/Tools/TileTool.cs
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startLine : 188
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nRemoves all of the furniture in the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">pos</code> that is incompatible with the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">tile</code>'s <xref href=\"TinyLife.World.Tile.Category\" data-throw-if-not-resolved=\"false\"></xref>, and tries to store it into the household storage, or sells it, using <xref href=\"TinyLife.Tools.RemoveTool.StoreOrRemoveFurniture(TinyLife.Objects.Furniture%2cTinyLife.Tools.UndoableAction)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
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syntax :
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content : public static void RemoveTileIncompatibleFurniture(Tile tile, Point pos, UndoableAction action)
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parameters :
- id: tile
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type : TinyLife.World.Tile
description : The tile to query.
- id : pos
type : Microsoft.Xna.Framework.Point
description : The position to query.
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- id : action
type : TinyLife.Tools.UndoableAction
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description : The undoable action that the removal is added to.
content.vb : Public Shared Sub RemoveTileIncompatibleFurniture(tile As Tile, pos As Point, action As UndoableAction)
overload : TinyLife.Tools.TileTool.RemoveTileIncompatibleFurniture*
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references :
- uid : TinyLife.Tools
commentId : N : TinyLife.Tools
name : TinyLife.Tools
nameWithType : TinyLife.Tools
fullName : TinyLife.Tools
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spec.csharp :
- uid : TinyLife
name : TinyLife
- name : .
- uid : TinyLife.Tools
name : Tools
spec.vb :
- uid : TinyLife
name : TinyLife
- name : .
- uid : TinyLife.Tools
name : Tools
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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