TinyLifeWeb/docs/api/TinyLife.SaveHandler.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.SaveHandler
commentId: T:TinyLife.SaveHandler
id: SaveHandler
parent: TinyLife
children:
- TinyLife.SaveHandler.CreateSerializer(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
- TinyLife.SaveHandler.CreateSerializerSettings(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
- TinyLife.SaveHandler.GetGameDir
- TinyLife.SaveHandler.GetSaveDir(System.String)
- TinyLife.SaveHandler.GetSavesDir
- TinyLife.SaveHandler.OnGameLoaded
- TinyLife.SaveHandler.OnGameSaved
langs:
- csharp
- vb
name: SaveHandler
nameWithType: SaveHandler
fullName: TinyLife.SaveHandler
type: Class
source:
remote:
path: TinyLife/SaveHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SaveHandler
path: ../TinyLife/SaveHandler.cs
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startLine: 20
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assemblies:
- Tiny Life
namespace: TinyLife
summary: "\nA utility class used by the game for various actions and information related to saving and loading.\n"
example: []
syntax:
content: public static class SaveHandler
content.vb: Public Module SaveHandler
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp:
- public
- static
- class
modifiers.vb:
- Public
- Module
- uid: TinyLife.SaveHandler.OnGameSaved
commentId: E:TinyLife.SaveHandler.OnGameSaved
id: OnGameSaved
parent: TinyLife.SaveHandler
langs:
- csharp
- vb
name: OnGameSaved
nameWithType: SaveHandler.OnGameSaved
fullName: TinyLife.SaveHandler.OnGameSaved
type: Event
source:
remote:
path: TinyLife/SaveHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGameSaved
path: ../TinyLife/SaveHandler.cs
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startLine: 25
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assemblies:
- Tiny Life
namespace: TinyLife
summary: "\nAn event that is raised before and after the game is saved.\n"
example: []
syntax:
content: public static event Action<GameImpl, EventPhase> OnGameSaved
return:
type: System.Action{TinyLife.GameImpl,TinyLife.Mods.EventPhase}
content.vb: Public Shared Event OnGameSaved As Action(Of GameImpl, EventPhase)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.SaveHandler.OnGameLoaded
commentId: E:TinyLife.SaveHandler.OnGameLoaded
id: OnGameLoaded
parent: TinyLife.SaveHandler
langs:
- csharp
- vb
name: OnGameLoaded
nameWithType: SaveHandler.OnGameLoaded
fullName: TinyLife.SaveHandler.OnGameLoaded
type: Event
source:
remote:
path: TinyLife/SaveHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGameLoaded
path: ../TinyLife/SaveHandler.cs
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startLine: 29
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assemblies:
- Tiny Life
namespace: TinyLife
summary: "\nAn event that is raised before and after the game is loaded.\n"
example: []
syntax:
content: public static event Action<GameImpl, EventPhase> OnGameLoaded
return:
type: System.Action{TinyLife.GameImpl,TinyLife.Mods.EventPhase}
content.vb: Public Shared Event OnGameLoaded As Action(Of GameImpl, EventPhase)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.SaveHandler.GetGameDir
commentId: M:TinyLife.SaveHandler.GetGameDir
id: GetGameDir
parent: TinyLife.SaveHandler
langs:
- csharp
- vb
name: GetGameDir()
nameWithType: SaveHandler.GetGameDir()
fullName: TinyLife.SaveHandler.GetGameDir()
type: Method
source:
remote:
path: TinyLife/SaveHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetGameDir
path: ../TinyLife/SaveHandler.cs
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startLine: 36
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assemblies:
- Tiny Life
namespace: TinyLife
summary: "\nReturns a <xref href=\"System.IO.DirectoryInfo\" data-throw-if-not-resolved=\"false\"></xref> that points to the game&apos;s data directory.\nFor more information on where this directory is stored, see https://docs.tinylifegame.com/articles/game_dir.html.\n"
example: []
syntax:
content: public static DirectoryInfo GetGameDir()
return:
type: System.IO.DirectoryInfo
description: The game&apos;s data directory.
content.vb: Public Shared Function GetGameDir As DirectoryInfo
overload: TinyLife.SaveHandler.GetGameDir*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.SaveHandler.GetSavesDir
commentId: M:TinyLife.SaveHandler.GetSavesDir
id: GetSavesDir
parent: TinyLife.SaveHandler
langs:
- csharp
- vb
name: GetSavesDir()
nameWithType: SaveHandler.GetSavesDir()
fullName: TinyLife.SaveHandler.GetSavesDir()
type: Method
source:
remote:
path: TinyLife/SaveHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetSavesDir
path: ../TinyLife/SaveHandler.cs
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startLine: 48
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assemblies:
- Tiny Life
namespace: TinyLife
summary: "\nReturns a <xref href=\"System.IO.DirectoryInfo\" data-throw-if-not-resolved=\"false\"></xref> that points to the game&apos;s saves directory.\nThis method returns a subdirectory of <xref href=\"TinyLife.SaveHandler.GetGameDir\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static DirectoryInfo GetSavesDir()
return:
type: System.IO.DirectoryInfo
description: The game&apos;s saves directory.
content.vb: Public Shared Function GetSavesDir As DirectoryInfo
overload: TinyLife.SaveHandler.GetSavesDir*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.SaveHandler.GetSaveDir(System.String)
commentId: M:TinyLife.SaveHandler.GetSaveDir(System.String)
id: GetSaveDir(System.String)
parent: TinyLife.SaveHandler
langs:
- csharp
- vb
name: GetSaveDir(String)
nameWithType: SaveHandler.GetSaveDir(String)
fullName: TinyLife.SaveHandler.GetSaveDir(System.String)
type: Method
source:
remote:
path: TinyLife/SaveHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetSaveDir
path: ../TinyLife/SaveHandler.cs
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startLine: 58
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assemblies:
- Tiny Life
namespace: TinyLife
summary: "\nReturns a <xref href=\"System.IO.DirectoryInfo\" data-throw-if-not-resolved=\"false\"></xref> that points to the directory that a save with the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">name</code> is or would be stored in.\nThis method returns a subdirectory of <xref href=\"TinyLife.SaveHandler.GetSavesDir\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static DirectoryInfo GetSaveDir(string name)
parameters:
- id: name
type: System.String
description: ''
return:
type: System.IO.DirectoryInfo
description: The directory for the given save.
content.vb: Public Shared Function GetSaveDir(name As String) As DirectoryInfo
overload: TinyLife.SaveHandler.GetSaveDir*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.SaveHandler.CreateSerializerSettings(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
commentId: M:TinyLife.SaveHandler.CreateSerializerSettings(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
id: CreateSerializerSettings(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
parent: TinyLife.SaveHandler
langs:
- csharp
- vb
name: CreateSerializerSettings(EventHandler<ErrorEventArgs>)
nameWithType: SaveHandler.CreateSerializerSettings(EventHandler<ErrorEventArgs>)
fullName: TinyLife.SaveHandler.CreateSerializerSettings(System.EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs>)
type: Method
source:
remote:
path: TinyLife/SaveHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateSerializerSettings
path: ../TinyLife/SaveHandler.cs
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startLine: 68
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assemblies:
- Tiny Life
namespace: TinyLife
summary: "\nCreates a new instance of <xref href=\"Newtonsoft.Json.JsonSerializerSettings\" data-throw-if-not-resolved=\"false\"></xref>, initialized to some default values for saving and loading <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> and, specifically, <xref href=\"TinyLife.Objects.MapObject\" data-throw-if-not-resolved=\"false\"></xref> instances.\nAdditionally, an <code data-dev-comment-type=\"paramref\" class=\"paramref\">errorHandler</code> can optionally be attached to determine what should happen when a serialization error occurs.\n"
example: []
syntax:
content: public static JsonSerializerSettings CreateSerializerSettings(EventHandler<ErrorEventArgs> errorHandler)
parameters:
- id: errorHandler
type: System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs}
description: An optional error handler.
return:
type: Newtonsoft.Json.JsonSerializerSettings
description: A new instance of <xref href="Newtonsoft.Json.JsonSerializerSettings" data-throw-if-not-resolved="false"></xref> with some default values set.
content.vb: Public Shared Function CreateSerializerSettings(errorHandler As EventHandler(Of ErrorEventArgs)) As JsonSerializerSettings
overload: TinyLife.SaveHandler.CreateSerializerSettings*
nameWithType.vb: SaveHandler.CreateSerializerSettings(EventHandler(Of ErrorEventArgs))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.SaveHandler.CreateSerializerSettings(System.EventHandler(Of Newtonsoft.Json.Serialization.ErrorEventArgs))
name.vb: CreateSerializerSettings(EventHandler(Of ErrorEventArgs))
- uid: TinyLife.SaveHandler.CreateSerializer(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
commentId: M:TinyLife.SaveHandler.CreateSerializer(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
id: CreateSerializer(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
parent: TinyLife.SaveHandler
langs:
- csharp
- vb
name: CreateSerializer(EventHandler<ErrorEventArgs>)
nameWithType: SaveHandler.CreateSerializer(EventHandler<ErrorEventArgs>)
fullName: TinyLife.SaveHandler.CreateSerializer(System.EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs>)
type: Method
source:
remote:
path: TinyLife/SaveHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateSerializer
path: ../TinyLife/SaveHandler.cs
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startLine: 89
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assemblies:
- Tiny Life
namespace: TinyLife
summary: "\nCreates a new <xref href=\"Newtonsoft.Json.JsonSerializer\" data-throw-if-not-resolved=\"false\"></xref> that uses the <xref href=\"Newtonsoft.Json.JsonSerializerSettings\" data-throw-if-not-resolved=\"false\"></xref> returned in <xref href=\"TinyLife.SaveHandler.CreateSerializerSettings(System.EventHandler%7bNewtonsoft.Json.Serialization.ErrorEventArgs%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static JsonSerializer CreateSerializer(EventHandler<ErrorEventArgs> errorHandler)
parameters:
- id: errorHandler
type: System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs}
description: An optional error handler.
return:
type: Newtonsoft.Json.JsonSerializer
description: A new <xref href="Newtonsoft.Json.JsonSerializer" data-throw-if-not-resolved="false"></xref> with some default values set.
content.vb: Public Shared Function CreateSerializer(errorHandler As EventHandler(Of ErrorEventArgs)) As JsonSerializer
overload: TinyLife.SaveHandler.CreateSerializer*
nameWithType.vb: SaveHandler.CreateSerializer(EventHandler(Of ErrorEventArgs))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.SaveHandler.CreateSerializer(System.EventHandler(Of Newtonsoft.Json.Serialization.ErrorEventArgs))
name.vb: CreateSerializer(EventHandler(Of ErrorEventArgs))
references:
- uid: TinyLife
commentId: N:TinyLife
name: TinyLife
nameWithType: TinyLife
fullName: TinyLife
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
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name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
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nameWithType: (
fullName: (
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- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
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name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
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nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
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name: Object
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name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
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- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
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name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
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nameWithType: (
fullName: (
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nameWithType: )
fullName: )
spec.vb:
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name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
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nameWithType: (
fullName: (
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nameWithType: )
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commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
name: GetType()
nameWithType: Object.GetType()
fullName: System.Object.GetType()
spec.csharp:
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commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
name: MemberwiseClone()
nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
spec.csharp:
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name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
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nameWithType: Action<GameImpl, EventPhase>
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nameWithType.vb: Action(Of GameImpl, EventPhase)
fullName.vb: System.Action(Of TinyLife.GameImpl, TinyLife.Mods.EventPhase)
name.vb: Action(Of GameImpl, EventPhase)
spec.csharp:
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fullName: System.Action
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fullName: <
- uid: TinyLife.GameImpl
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- name: ', '
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name.vb: Action(Of T1, T2)
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- uid: TinyLife.SaveHandler.GetGameDir*
commentId: Overload:TinyLife.SaveHandler.GetGameDir
name: GetGameDir
nameWithType: SaveHandler.GetGameDir
fullName: TinyLife.SaveHandler.GetGameDir
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- uid: TinyLife.SaveHandler.GetSavesDir*
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name: GetSavesDir
nameWithType: SaveHandler.GetSavesDir
fullName: TinyLife.SaveHandler.GetSavesDir
- uid: TinyLife.SaveHandler.GetSavesDir
commentId: M:TinyLife.SaveHandler.GetSavesDir
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- uid: TinyLife.SaveHandler.GetSaveDir*
commentId: Overload:TinyLife.SaveHandler.GetSaveDir
name: GetSaveDir
nameWithType: SaveHandler.GetSaveDir
fullName: TinyLife.SaveHandler.GetSaveDir
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commentId: T:System.String
parent: System
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