TinyLifeWeb/docs/api/TinyLife.World.Soundscape.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Soundscape
commentId: T:TinyLife.World.Soundscape
id: Soundscape
parent: TinyLife.World
children:
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- TinyLife.World.Soundscape.#ctor(TinyLife.World.Soundscape.IntensityDelegate,Microsoft.Xna.Framework.Audio.SoundEffect[])
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- TinyLife.World.Soundscape.GetDaytimePercentage(TinyLife.World.Map)
- TinyLife.World.Soundscape.GetForestedness(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
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- TinyLife.World.Soundscape.Soundscapes
- TinyLife.World.Soundscape.Update(TinyLife.World.Map,MLEM.Cameras.Camera)
langs:
- csharp
- vb
name: Soundscape
nameWithType: Soundscape
fullName: TinyLife.World.Soundscape
type: Class
source:
remote:
path: TinyLife/World/Soundscape.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Soundscape
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path: ../TinyLife/World/Soundscape.cs
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startLine: 17
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA soundscape is a set of background/ambient sounds that play to enhance the atmosphere of the game.\nTo create a new soundscape, it can be added to <xref href=\"TinyLife.World.Soundscape.Soundscapes\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public class Soundscape
content.vb: Public Class Soundscape
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Soundscape.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.World.Soundscape.Soundscapes
commentId: F:TinyLife.World.Soundscape.Soundscapes
id: Soundscapes
parent: TinyLife.World.Soundscape
langs:
- csharp
- vb
name: Soundscapes
nameWithType: Soundscape.Soundscapes
fullName: TinyLife.World.Soundscape.Soundscapes
type: Field
source:
remote:
path: TinyLife/World/Soundscape.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Soundscapes
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path: ../TinyLife/World/Soundscape.cs
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startLine: 23
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe set of soundscapes that are active in the game.\nTo create a new soundscape and to have its <xref href=\"TinyLife.World.Soundscape.Update(TinyLife.World.Map%2cMLEM.Cameras.Camera)\" data-throw-if-not-resolved=\"false\"></xref> method called while in-game, it can be added to this collection.\n"
example: []
syntax:
content: public static readonly List<Soundscape> Soundscapes
return:
type: System.Collections.Generic.List{TinyLife.World.Soundscape}
content.vb: Public Shared ReadOnly Soundscapes As List(Of Soundscape)
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
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- uid: TinyLife.World.Soundscape.#ctor(TinyLife.World.Soundscape.IntensityDelegate,Microsoft.Xna.Framework.Audio.SoundEffect[])
commentId: M:TinyLife.World.Soundscape.#ctor(TinyLife.World.Soundscape.IntensityDelegate,Microsoft.Xna.Framework.Audio.SoundEffect[])
id: '#ctor(TinyLife.World.Soundscape.IntensityDelegate,Microsoft.Xna.Framework.Audio.SoundEffect[])'
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parent: TinyLife.World.Soundscape
langs:
- csharp
- vb
name: Soundscape(Soundscape.IntensityDelegate, SoundEffect[])
nameWithType: Soundscape.Soundscape(Soundscape.IntensityDelegate, SoundEffect[])
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fullName: TinyLife.World.Soundscape.Soundscape(TinyLife.World.Soundscape.IntensityDelegate, Microsoft.Xna.Framework.Audio.SoundEffect[])
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type: Constructor
source:
remote:
path: TinyLife/World/Soundscape.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
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path: ../TinyLife/World/Soundscape.cs
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startLine: 46
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new soundscape with the given settings.\n"
example: []
syntax:
content: public Soundscape(Soundscape.IntensityDelegate intensityFunction, params SoundEffect[] sounds)
parameters:
- id: intensityFunction
type: TinyLife.World.Soundscape.IntensityDelegate
description: The intensity function that determines the intensity of this soundscape at any given position.
- id: sounds
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type: Microsoft.Xna.Framework.Audio.SoundEffect[]
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description: The set of sound effects that this soundscape should contain, which will be randomly chosen from.
content.vb: Public Sub New(intensityFunction As Soundscape.IntensityDelegate, ParamArray sounds As SoundEffect())
overload: TinyLife.World.Soundscape.#ctor*
nameWithType.vb: Soundscape.Soundscape(Soundscape.IntensityDelegate, SoundEffect())
modifiers.csharp:
- public
modifiers.vb:
- Public
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fullName.vb: TinyLife.World.Soundscape.Soundscape(TinyLife.World.Soundscape.IntensityDelegate, Microsoft.Xna.Framework.Audio.SoundEffect())
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name.vb: Soundscape(Soundscape.IntensityDelegate, SoundEffect())
- uid: TinyLife.World.Soundscape.Update(TinyLife.World.Map,MLEM.Cameras.Camera)
commentId: M:TinyLife.World.Soundscape.Update(TinyLife.World.Map,MLEM.Cameras.Camera)
id: Update(TinyLife.World.Map,MLEM.Cameras.Camera)
parent: TinyLife.World.Soundscape
langs:
- csharp
- vb
name: Update(Map, Camera)
nameWithType: Soundscape.Update(Map, Camera)
fullName: TinyLife.World.Soundscape.Update(TinyLife.World.Map, MLEM.Cameras.Camera)
type: Method
source:
remote:
path: TinyLife/World/Soundscape.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
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path: ../TinyLife/World/Soundscape.cs
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startLine: 56
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nUpdates this soundscape, querying its intensity function and playing its sound effects.\n"
example: []
syntax:
content: public virtual void Update(Map map, Camera camera)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the soundscape should play on.
- id: camera
type: MLEM.Cameras.Camera
description: The game&apos;s camera.
content.vb: Public Overridable Sub Update(map As Map, camera As Camera)
overload: TinyLife.World.Soundscape.Update*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
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- uid: TinyLife.World.Soundscape.GetDaytimePercentage(TinyLife.World.Map)
commentId: M:TinyLife.World.Soundscape.GetDaytimePercentage(TinyLife.World.Map)
id: GetDaytimePercentage(TinyLife.World.Map)
parent: TinyLife.World.Soundscape
langs:
- csharp
- vb
name: GetDaytimePercentage(Map)
nameWithType: Soundscape.GetDaytimePercentage(Map)
fullName: TinyLife.World.Soundscape.GetDaytimePercentage(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/World/Soundscape.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDaytimePercentage
path: ../TinyLife/World/Soundscape.cs
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns a number between 0 and 1 that determines how bright the sun currently is, based on the passed <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>&apos;s <xref href=\"TinyLife.World.Map.Time\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static float GetDaytimePercentage(Map map)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
return:
type: System.Single
description: The daytime percentage.
content.vb: Public Shared Function GetDaytimePercentage(map As Map) As Single
overload: TinyLife.World.Soundscape.GetDaytimePercentage*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.World.Soundscape.GetForestedness(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.World.Soundscape.GetForestedness(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
id: GetForestedness(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
parent: TinyLife.World.Soundscape
langs:
- csharp
- vb
name: GetForestedness(Map, Vector2)
nameWithType: Soundscape.GetForestedness(Map, Vector2)
fullName: TinyLife.World.Soundscape.GetForestedness(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
type: Method
source:
remote:
path: TinyLife/World/Soundscape.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetForestedness
path: ../TinyLife/World/Soundscape.cs
startLine: 92
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns a number between 0 and 1 that determines how forested an area around the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">cameraWorldPos</code> is.\n"
example: []
syntax:
content: public static float GetForestedness(Map map, Vector2 cameraWorldPos)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
- id: cameraWorldPos
type: Microsoft.Xna.Framework.Vector2
description: The camera position, in world coordinates.
return:
type: System.Single
description: The forestedness.
content.vb: Public Shared Function GetForestedness(map As Map, cameraWorldPos As Vector2) As Single
overload: TinyLife.World.Soundscape.GetForestedness*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
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references:
- uid: TinyLife.World.Soundscape.Soundscapes
commentId: F:TinyLife.World.Soundscape.Soundscapes
isExternal: true
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
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commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
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commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
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name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
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fullName: System.Object.GetHashCode()
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spec.csharp:
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name: MemberwiseClone()
nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
spec.csharp:
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nameWithType: Object.MemberwiseClone
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parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy<Soundscape>()
nameWithType: Extensions.JsonCopy<Soundscape>()
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.World.Soundscape>()
nameWithType.vb: Extensions.JsonCopy(Of Soundscape)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.World.Soundscape)()
name.vb: JsonCopy(Of Soundscape)()
spec.csharp:
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name: JsonCopy<Soundscape>
nameWithType: Extensions.JsonCopy<Soundscape>
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.World.Soundscape>
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spec.vb:
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name: JsonCopy(Of Soundscape)
nameWithType: Extensions.JsonCopy(Of Soundscape)
fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.World.Soundscape)
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name: JsonCopy<T>(T)
nameWithType: Extensions.JsonCopy<T>(T)
fullName: TinyLife.Utilities.Extensions.JsonCopy<T>(T)
nameWithType.vb: Extensions.JsonCopy(Of T)(T)
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name.vb: JsonCopy(Of T)(T)
spec.csharp:
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- uid: TinyLife.World.Soundscape.Update(TinyLife.World.Map,MLEM.Cameras.Camera)
commentId: M:TinyLife.World.Soundscape.Update(TinyLife.World.Map,MLEM.Cameras.Camera)
isExternal: true
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commentId: T:System.Collections.Generic.List{TinyLife.World.Soundscape}
parent: System.Collections.Generic
definition: System.Collections.Generic.List`1
name: List<Soundscape>
nameWithType: List<Soundscape>
fullName: System.Collections.Generic.List<TinyLife.World.Soundscape>
nameWithType.vb: List(Of Soundscape)
fullName.vb: System.Collections.Generic.List(Of TinyLife.World.Soundscape)
name.vb: List(Of Soundscape)
spec.csharp:
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nameWithType: Soundscape.Soundscape
fullName: TinyLife.World.Soundscape.Soundscape
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commentId: T:TinyLife.World.Soundscape.IntensityDelegate
parent: TinyLife.World
name: Soundscape.IntensityDelegate
nameWithType: Soundscape.IntensityDelegate
fullName: TinyLife.World.Soundscape.IntensityDelegate
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isExternal: true
name: SoundEffect[]
nameWithType: SoundEffect[]
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fullName: Microsoft.Xna.Framework.Audio.SoundEffect[]
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nameWithType.vb: SoundEffect()
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fullName.vb: Microsoft.Xna.Framework.Audio.SoundEffect()
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name.vb: SoundEffect()
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- uid: Microsoft.Xna.Framework.Audio.SoundEffect
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name: SoundEffect
nameWithType: SoundEffect
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fullName: Microsoft.Xna.Framework.Audio.SoundEffect
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isExternal: true
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spec.vb:
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- uid: Microsoft.Xna.Framework.Audio.SoundEffect
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name: SoundEffect
nameWithType: SoundEffect
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fullName: Microsoft.Xna.Framework.Audio.SoundEffect
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isExternal: true
- name: ()
nameWithType: ()
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commentId: Overload:TinyLife.World.Soundscape.Update
name: Update
nameWithType: Soundscape.Update
fullName: TinyLife.World.Soundscape.Update
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- uid: MLEM.Cameras.Camera
commentId: T:MLEM.Cameras.Camera
parent: MLEM.Cameras
isExternal: true
name: Camera
nameWithType: Camera
fullName: MLEM.Cameras.Camera
- uid: MLEM.Cameras
commentId: N:MLEM.Cameras
isExternal: true
name: MLEM.Cameras
nameWithType: MLEM.Cameras
fullName: MLEM.Cameras
2022-10-18 13:03:11 +02:00
- uid: TinyLife.World.Map.Time
commentId: P:TinyLife.World.Map.Time
isExternal: true
- uid: TinyLife.World.Soundscape.GetDaytimePercentage*
commentId: Overload:TinyLife.World.Soundscape.GetDaytimePercentage
name: GetDaytimePercentage
nameWithType: Soundscape.GetDaytimePercentage
fullName: TinyLife.World.Soundscape.GetDaytimePercentage
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
name: Single
nameWithType: Single
fullName: System.Single
- uid: TinyLife.World.Soundscape.GetForestedness*
commentId: Overload:TinyLife.World.Soundscape.GetForestedness
name: GetForestedness
nameWithType: Soundscape.GetForestedness
fullName: TinyLife.World.Soundscape.GetForestedness
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commentId: T:Microsoft.Xna.Framework.Vector2
parent: Microsoft.Xna.Framework
isExternal: true
name: Vector2
nameWithType: Vector2
fullName: Microsoft.Xna.Framework.Vector2
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commentId: N:Microsoft.Xna.Framework
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name: Microsoft.Xna.Framework
nameWithType: Microsoft.Xna.Framework
fullName: Microsoft.Xna.Framework